SpineCollisionShapeProxy.h 2.9 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef GODOT_SPINECOLLISIONSHAPEPROXY_H
  30. #define GODOT_SPINECOLLISIONSHAPEPROXY_H
  31. #include "scene/2d/collision_polygon_2d.h"
  32. class SpineSprite;
  33. class SpineAnimationState;
  34. class SpineSkeleton;
  35. class SpineCollisionShapeProxy : public CollisionPolygon2D{
  36. GDCLASS(SpineCollisionShapeProxy, CollisionPolygon2D)
  37. protected:
  38. static void _bind_methods();
  39. NodePath spine_sprite_path;
  40. String slot;
  41. bool sync_transform;
  42. protected:
  43. void _notification(int p_what);
  44. void _get_property_list(List<PropertyInfo> *p_list) const;
  45. bool _get(const StringName &p_property, Variant &r_value) const;
  46. bool _set(const StringName &p_property, const Variant &p_value);
  47. SpineSprite *get_spine_sprite() const;
  48. void _update_polygon_from_spine_sprite(SpineSprite *sprite);
  49. void _clear_polygon();
  50. void _sync_transform(SpineSprite *sprite);
  51. void _get_slot_list(Vector<String> &res) const;
  52. public:
  53. SpineCollisionShapeProxy();
  54. ~SpineCollisionShapeProxy();
  55. NodePath get_spine_sprite_path();
  56. void set_spine_sprite_path(NodePath v);
  57. String get_slot() const;
  58. void set_slot(const String &v);
  59. bool get_sync_transform();
  60. void set_sync_transform(bool v);
  61. };
  62. #endif //GODOT_SPINECOLLISIONSHAPEPROXY_H