123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineSlotData.h"
- void SpineSlotData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_index"), &SpineSlotData::get_index);
- ClassDB::bind_method(D_METHOD("get_slot_name"), &SpineSlotData::get_slot_name);
- ClassDB::bind_method(D_METHOD("get_bone_data"), &SpineSlotData::get_bone_data);
- ClassDB::bind_method(D_METHOD("get_color"), &SpineSlotData::get_color);
- ClassDB::bind_method(D_METHOD("get_dark_color"), &SpineSlotData::get_dark_color);
- ClassDB::bind_method(D_METHOD("has_dark_color"), &SpineSlotData::has_dark_color);
- ClassDB::bind_method(D_METHOD("set_has_dark_color", "v"), &SpineSlotData::set_has_dark_color);
- ClassDB::bind_method(D_METHOD("get_attachment_name"), &SpineSlotData::get_attachment_name);
- ClassDB::bind_method(D_METHOD("set_attachment_name", "v"), &SpineSlotData::set_attachment_name);
- ClassDB::bind_method(D_METHOD("get_blend_mode"), &SpineSlotData::get_blend_mode);
- ClassDB::bind_method(D_METHOD("set_blend_mode", "v"), &SpineSlotData::set_blend_mode);
- ClassDB::bind_method(D_METHOD("set_color", "v"), &SpineSlotData::set_color);
- ClassDB::bind_method(D_METHOD("set_dark_color", "v"), &SpineSlotData::set_dark_color);
- BIND_ENUM_CONSTANT(BLENDMODE_NORMAL);
- BIND_ENUM_CONSTANT(BLENDMODE_ADDITIVE);
- BIND_ENUM_CONSTANT(BLENDMODE_MULTIPLY);
- BIND_ENUM_CONSTANT(BLENDMODE_SCREEN);
- }
- SpineSlotData::SpineSlotData():slot_data(NULL) {}
- SpineSlotData::~SpineSlotData() {}
- #define S_T(x) (spine::String(x.utf8()))
- int SpineSlotData::get_index(){
- return slot_data->getIndex();
- }
- String SpineSlotData::get_slot_name(){
- return slot_data->getName().buffer();
- }
- Ref<SpineBoneData> SpineSlotData::get_bone_data(){
- auto &bd = slot_data->getBoneData();
- Ref<SpineBoneData> gd_bone_data(memnew(SpineBoneData));
- gd_bone_data->set_spine_object(&bd);
- return gd_bone_data;
- }
- Color SpineSlotData::get_color(){
- auto &c = slot_data->getColor();
- return Color(c.r, c.g, c.b, c.a);
- }
- void SpineSlotData::set_color(Color v){
- auto &c = slot_data->getColor();
- c.set(v.r, v.g, v.b, v.a);
- }
- Color SpineSlotData::get_dark_color(){
- auto &c = slot_data->getDarkColor();
- return Color(c.r, c.g, c.b, c.a);
- }
- void SpineSlotData::set_dark_color(Color v){
- auto &c = slot_data->getDarkColor();
- c.set(v.r, v.g, v.b, v.a);
- }
- bool SpineSlotData::has_dark_color(){
- return slot_data->hasDarkColor();
- }
- void SpineSlotData::set_has_dark_color(bool v){
- slot_data->setHasDarkColor(v);
- }
- String SpineSlotData::get_attachment_name(){
- return slot_data->getAttachmentName().buffer();
- }
- void SpineSlotData::set_attachment_name(const String &v){
- slot_data->setAttachmentName(S_T(v));
- }
- SpineSlotData::BlendMode SpineSlotData::get_blend_mode(){
- auto bm = (int) slot_data->getBlendMode();
- return (BlendMode) bm;
- }
- void SpineSlotData::set_blend_mode(BlendMode v){
- auto bm = (int) v;
- slot_data->setBlendMode((spine::BlendMode) bm);
- }
- #undef S_T
|