SpineSkeletonDataAsset.h 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #pragma once
  31. #include "Engine.h"
  32. #include "spine/spine.h"
  33. #include "SpineSkeletonDataAsset.generated.h"
  34. USTRUCT(BlueprintType, Category = "Spine")
  35. struct SPINEPLUGIN_API FSpineAnimationStateMixData {
  36. GENERATED_BODY();
  37. public:
  38. UPROPERTY(EditAnywhere, BlueprintReadWrite)
  39. FString From;
  40. UPROPERTY(EditAnywhere, BlueprintReadWrite)
  41. FString To;
  42. UPROPERTY(EditAnywhere, BlueprintReadWrite)
  43. float Mix = 0;
  44. };
  45. UCLASS(BlueprintType, ClassGroup=(Spine))
  46. class SPINEPLUGIN_API USpineSkeletonDataAsset: public UObject {
  47. GENERATED_BODY()
  48. public:
  49. spine::SkeletonData* GetSkeletonData(spine::Atlas* Atlas);
  50. spine::AnimationStateData* GetAnimationStateData(spine::Atlas* atlas);
  51. void SetMix(const FString& from, const FString& to, float mix);
  52. float GetMix(const FString& from, const FString& to);
  53. FName GetSkeletonDataFileName () const;
  54. void SetRawData (TArray<uint8> &Data);
  55. virtual void BeginDestroy () override;
  56. UPROPERTY(EditAnywhere, BlueprintReadWrite)
  57. float DefaultMix = 0;
  58. UPROPERTY(EditAnywhere, BlueprintReadWrite)
  59. TArray<FSpineAnimationStateMixData> MixData;
  60. UPROPERTY(Transient, VisibleAnywhere)
  61. TArray<FString> Bones;
  62. UPROPERTY(Transient, VisibleAnywhere)
  63. TArray<FString> Slots;
  64. UPROPERTY(Transient, VisibleAnywhere)
  65. TArray<FString> Skins;
  66. UPROPERTY(Transient, VisibleAnywhere)
  67. TArray<FString> Animations;
  68. UPROPERTY(Transient, VisibleAnywhere)
  69. TArray<FString> Events;
  70. protected:
  71. UPROPERTY()
  72. TArray<uint8> rawData;
  73. UPROPERTY()
  74. FName skeletonDataFileName;
  75. spine::SkeletonData* skeletonData;
  76. spine::AnimationStateData* animationStateData;
  77. spine::Atlas* lastAtlas;
  78. #if WITH_EDITORONLY_DATA
  79. public:
  80. void SetSkeletonDataFileName (const FName &skeletonDataFileName);
  81. protected:
  82. UPROPERTY(VisibleAnywhere, Instanced, Category=ImportSettings)
  83. class UAssetImportData* importData;
  84. virtual void PostInitProperties ( ) override;
  85. virtual void GetAssetRegistryTags(TArray<FAssetRegistryTag>& OutTags) const override;
  86. virtual void Serialize (FArchive& Ar) override;
  87. #endif
  88. void LoadInfo();
  89. };