Raptor.cs 3.1 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. using UnityEngine;
  31. using System.Collections;
  32. using Spine.Unity;
  33. public class Raptor : MonoBehaviour {
  34. #region Inspector
  35. [SpineAnimation]
  36. public string walk = "walk";
  37. [SpineAnimation]
  38. public string gungrab = "gungrab";
  39. [SpineAnimation]
  40. public string gunkeep = "gunkeep";
  41. [SpineEvent]
  42. public string footstepEvent = "footstep";
  43. public AudioSource footstepAudioSource;
  44. #endregion
  45. SkeletonAnimation skeletonAnimation;
  46. void Start () {
  47. skeletonAnimation = GetComponent<SkeletonAnimation>();
  48. skeletonAnimation.state.Event += HandleEvent;
  49. StartCoroutine(GunGrabRoutine());
  50. }
  51. void HandleEvent (Spine.AnimationState state, int trackIndex, Spine.Event e) {
  52. if (e.Data.Name == footstepEvent) {
  53. footstepAudioSource.pitch = 0.5f + Random.Range(-0.2f, 0.2f);
  54. footstepAudioSource.Play();
  55. }
  56. }
  57. IEnumerator GunGrabRoutine () {
  58. // Play the walk animation on track 0.
  59. skeletonAnimation.state.SetAnimation(0, walk, true);
  60. // Repeatedly play the gungrab and gunkeep animation on track 1.
  61. while (true) {
  62. yield return new WaitForSeconds(Random.Range(0.5f, 3f));
  63. skeletonAnimation.state.SetAnimation(1, gungrab, false);
  64. yield return new WaitForSeconds(Random.Range(0.5f, 3f));
  65. skeletonAnimation.state.SetAnimation(1, gunkeep, false);
  66. }
  67. }
  68. }