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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineSprite.h"
- #include "SpineTrackEntry.h"
- #include "SpineEvent.h"
- void SpineSprite::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_animation_state_data_res", "animation_state_data_res"), &SpineSprite::set_animation_state_data_res);
- ClassDB::bind_method(D_METHOD("get_animation_state_data_res"), &SpineSprite::get_animation_state_data_res);
- ClassDB::bind_method(D_METHOD("_on_animation_data_created"), &SpineSprite::_on_animation_data_created);
- ClassDB::bind_method(D_METHOD("get_skeleton"), &SpineSprite::get_skeleton);
- ClassDB::bind_method(D_METHOD("get_animation_state"), &SpineSprite::get_animation_state);
- ClassDB::bind_method(D_METHOD("_on_animation_data_changed"), &SpineSprite::_on_animation_data_changed);
- ClassDB::bind_method(D_METHOD("get_current_animations"), &SpineSprite::get_current_animations);
- ClassDB::bind_method(D_METHOD("set_current_animations", "current_animations"), &SpineSprite::set_current_animations);
- ClassDB::bind_method(D_METHOD("get_select_track_id"), &SpineSprite::get_select_track_id);
- ClassDB::bind_method(D_METHOD("set_select_track_id", "track_id"), &SpineSprite::set_select_track_id);
- ClassDB::bind_method(D_METHOD("get_clear_track"), &SpineSprite::get_clear_track);
- ClassDB::bind_method(D_METHOD("set_clear_track", "v"), &SpineSprite::set_clear_track);
- ClassDB::bind_method(D_METHOD("get_clear_tracks"), &SpineSprite::get_clear_tracks);
- ClassDB::bind_method(D_METHOD("set_clear_tracks", "v"), &SpineSprite::set_clear_tracks);
- ClassDB::bind_method(D_METHOD("get_empty_animation_duration"), &SpineSprite::get_empty_animation_duration);
- ClassDB::bind_method(D_METHOD("set_empty_animation_duration", "track_id"), &SpineSprite::set_empty_animation_duration);
- ClassDB::bind_method(D_METHOD("get_set_empty_animation"), &SpineSprite::get_set_empty_animation);
- ClassDB::bind_method(D_METHOD("set_set_empty_animation", "v"), &SpineSprite::set_set_empty_animation);
- ClassDB::bind_method(D_METHOD("get_set_empty_animations"), &SpineSprite::get_set_empty_animations);
- ClassDB::bind_method(D_METHOD("set_set_empty_animations", "v"), &SpineSprite::set_set_empty_animations);
- ClassDB::bind_method(D_METHOD("get_bind_slot_nodes"), &SpineSprite::get_bind_slot_nodes);
- ClassDB::bind_method(D_METHOD("set_bind_slot_nodes", "v"), &SpineSprite::set_bind_slot_nodes);
- ClassDB::bind_method(D_METHOD("get_overlap"), &SpineSprite::get_overlap);
- ClassDB::bind_method(D_METHOD("set_overlap", "v"), &SpineSprite::set_overlap);
- ClassDB::bind_method(D_METHOD("set_skin", "v"), &SpineSprite::set_skin);
- ClassDB::bind_method(D_METHOD("get_skin"), &SpineSprite::get_skin);
- ClassDB::bind_method(D_METHOD("_on_skin_property_changed"), &SpineSprite::_on_skin_property_changed);
- ClassDB::bind_method(D_METHOD("gen_spine_skin_from_packed_resource", "res"), &SpineSprite::gen_spine_skin_from_packed_resource);
- ClassDB::bind_method(D_METHOD("bone_get_global_transform", "bone_name"), &SpineSprite::bone_get_global_transform);
- ClassDB::bind_method(D_METHOD("bone_set_global_transform", "bone_name", "global_transform"), &SpineSprite::bone_set_global_transform);
- ClassDB::bind_method(D_METHOD("set_process_mode", "v"), &SpineSprite::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &SpineSprite::get_process_mode);
- ClassDB::bind_method(D_METHOD("manual_update", "delta"), &SpineSprite::_update_all);
- ADD_SIGNAL(MethodInfo("animation_state_ready", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "skeleton", PROPERTY_HINT_TYPE_STRING, "SpineSkeleton")));
