SpineSlotData.h 2.7 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #ifndef GODOT_SPINESLOTDATA_H
  30. #define GODOT_SPINESLOTDATA_H
  31. #include "core/variant_parser.h"
  32. #include <spine/spine.h>
  33. #include "SpineBoneData.h"
  34. class SpineSlotData : public Reference {
  35. GDCLASS(SpineSlotData, Reference);
  36. protected:
  37. static void _bind_methods();
  38. private:
  39. spine::SlotData *slot_data;
  40. public:
  41. SpineSlotData();
  42. ~SpineSlotData();
  43. inline void set_spine_object(spine::SlotData *s){
  44. slot_data = s;
  45. }
  46. inline spine::SlotData *get_spine_object(){
  47. return slot_data;
  48. }
  49. enum BlendMode {
  50. BLENDMODE_NORMAL = 0,
  51. BLENDMODE_ADDITIVE,
  52. BLENDMODE_MULTIPLY,
  53. BLENDMODE_SCREEN
  54. };
  55. int get_index();
  56. String get_slot_name();
  57. Ref<SpineBoneData> get_bone_data();
  58. Color get_color();
  59. void set_color(Color c);
  60. Color get_dark_color();
  61. void set_dark_color(Color c);
  62. bool has_dark_color();
  63. void set_has_dark_color(bool v);
  64. String get_attachment_name();
  65. void set_attachment_name(const String &v);
  66. BlendMode get_blend_mode();
  67. void set_blend_mode(BlendMode v);
  68. };
  69. VARIANT_ENUM_CAST(SpineSlotData::BlendMode);
  70. #endif //GODOT_SPINESLOTDATA_H