BatchingExample.cpp 4.6 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include "BatchingExample.h"
  31. #include "SpineboyExample.h"
  32. USING_NS_CC;
  33. using namespace spine;
  34. Scene* BatchingExample::scene () {
  35. Scene *scene = Scene::create();
  36. scene->addChild(BatchingExample::create());
  37. return scene;
  38. }
  39. bool BatchingExample::init () {
  40. if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
  41. // Load the texture atlas.
  42. _atlas = spAtlas_createFromFile("spineboy.atlas", 0);
  43. CCASSERT(_atlas, "Error reading atlas file.");
  44. // This attachment loader configures attachments with data needed for cocos2d-x rendering.
  45. // Do not dispose the attachment loader until the skeleton data is disposed!
  46. _attachmentLoader = (spAttachmentLoader*)Cocos2dAttachmentLoader_create(_atlas);
  47. // Load the skeleton data.
  48. spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
  49. json->scale = 0.6f; // Resizes skeleton data to 60% of the size it was in Spine.
  50. _skeletonData = spSkeletonJson_readSkeletonDataFile(json, "spineboy.json");
  51. CCASSERT(_skeletonData, json->error ? json->error : "Error reading skeleton data file.");
  52. spSkeletonJson_dispose(json);
  53. // Setup mix times.
  54. _stateData = spAnimationStateData_create(_skeletonData);
  55. spAnimationStateData_setMixByName(_stateData, "walk", "jump", 0.2f);
  56. spAnimationStateData_setMixByName(_stateData, "jump", "run", 0.2f);
  57. int xMin = _contentSize.width * 0.10f, xMax = _contentSize.width * 0.90f;
  58. int yMin = 0, yMax = _contentSize.height * 0.7f;
  59. for (int i = 0; i < 5000; i++) {
  60. // Each skeleton node shares the same atlas, skeleton data, and mix times.
  61. SkeletonAnimation* skeletonNode = SkeletonAnimation::createWithData(_skeletonData, false);
  62. skeletonNode->setAnimationStateData(_stateData);
  63. skeletonNode->setAnimation(0, "walk", true);
  64. skeletonNode->addAnimation(0, "jump", true, RandomHelper::random_int(0, 300) / 100.0f);
  65. skeletonNode->addAnimation(0, "run", true);
  66. skeletonNode->setPosition(Vec2(
  67. RandomHelper::random_int(xMin, xMax),
  68. RandomHelper::random_int(yMin, yMax)
  69. ));
  70. addChild(skeletonNode);
  71. }
  72. scheduleUpdate();
  73. EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
  74. listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
  75. Director::getInstance()->replaceScene(SpineboyExample::scene());
  76. return true;
  77. };
  78. _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
  79. return true;
  80. }
  81. BatchingExample::~BatchingExample () {
  82. // SkeletonAnimation instances are cocos2d-x nodes and are disposed of automatically as normal, but the data created
  83. // manually to be shared across multiple SkeletonAnimations needs to be disposed of manually.
  84. spSkeletonData_dispose(_skeletonData);
  85. spAnimationStateData_dispose(_stateData);
  86. spAttachmentLoader_dispose(_attachmentLoader);
  87. spAtlas_dispose(_atlas);
  88. }