- ADD_SIGNAL(MethodInfo("animation_start", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
- ADD_SIGNAL(MethodInfo("animation_interrupt", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
- ADD_SIGNAL(MethodInfo("animation_end", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
- ADD_SIGNAL(MethodInfo("animation_complete", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
- ADD_SIGNAL(MethodInfo("animation_dispose", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
- ADD_SIGNAL(MethodInfo("animation_event", PropertyInfo(Variant::OBJECT, "animation_state", PROPERTY_HINT_TYPE_STRING, "SpineAnimationState"), PropertyInfo(Variant::OBJECT, "track_entry", PROPERTY_HINT_TYPE_STRING, "SpineTrackEntry"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_TYPE_STRING, "SpineEvent")));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "animation_state_data_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineAnimationStateDataResource"), "set_animation_state_data_res", "get_animation_state_data_res");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "overlap"), "set_overlap", "get_overlap");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bind_slot_nodes"), "set_bind_slot_nodes", "get_bind_slot_nodes");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "packed_skin_resource", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "PackedSpineSkinResource"), "set_skin", "get_skin");
- ADD_GROUP("animation", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Process,Physics,Manually"), "set_process_mode", "get_process_mode");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "current_animations"), "set_current_animations", "get_current_animations");
- BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Process);
- BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Physics);
- BIND_ENUM_CONSTANT(ProcessMode::ProcessMode_Manual);
- }
- SpineSprite::SpineSprite() :
- select_track_id(0), empty_animation_duration(0.2f), skeleton_clipper(NULL),
- overlap(false),
- process_mode(ProcessMode_Process)
- {
- skeleton_clipper = new spine::SkeletonClipping();
- }
- SpineSprite::~SpineSprite() {
- delete skeleton_clipper;
- }
- void SpineSprite::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY:{
- set_process_internal(process_mode == ProcessMode_Process);
- set_physics_process_internal(process_mode == ProcessMode_Physics);
- remove_redundant_mesh_instances();
- } break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- if (process_mode == ProcessMode_Process)
- _update_all(get_process_delta_time());
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (process_mode == ProcessMode_Physics)
- _update_all(get_physics_process_delta_time());
- } break;
- }
- }
- void SpineSprite::_update_all(float delta) {
- if (!(skeleton.is_valid() && animation_state.is_valid()) || mesh_instances.empty())
- return;
- animation_state->update(delta);
- if (!is_visible_in_tree())
- return;
- animation_state->apply(skeleton);
- skeleton->update_world_transform();
- update_mesh_from_skeleton(skeleton);
- update();
- update_bind_slot_nodes();
- }
- void SpineSprite::update_bind_slot_nodes(){
- if(animation_state.is_valid() && skeleton.is_valid()){
- for(size_t i=0, n=bind_slot_nodes.size(); i<n; ++i){
- auto a = bind_slot_nodes[i];
- if(a.get_type() == Variant::DICTIONARY){
- auto d = (Dictionary) a;
- if(d.has("slot_name") && d.has("node_path")){
- NodePath node_path = d["node_path"];
- Node *node = get_node_or_null(node_path);
- if(node && node->is_class("Node2D")){
- Node2D *node2d = (Node2D*) node;
- String slot_name = d["slot_name"];
