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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_TextureRegion_h
- #define Spine_TextureRegion_h
- #include <spine/Array.h>
- #include <spine/RTTI.h>
- namespace spine {
- class SP_API TextureRegion : public SpineObject {
- friend class MeshAttachment;
- friend class RegionAttachment;
- friend class Atlas;
- friend class AtlasRegion;
- friend class SkeletonRenderer;
- RTTI_DECL_NOPARENT
- public:
- TextureRegion(): _rendererObject(nullptr), _u(0), _v(0), _u2(0), _v2(0), _regionWidth(0), _regionHeight(0) {};
- ~TextureRegion() {};
- float getU() const { return _u; };
- void setU(float value) { _u = value; }
- float getV() const { return _v; }
- void setV(float value) { _v = value; }
- float getU2() const { return _u2; }
- void setU2(float value) { _u2 = value; }
- float getV2() const { return _v2; }
- void setV2(float value) { _v2 = value; }
- int getRegionWidth() const { return _regionWidth; };
- void setRegionWidth(int value) { _regionWidth = value; }
- int getRegionHeight() const { return _regionHeight; }
- void setRegionHeight(int value) { _regionHeight = value; }
- private:
- void *_rendererObject;
- float _u, _v, _u2, _v2;
- int _regionWidth, _regionHeight;
- };
- }
- #endif
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