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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef GODOT_SPINEEVENT_H
- #define GODOT_SPINEEVENT_H
- #include "core/variant_parser.h"
- #include <spine/spine.h>
- #include "SpineEventData.h"
- class SpineEvent : public Reference{
- GDCLASS(SpineEvent, Reference);
- protected:
- static void _bind_methods();
- private:
- spine::Event *event;
- public:
- SpineEvent();
- ~SpineEvent();
- inline void set_spine_object(spine::Event *e){
- event = e;
- }
- inline spine::Event *get_spine_object() const{
- return event;
- }
- enum EventType{
- EVENTTYPE_START = spine::EventType_Start,
- EVENTTYPE_INTERRUPT = spine::EventType_Interrupt,
- EVENTTYPE_END = spine::EventType_End,
- EVENTTYPE_COMPLETE = spine::EventType_Complete,
- EVENTTYPE_DISPOSE = spine::EventType_Dispose,
- EVENTTYPE_EVENT = spine::EventType_Event
- };
- Ref<SpineEventData> get_data();
- String get_event_name();
- float get_time();
- int get_int_value();
- void set_int_value(int inValue);
- float get_float_value();
- void set_float_value(float inValue);
- String get_string_value();
- void set_string_value(const String &inValue);
- float get_volume();
- void set_volume(float inValue);
- float get_balance();
- void set_balance(float inValue);
- };
- #endif //GODOT_SPINEEVENT_H
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