- auto slot = skeleton->find_slot(slot_name);
- if(slot.is_valid()){
- auto bone = slot->get_bone();
- if(bone.is_valid())
- {
- update_bind_slot_node_transform(bone, node2d);
- update_bind_slot_node_draw_order(slot_name, node2d);
- }
- }
- }
- }
- }else if(a.get_type() == Variant::ARRAY){
- auto as = (Array) a;// 0: slot_name, 1: node_path
- if(as.size() >= 2 && as[0].get_type() == Variant::STRING && as[1].get_type() == Variant::NODE_PATH){
- NodePath node_path = as[1];
- Node *node = get_node_or_null(node_path);
- if(node && node->is_class("Node2D")){
- Node2D *node2d = (Node2D*) node;
- String slot_name = as[0];
- auto slot = skeleton->find_slot(slot_name);
- if(slot.is_valid()){
- auto bone = slot->get_bone();
- if(bone.is_valid())
- {
- update_bind_slot_node_transform(bone, node2d);
- update_bind_slot_node_draw_order(slot_name, node2d);
- }
- }
- }
- }
- }
- }
- }
- }
- void SpineSprite::update_bind_slot_node_transform(Ref<SpineBone> bone, Node2D *node2d){
- bone->apply_world_transform_2d(node2d);
- }
- void SpineSprite::update_bind_slot_node_draw_order(const String &slot_name, Node2D *node2d){
- auto mesh_ins = find_node(slot_name);
- if(mesh_ins){
- auto pos = mesh_ins->get_index();
- // get child
- auto node = find_child_node_by_node(node2d);
- if(node && node->get_index() != pos+1){
- move_child(node, pos+1);
- }
- }
- }
- Node *SpineSprite::find_child_node_by_node(Node *node){
- if(node == NULL) return NULL;
- while(node && node->get_parent() != this) node = node->get_parent();
- return node;
- }
- void SpineSprite::set_animation_state_data_res(const Ref<SpineAnimationStateDataResource> &s) {
- animation_state_data_res = s;
- // update run time skeleton and meshes
- _on_animation_data_changed();
- }
- Ref<SpineAnimationStateDataResource> SpineSprite::get_animation_state_data_res() {
- return animation_state_data_res;
- }
- void SpineSprite::_on_animation_data_created(){
- // print_line("_on_animation_data_created");
- skeleton = Ref<SpineSkeleton>(memnew(SpineSkeleton));
- skeleton->load_skeleton(animation_state_data_res->get_skeleton());
- skeleton->set_spine_sprite(this);
- // print_line("Run time skeleton created.");
- animation_state = Ref<SpineAnimationState>(memnew(SpineAnimationState));
- animation_state->load_animation_state(animation_state_data_res);
- animation_state->get_animation_state()->setListener(this);
- // print_line("Run time animation state created.");
- // add mesh instances related by current skeleton
- animation_state->update(0);
- animation_state->apply(skeleton);
- skeleton->update_world_transform();
- gen_mesh_from_skeleton(skeleton);
- if (process_mode == ProcessMode_Process) {
- _notification(NOTIFICATION_INTERNAL_PROCESS);
- } else if (process_mode == ProcessMode_Physics) {
- _notification(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
- }
- emit_signal("animation_state_ready", animation_state, skeleton);
- }
- void SpineSprite::_on_animation_data_changed() {
- // print_line("_on_animation_data_changed");
- remove_mesh_instances();
- skeleton.unref();
- animation_state.unref();
- if(!animation_state_data_res.is_null())
- {
- if(!animation_state_data_res->is_connected("animation_state_data_created", this, "_on_animation_data_created"))
- animation_state_data_res->connect("animation_state_data_created", this, "_on_animation_data_created");
- if(!animation_state_data_res->is_connected("skeleton_data_res_changed", this, "_on_animation_data_changed"))
- animation_state_data_res->connect("skeleton_data_res_changed", this, "_on_animation_data_changed");
