SpineEvent.h 2.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889
  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef GODOT_SPINEEVENT_H
  30. #define GODOT_SPINEEVENT_H
  31. #include "core/variant_parser.h"
  32. #include <spine/spine.h>
  33. #include "SpineEventData.h"
  34. class SpineEvent : public Reference{
  35. GDCLASS(SpineEvent, Reference);
  36. protected:
  37. static void _bind_methods();
  38. private:
  39. spine::Event *event;
  40. public:
  41. SpineEvent();
  42. ~SpineEvent();
  43. inline void set_spine_object(spine::Event *e){
  44. event = e;
  45. }
  46. inline spine::Event *get_spine_object() const{
  47. return event;
  48. }
  49. enum EventType{
  50. EVENTTYPE_START = spine::EventType_Start,
  51. EVENTTYPE_INTERRUPT = spine::EventType_Interrupt,
  52. EVENTTYPE_END = spine::EventType_End,
  53. EVENTTYPE_COMPLETE = spine::EventType_Complete,
  54. EVENTTYPE_DISPOSE = spine::EventType_Dispose,
  55. EVENTTYPE_EVENT = spine::EventType_Event
  56. };
  57. Ref<SpineEventData> get_data();
  58. String get_event_name();
  59. float get_time();
  60. int get_int_value();
  61. void set_int_value(int inValue);
  62. float get_float_value();
  63. void set_float_value(float inValue);
  64. String get_string_value();
  65. void set_string_value(const String &inValue);
  66. float get_volume();
  67. void set_volume(float inValue);
  68. float get_balance();
  69. void set_balance(float inValue);
  70. };
  71. #endif //GODOT_SPINEEVENT_H