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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef GODOT_SPINESKELETON_H
- #define GODOT_SPINESKELETON_H
- #include "core/variant_parser.h"
- #include <spine/spine.h>
- #include "SpineSkeletonDataResource.h"
- #include "SpineBone.h"
- #include "SpineSlot.h"
- class SpineSprite;
- class SpineSkeleton : public Reference{
- GDCLASS(SpineSkeleton, Reference);
- protected:
- static void _bind_methods();
- private:
- spine::Skeleton *skeleton;
- bool spine_object;
- SpineSprite *the_sprite;
- public:
- SpineSkeleton();
- ~SpineSkeleton();
- void load_skeleton(Ref<SpineSkeletonDataResource> sd);
- inline void set_spine_object(spine::Skeleton *s){
- skeleton = s;
- spine_object = true;
- }
- inline spine::Skeleton *get_spine_object(){
- return skeleton;
- }
- void set_spine_sprite(SpineSprite *s);
- void update_world_transform();
- void set_to_setup_pose();
- void set_bones_to_setup_pose();
- void set_slots_to_setup_pose();
- Ref<SpineBone> find_bone(const String &name);
- Ref<SpineSlot> find_slot(const String &name);
- void set_skin_by_name(const String &skin_name);
- void set_skin(Ref<SpineSkin> new_skin);
- Ref<SpineAttachment> get_attachment_by_slot_name(const String &slot_name, const String &attachment_name);
- Ref<SpineAttachment> get_attachment_by_slot_index(int slot_index, const String &attachment_name);
- void set_attachment(const String &slot_name, const String &attachment_name);
- Ref<SpineIkConstraint> find_ik_constraint(const String &constraint_name);
- Ref<SpineTransformConstraint> find_transform_constraint(const String &constraint_name);
- Ref<SpinePathConstraint> find_path_constraint(const String &constraint_name);
- void update(float delta);
- Dictionary get_bounds();
- Ref<SpineBone> get_root_bone();
- Ref<SpineSkeletonDataResource> get_data() const;
- Array get_bones();
- Array get_slots();
- Array get_draw_orders();
- Array get_ik_constraints();
- Array get_path_constraints();
- Array get_transform_constraints();
- Ref<SpineSkin> get_skin();
- Color get_color();
- void set_color(Color v);
- float get_time();
- void set_time(float v);
- void set_position(Vector2 pos);
- float get_x();
- void set_x(float v);
- float get_y();
- void set_y(float v);
- float get_scale_x();
- void set_scale_x(float v);
- float get_scale_y();
- void set_scale_y(float v);
- };
- #endif //GODOT_SPINESKELETON_H
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