spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic b0629e51ec Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 6 years ago
examples 31a21e99a5 Re-exported examples using pretty printing and non-essential data options. 6 years ago
spine-as3 57e38a0cb3 [as3] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 6 years ago
spine-c ed5dee43ef [c][cpp] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 6 years ago
spine-cocos2d-objc d907ad1610 [cocos2d-objc] Fixed project configuration for latest Xcode. 6 years ago
spine-cocos2dx 5c62f78ed4 [cocos2dx] Segfault when copying old scratch buffer contents to resized buffer. Closes #1295. 6 years ago
spine-corona 4406cdfba0 Updated examples in example projects. 6 years ago
spine-cpp 444f604df3 Fixed README of spine-cpp. 6 years ago
spine-csharp c66113e19d [csharp] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 6 years ago
spine-js ca6a6fc930 Updated all READMEs. 7 years ago
spine-libgdx 1629c7e7ab [unity][libgdx] Fix versions after merging in beta branch... 6 years ago
spine-love 4406cdfba0 Updated examples in example projects. 6 years ago
spine-lua 2db16cc384 [lua] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 6 years ago
spine-monogame cdabc333fa Merge branch '3.7-beta' into 3.7-beta-cpp 7 years ago
spine-sfml 4406cdfba0 Updated examples in example projects. 6 years ago
spine-starling 57e38a0cb3 [as3] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 6 years ago
spine-threejs ca6a6fc930 Updated all READMEs. 7 years ago
spine-tk2d d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 8 years ago
spine-ts 9fb2649dd1 [ts] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 6 years ago
spine-ue4 8018bdfa23 [ue4] Rename category of preview properties. 6 years ago
spine-unity 088fb2ea02 [unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288. 6 years ago
spine-xna 4406cdfba0 Updated examples in example projects. 6 years ago
.gitattributes 4c45413dff Adapted gitattributes to checkout all unity-serialized files as lf 6 years ago
.gitignore 990ccc4606 Merge branch '3.7-beta' into 3.7-beta-cpp 6 years ago
.npmignore a8a20fce13 Add npm support (#793) 8 years ago
CHANGELOG.md dd85819c50 Updated CHANGELOG. 6 years ago
CMakeLists.txt 3c5730052d [cpp] Use -Wnonportable-include-path for CMake. 6 years ago
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 9 years ago
README.md d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 8 years ago
package.json a8a20fce13 Add npm support (#793) 8 years ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.