SpineIkConstraint.h 2.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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  29. #ifndef GODOT_SPINEIKCONSTRAINT_H
  30. #define GODOT_SPINEIKCONSTRAINT_H
  31. #include "core/variant_parser.h"
  32. #include <spine/spine.h>
  33. #include "SpineIkConstraintData.h"
  34. class SpineBone;
  35. class SpineIkConstraint : public Reference {
  36. GDCLASS(SpineIkConstraint, Reference);
  37. protected:
  38. static void _bind_methods();
  39. private:
  40. spine::IkConstraint *ik_constraint;
  41. public:
  42. SpineIkConstraint();
  43. ~SpineIkConstraint();
  44. inline void set_spine_object(spine::IkConstraint * ic){
  45. ik_constraint = ic;
  46. }
  47. inline spine::IkConstraint *get_spine_object(){
  48. return ik_constraint;
  49. }
  50. // The spine-runtime-cpp 4.0 seems to not have a apply function implementation.
  51. // void apply();
  52. void update();
  53. int get_order();
  54. Ref<SpineIkConstraintData> get_data();
  55. Array get_bones();
  56. Ref<SpineBone> get_target();
  57. void set_target(Ref<SpineBone> v);
  58. int get_bend_direction();
  59. void set_bend_direction(int v);
  60. bool get_compress();
  61. void set_compress(bool v);
  62. bool get_stretch();
  63. void set_stretch(bool v);
  64. float get_mix();
  65. void set_mix(float v);
  66. float get_softness();
  67. void set_softness(float v);
  68. bool is_active();
  69. void set_active(bool v);
  70. };
  71. #endif //GODOT_SPINEIKCONSTRAINT_H