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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineAnimation.h"
- #include "SpineSkeleton.h"
- #include "SpineEvent.h"
- #include "SpineTimeline.h"
- // enable more than 5 arguments of a method bind function
- #include "core/method_bind_ext.gen.inc"
- void SpineAnimation::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_anim_name"), &SpineAnimation::get_anim_name);
- ClassDB::bind_method(D_METHOD("get_duration"), &SpineAnimation::get_duration);
- ClassDB::bind_method(D_METHOD("set_duration", "v"), &SpineAnimation::set_duration);
- ClassDB::bind_method(D_METHOD("apply", "skeleton", "last_time", "time", "loop", "events", "alpha", "blend", "direction"), &SpineAnimation::apply);
- ClassDB::bind_method(D_METHOD("get_timelines"), &SpineAnimation::get_timelines);
- ClassDB::bind_method(D_METHOD("has_timeline", "ids"), &SpineAnimation::has_timeline);
- }
- SpineAnimation::SpineAnimation():animation(NULL) {}
- SpineAnimation::~SpineAnimation(){}
- String SpineAnimation::get_anim_name() {
- return animation->getName().buffer();
- }
- float SpineAnimation::get_duration() {
- return animation->getDuration();
- }
- void SpineAnimation::set_duration(float v) {
- animation->setDuration(v);
- }
- void SpineAnimation::apply(Ref<SpineSkeleton> skeleton, float lastTime, float time, bool loop,
- Array pEvents, float alpha, SpineConstant::MixBlend blend,
- SpineConstant::MixDirection direction) {
- spine::Vector<spine::Event*> events;
- events.setSize(pEvents.size(), nullptr);
- for (size_t i=0; i<events.size(); ++i) {
- events[i] = ((Ref<SpineEvent>)(pEvents[i]))->get_spine_object();
- }
- animation->apply(*(skeleton->get_spine_object()), lastTime, time, loop, &events, alpha, (spine::MixBlend) blend, (spine::MixDirection) direction);
- }
- Array SpineAnimation::get_timelines() {
- auto &timelines = animation->getTimelines();
- Array res;
- res.resize(timelines.size());
- for (size_t i=0; i<res.size(); ++i) {
- auto a = Ref<SpineTimeline>(memnew(SpineTimeline));
- a->set_spine_object(timelines[i]);
- res.set(i, a);
- }
- return res;
- }
- bool SpineAnimation::has_timeline(Array ids) {
- spine::Vector<spine::PropertyId> list;
- list.setSize(ids.size(), 0);
- for (size_t i=0; i<list.size(); ++i) {
- list[i] = ids[i];
- }
- return animation->hasTimeline(list);
- }
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