- if(!animation_state_data_res->is_connected("animation_state_data_changed", this, "_on_animation_data_changed"))
- animation_state_data_res->connect("animation_state_data_changed", this, "_on_animation_data_changed");
- if(animation_state_data_res->is_animation_state_data_created())
- {
- _on_animation_data_created();
- }
- }
- }
- Ref<SpineSkeleton> SpineSprite::get_skeleton() {
- return skeleton;
- }
- Ref<SpineAnimationState> SpineSprite::get_animation_state() {
- return animation_state;
- }
- void SpineSprite::gen_mesh_from_skeleton(Ref<SpineSkeleton> s) {
- auto sk = s->get_spine_object();
- for(size_t i=0, n = sk->getSlots().size(); i < n; ++i)
- {
- // creat a mesh instance 2d for every slot
- auto mesh_ins = memnew(SpineSpriteMeshInstance2D);
- add_child(mesh_ins);
- mesh_ins->set_position(Vector2(0, 0));
- mesh_ins->set_owner(this);
- mesh_instances.push_back(mesh_ins);
- spine::Slot *slot = sk->getDrawOrder()[i];
- mesh_ins->set_name(slot->getData().getName().buffer());
- Ref<SpineSlot> gd_slot(memnew(SpineSlot));
- gd_slot->set_spine_object(slot);
- mesh_ins->set_slot(gd_slot);
- // creat a material
- Ref<CanvasItemMaterial> mat(memnew(CanvasItemMaterial));
- CanvasItemMaterial::BlendMode blend_mode;
- switch (slot->getData().getBlendMode()) {
- case spine::BlendMode_Normal:
- blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
- break;
- case spine::BlendMode_Additive:
- blend_mode = CanvasItemMaterial::BLEND_MODE_ADD;
- break;
- case spine::BlendMode_Multiply:
- blend_mode = CanvasItemMaterial::BLEND_MODE_MUL;
- break;
- case spine::BlendMode_Screen:
- blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
- break;
- default:
- blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
- }
- mat->set_blend_mode(blend_mode);
- mesh_ins->set_material(mat);
- }
- }
- void SpineSprite::remove_mesh_instances() {
- for(size_t i=0;i < mesh_instances.size();++i)
- {
- remove_child(mesh_instances[i]);
- memdelete(mesh_instances[i]);
- }
- mesh_instances.clear();
- }
- void SpineSprite::remove_redundant_mesh_instances() {
- Vector<Node*> ms;
- // remove the redundant mesh instances that added by duplicating
- // print_line("start clearing");
- for(size_t i=0, n=get_child_count(); i<n; ++i){
- auto node = get_child(i);
- // print_line(String("get a node: ") + node->get_name());
- if(node && node->is_class("SpineSpriteMeshInstance2D")){
- if(mesh_instances.find((SpineSpriteMeshInstance2D*)node) == -1)
- {
- // print_line("marked clear");
- ms.push_back(node);
- }
- }
- }
- for(size_t i=0, n=ms.size(); i<n; ++i){
- remove_child(ms[i]);
- memdelete(ms[i]);
- }
- ms.clear();
- // print_line("end clearing");
- }
- #define TEMP_COPY(t, get_res) do{auto &temp_uvs = get_res; \
- t.setSize(temp_uvs.size(), 0); \
- for(size_t j=0;j<t.size();++j) \
- { \
- t[j] = temp_uvs[j]; \
- }}while(false);
- void SpineSprite::update_mesh_from_skeleton(Ref<SpineSkeleton> s) {
- static const unsigned short VERTEX_STRIDE = 2;
- static const unsigned short UV_STRIDE = 2;
- static unsigned short quad_indices[] = { 0, 1, 2, 2, 3, 0 };
- auto sk = s->get_spine_object();
- for(size_t i=0, n = sk->getSlots().size(); i < n; ++i)
- {
- spine::Vector<float> vertices;
- spine::Vector<float> uvs;
- spine::Vector<unsigned short> indices;
- spine::Slot *slot = sk->getDrawOrder()[i];
- spine::Attachment *attachment = slot->getAttachment();
- if(!attachment){
- // set invisible to mesh instance
- mesh_instances[i]->set_visible(false);
- skeleton_clipper->clipEnd(*slot);
- continue;
- }
- mesh_instances[i]->set_visible(true);
- spine::Color skeleton_color = sk->getColor();
- spine::Color slot_color = slot->getColor();
