SpineConstant.h 3.0 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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  29. #ifndef GODOT_SPINECONSTANT_H
  30. #define GODOT_SPINECONSTANT_H
  31. #include "core/variant_parser.h"
  32. class SpineConstant : public Object{
  33. GDCLASS(SpineConstant, Object);
  34. protected:
  35. static void _bind_methods();
  36. public:
  37. enum MixBlend {
  38. MixBlend_Setup = 0,
  39. MixBlend_First,
  40. MixBlend_Replace,
  41. MixBlend_Add
  42. };
  43. enum MixDirection {
  44. MixDirection_In = 0,
  45. MixDirection_Out
  46. };
  47. enum PropertyId {
  48. Property_Rotate = 1 << 0,
  49. Property_X = 1 << 1,
  50. Property_Y = 1 << 2,
  51. Property_ScaleX = 1 << 3,
  52. Property_ScaleY = 1 << 4,
  53. Property_ShearX = 1 << 5,
  54. Property_ShearY = 1 << 6,
  55. Property_Rgb = 1 << 7,
  56. Property_Alpha = 1 << 8,
  57. Property_Rgb2 = 1 << 9,
  58. Property_Attachment = 1 << 10,
  59. Property_Deform = 1 << 11,
  60. Property_Event = 1 << 12,
  61. Property_DrawOrder = 1 << 13,
  62. Property_IkConstraint = 1 << 14,
  63. Property_TransformConstraint = 1 << 15,
  64. Property_PathConstraintPosition = 1 << 16,
  65. Property_PathConstraintSpacing = 1 << 17,
  66. Property_PathConstraintMix = 1 << 18
  67. };
  68. };
  69. VARIANT_ENUM_CAST(SpineConstant::MixBlend);
  70. VARIANT_ENUM_CAST(SpineConstant::MixDirection);
  71. VARIANT_ENUM_CAST(SpineConstant::PropertyId);
  72. #endif //GODOT_SPINECONSTANT_H