BoneFollowing.cs 199 B

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  1. using Godot;
  2. using System;
  3. public partial class BoneFollowing : Node2D
  4. {
  5. public override void _Ready()
  6. {
  7. GetNode<SpineSprite>("Spineboy").GetAnimationState().SetAnimation("walk", true, 0);
  8. }
  9. }