- spine::Color tint(skeleton_color.r * slot_color.r, skeleton_color.g * slot_color.g, skeleton_color.b * slot_color.b, skeleton_color.a * slot_color.a);
- Ref<Texture> tex;
- Ref<Texture> normal_tex;
- size_t v_num = 0;
- if(attachment->getRTTI().isExactly(spine::RegionAttachment::rtti))
- {
- spine::RegionAttachment *region_attachment = (spine::RegionAttachment*)attachment;
- auto p_spine_renderer_object = (SpineRendererObject*) ((spine::AtlasRegion*)region_attachment->getRendererObject())->page->getRendererObject();
- tex = p_spine_renderer_object->tex;
- normal_tex = p_spine_renderer_object->normal_tex;
- v_num = 4;
- vertices.setSize(v_num * VERTEX_STRIDE, 0);
- region_attachment->computeWorldVertices(slot->getBone(), vertices, 0);
- TEMP_COPY(uvs, region_attachment->getUVs());
- indices.setSize(sizeof(quad_indices) / sizeof(unsigned short), 0);
- for (size_t j = 0, qn = indices.size();j<qn;++j) {
- indices[j] = quad_indices[j];
- }
- auto attachment_color = region_attachment->getColor();
- tint.r *= attachment_color.r;
- tint.g *= attachment_color.g;
- tint.b *= attachment_color.b;
- tint.a *= attachment_color.a;
- }else if(attachment->getRTTI().isExactly(spine::MeshAttachment::rtti)) {
- spine::MeshAttachment *mesh = (spine::MeshAttachment*) attachment;
- auto p_spine_renderer_object = (SpineRendererObject*) ((spine::AtlasRegion*)mesh->getRendererObject())->page->getRendererObject();
- tex = p_spine_renderer_object->tex;
- normal_tex = p_spine_renderer_object->normal_tex;
- v_num = mesh->getWorldVerticesLength()/VERTEX_STRIDE;
- vertices.setSize(mesh->getWorldVerticesLength(), 0);
- mesh->computeWorldVertices(*slot, vertices);
- // uvs = mesh->getUVs();
- // indices = mesh->getTriangles();
- TEMP_COPY(uvs, mesh->getUVs());
- TEMP_COPY(indices, mesh->getTriangles());
- auto attachment_color = mesh->getColor();
- tint.r *= attachment_color.r;
- tint.g *= attachment_color.g;
- tint.b *= attachment_color.b;
- tint.a *= attachment_color.a;
- } else if (attachment->getRTTI().isExactly(spine::ClippingAttachment::rtti)) {
- auto clip = (spine::ClippingAttachment *) attachment;
- skeleton_clipper->clipStart(*slot, clip);
- continue;
- } else {
- skeleton_clipper->clipEnd(*slot);
- continue;
- }
- auto mesh_ins = mesh_instances[i];
- VisualServer::get_singleton()->canvas_item_clear(mesh_ins->get_canvas_item());
- if (skeleton_clipper->isClipping()) {
- skeleton_clipper->clipTriangles(vertices, indices, uvs, VERTEX_STRIDE);
- if (skeleton_clipper->getClippedTriangles().size() == 0) {
- skeleton_clipper->clipEnd(*slot);
- continue;
- }
- auto &clipped_vertices = skeleton_clipper->getClippedVertices();
- v_num = clipped_vertices.size()/VERTEX_STRIDE;
- auto &clipped_uvs = skeleton_clipper->getClippedUVs();
- auto &clipped_indices = skeleton_clipper->getClippedTriangles();
- if (indices.size() > 0) {
- Vector<Vector2> p_points, p_uvs;
- Vector<Color> p_colors;
- Vector<int> p_indices;
- p_points.resize(v_num);
- p_uvs.resize(v_num);
- p_colors.resize(v_num);
- for (size_t j = 0; j < v_num; j++) {
- p_points.set(j, Vector2(clipped_vertices[j*VERTEX_STRIDE], -clipped_vertices[j*VERTEX_STRIDE+1]));
- p_uvs.set(j, Vector2(clipped_uvs[j*VERTEX_STRIDE], clipped_uvs[j*VERTEX_STRIDE+1]));
- p_colors.set(j, Color(tint.r, tint.g, tint.b, tint.a));
- }
- p_indices.resize(clipped_indices.size());
- for (size_t j = 0; j < clipped_indices.size(); ++j) {
- p_indices.set(j, clipped_indices[j]);
- }
- VisualServer::get_singleton()->canvas_item_add_triangle_array(mesh_ins->get_canvas_item(),
- p_indices,
- p_points,
- p_colors,
- p_uvs,
- Vector<int>(),
- Vector<float>(),
- tex.is_null() ? RID() : tex->get_rid(),
