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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef GODOT_SPINEIKCONSTRAINT_H
- #define GODOT_SPINEIKCONSTRAINT_H
- #include "core/variant_parser.h"
- #include <spine/spine.h>
- #include "SpineIkConstraintData.h"
- class SpineBone;
- class SpineIkConstraint : public Reference {
- GDCLASS(SpineIkConstraint, Reference);
- protected:
- static void _bind_methods();
- private:
- spine::IkConstraint *ik_constraint;
- public:
- SpineIkConstraint();
- ~SpineIkConstraint();
- inline void set_spine_object(spine::IkConstraint * ic){
- ik_constraint = ic;
- }
- inline spine::IkConstraint *get_spine_object(){
- return ik_constraint;
- }
- // The spine-runtime-cpp 4.0 seems to not have a apply function implementation.
- // void apply();
- void update();
- int get_order();
- Ref<SpineIkConstraintData> get_data();
- Array get_bones();
- Ref<SpineBone> get_target();
- void set_target(Ref<SpineBone> v);
- int get_bend_direction();
- void set_bend_direction(int v);
- bool get_compress();
- void set_compress(bool v);
- bool get_stretch();
- void set_stretch(bool v);
- float get_mix();
- void set_mix(float v);
- float get_softness();
- void set_softness(float v);
- bool is_active();
- void set_active(bool v);
- };
- #endif //GODOT_SPINEIKCONSTRAINT_H
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