SpineGauge.cs 2.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. using UnityEngine;
  31. using System.Collections;
  32. using Spine.Unity;
  33. [ExecuteInEditMode]
  34. [RequireComponent(typeof(SkeletonRenderer))]
  35. public class SpineGauge : MonoBehaviour {
  36. #region Inspector
  37. [Range(0,1)]
  38. public float fillPercent = 0;
  39. [SpineAnimation]
  40. public string fillAnimationName;
  41. #endregion
  42. SkeletonRenderer skeletonRenderer;
  43. Spine.Animation fillAnimation;
  44. void Awake () {
  45. skeletonRenderer = GetComponent<SkeletonRenderer>();
  46. }
  47. void Update () {
  48. SetGaugePercent(fillPercent);
  49. }
  50. public void SetGaugePercent (float x) {
  51. if (skeletonRenderer == null) return;
  52. var skeleton = skeletonRenderer.skeleton; if (skeleton == null) return;
  53. // Make super-sure that fillAnimation isn't null. Early exit if it is.
  54. if (fillAnimation == null) {
  55. fillAnimation = skeleton.Data.FindAnimation(fillAnimationName);
  56. if (fillAnimation == null) return;
  57. }
  58. fillAnimation.Apply(skeleton, 0, x, false, null);
  59. skeleton.Update(Time.deltaTime);
  60. skeleton.UpdateWorldTransform();
  61. }
  62. }