TextureRegion.h 2.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated April 5, 2025. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2025, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
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  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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  29. #ifndef Spine_TextureRegion_h
  30. #define Spine_TextureRegion_h
  31. #include <spine/Array.h>
  32. #include <spine/RTTI.h>
  33. namespace spine {
  34. class SP_API TextureRegion : public SpineObject {
  35. friend class MeshAttachment;
  36. friend class RegionAttachment;
  37. friend class Atlas;
  38. friend class AtlasRegion;
  39. friend class SkeletonRenderer;
  40. RTTI_DECL_NOPARENT
  41. public:
  42. TextureRegion(): _rendererObject(nullptr), _u(0), _v(0), _u2(0), _v2(0), _regionWidth(0), _regionHeight(0) {};
  43. ~TextureRegion() {};
  44. float getU() const { return _u; };
  45. void setU(float value) { _u = value; }
  46. float getV() const { return _v; }
  47. void setV(float value) { _v = value; }
  48. float getU2() const { return _u2; }
  49. void setU2(float value) { _u2 = value; }
  50. float getV2() const { return _v2; }
  51. void setV2(float value) { _v2 = value; }
  52. int getRegionWidth() const { return _regionWidth; };
  53. void setRegionWidth(int value) { _regionWidth = value; }
  54. int getRegionHeight() const { return _regionHeight; }
  55. void setRegionHeight(int value) { _regionHeight = value; }
  56. private:
  57. void *_rendererObject;
  58. float _u, _v, _u2, _v2;
  59. int _regionWidth, _regionHeight;
  60. };
  61. }
  62. #endif