123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef GODOT_SPINECOLLISIONSHAPEPROXY_H
- #define GODOT_SPINECOLLISIONSHAPEPROXY_H
- #include "scene/2d/collision_polygon_2d.h"
- class SpineSprite;
- class SpineAnimationState;
- class SpineSkeleton;
- class SpineCollisionShapeProxy : public CollisionPolygon2D{
- GDCLASS(SpineCollisionShapeProxy, CollisionPolygon2D)
- protected:
- static void _bind_methods();
- NodePath spine_sprite_path;
- String slot;
- bool sync_transform;
- protected:
- void _notification(int p_what);
- void _get_property_list(List<PropertyInfo> *p_list) const;
- bool _get(const StringName &p_property, Variant &r_value) const;
- bool _set(const StringName &p_property, const Variant &p_value);
- SpineSprite *get_spine_sprite() const;
- void _update_polygon_from_spine_sprite(SpineSprite *sprite);
- void _clear_polygon();
- void _sync_transform(SpineSprite *sprite);
- void _get_slot_list(Vector<String> &res) const;
- public:
- SpineCollisionShapeProxy();
- ~SpineCollisionShapeProxy();
- NodePath get_spine_sprite_path();
- void set_spine_sprite_path(NodePath v);
- String get_slot() const;
- void set_slot(const String &v);
- bool get_sync_transform();
- void set_sync_transform(bool v);
- };
- #endif //GODOT_SPINECOLLISIONSHAPEPROXY_H
|