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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #pragma once
- #include "Engine.h"
- #include "spine/spine.h"
- #include "SpineSkeletonDataAsset.generated.h"
- USTRUCT(BlueprintType, Category = "Spine")
- struct SPINEPLUGIN_API FSpineAnimationStateMixData {
- GENERATED_BODY();
- public:
- UPROPERTY(EditAnywhere, BlueprintReadWrite)
- FString From;
- UPROPERTY(EditAnywhere, BlueprintReadWrite)
- FString To;
-
- UPROPERTY(EditAnywhere, BlueprintReadWrite)
- float Mix = 0;
- };
- UCLASS(BlueprintType, ClassGroup=(Spine))
- class SPINEPLUGIN_API USpineSkeletonDataAsset: public UObject {
- GENERATED_BODY()
-
- public:
- spine::SkeletonData* GetSkeletonData(spine::Atlas* Atlas);
- spine::AnimationStateData* GetAnimationStateData(spine::Atlas* atlas);
- void SetMix(const FString& from, const FString& to, float mix);
- float GetMix(const FString& from, const FString& to);
-
- FName GetSkeletonDataFileName () const;
- void SetRawData (TArray<uint8> &Data);
-
- virtual void BeginDestroy () override;
- UPROPERTY(EditAnywhere, BlueprintReadWrite)
- float DefaultMix = 0;
- UPROPERTY(EditAnywhere, BlueprintReadWrite)
- TArray<FSpineAnimationStateMixData> MixData;
- UPROPERTY(Transient, VisibleAnywhere)
- TArray<FString> Bones;
- UPROPERTY(Transient, VisibleAnywhere)
- TArray<FString> Slots;
- UPROPERTY(Transient, VisibleAnywhere)
- TArray<FString> Skins;
- UPROPERTY(Transient, VisibleAnywhere)
- TArray<FString> Animations;
- UPROPERTY(Transient, VisibleAnywhere)
- TArray<FString> Events;
-
- protected:
- UPROPERTY()
- TArray<uint8> rawData;
-
- UPROPERTY()
- FName skeletonDataFileName;
- spine::SkeletonData* skeletonData;
- spine::AnimationStateData* animationStateData;
- spine::Atlas* lastAtlas;
-
- #if WITH_EDITORONLY_DATA
- public:
- void SetSkeletonDataFileName (const FName &skeletonDataFileName);
-
- protected:
- UPROPERTY(VisibleAnywhere, Instanced, Category=ImportSettings)
- class UAssetImportData* importData;
-
- virtual void PostInitProperties ( ) override;
- virtual void GetAssetRegistryTags(TArray<FAssetRegistryTag>& OutTags) const override;
- virtual void Serialize (FArchive& Ar) override;
- #endif
- void LoadInfo();
- };
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