- -1,
- normal_tex.is_null() ? RID() : normal_tex->get_rid());
- }
- }else {
- if (indices.size() > 0) {
- Vector<Vector2> p_points, p_uvs;
- Vector<Color> p_colors;
- Vector<int> p_indices;
- p_points.resize(v_num);
- p_uvs.resize(v_num);
- p_colors.resize(v_num);
- for (size_t j = 0; j < v_num; j++) {
- p_points.set(j, Vector2(vertices[j*VERTEX_STRIDE], -vertices[j*VERTEX_STRIDE+1]));
- p_uvs.set(j, Vector2(uvs[j*VERTEX_STRIDE], uvs[j*VERTEX_STRIDE+1]));
- p_colors.set(j, Color(tint.r, tint.g, tint.b, tint.a));
- }
- p_indices.resize(indices.size());
- for (size_t j = 0; j < indices.size(); ++j) {
- p_indices.set(j, indices[j]);
- }
- VisualServer::get_singleton()->canvas_item_add_triangle_array(mesh_ins->get_canvas_item(),
- p_indices,
- p_points,
- p_colors,
- p_uvs,
- Vector<int>(),
- Vector<float>(),
- tex.is_null() ? RID() : tex->get_rid(),
- -1,
- normal_tex.is_null() ? RID() : normal_tex->get_rid());
- }
- }
- skeleton_clipper->clipEnd(*slot);
- if (mesh_ins->get_material()->is_class("CanvasItemMaterial")){
- Ref<CanvasItemMaterial> mat = mesh_ins->get_material();
- CanvasItemMaterial::BlendMode blend_mode;
- switch (slot->getData().getBlendMode()) {
- case spine::BlendMode_Normal:
- blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
- break;
- case spine::BlendMode_Additive:
- blend_mode = CanvasItemMaterial::BLEND_MODE_ADD;
- break;
- case spine::BlendMode_Multiply:
- blend_mode = CanvasItemMaterial::BLEND_MODE_MUL;
- break;
- case spine::BlendMode_Screen:
- blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
- break;
- default:
- blend_mode = CanvasItemMaterial::BLEND_MODE_MIX;
- }
- mat->set_blend_mode(blend_mode);
- }
- }
- skeleton_clipper->clipEnd();
- }
- void SpineSprite::callback(spine::AnimationState *state, spine::EventType type, spine::TrackEntry *entry, spine::Event *event) {
- Ref<SpineTrackEntry> gd_entry(NULL);
- Ref<SpineEvent> gd_event(NULL);
- if(entry){
- gd_entry = Ref<SpineTrackEntry>(memnew(SpineTrackEntry));
- gd_entry->set_spine_object(entry);
- }
- if(event){
- gd_event = Ref<SpineEvent>(memnew(SpineEvent));
- gd_event->set_spine_object(event);
- }
- switch (type) {
- case spine::EventType_Start:
- {
- emit_signal("animation_start", animation_state, gd_entry, gd_event);
- }break;
- case spine::EventType_Interrupt:
- {
- emit_signal("animation_interrupt", animation_state, gd_entry, gd_event);
- }break;
- case spine::EventType_End:
- {
- emit_signal("animation_end", animation_state, gd_entry, gd_event);
- }break;
- case spine::EventType_Complete:
- {
- emit_signal("animation_complete", animation_state, gd_entry, gd_event);
- }break;
- case spine::EventType_Dispose:
- {
- emit_signal("animation_dispose", animation_state, gd_entry, gd_event);
- }break;
- case spine::EventType_Event:
- {
- emit_signal("animation_event", animation_state, gd_entry, gd_event);
- }break;
- }
- }
- // External feature functions
- Array SpineSprite::get_current_animations() {
- return current_animations.duplicate(true);
- }
- void SpineSprite::set_current_animations(Array as) {
- current_animations = as.duplicate(true);
- // validate it then play the animations
- _validate_and_play_current_animations();
- }
- int SpineSprite::get_select_track_id(){
- return select_track_id;
- }
- void SpineSprite::set_select_track_id(int v){
- select_track_id = v;
- if(select_track_id < 0) select_track_id = 0;
- }
- bool SpineSprite::get_clear_track(){
- return false;
- }
- void SpineSprite::set_clear_track(bool v){
- if(v && animation_state.is_valid() && skeleton.is_valid())
- animation_state->clear_track(select_track_id);
- }
- bool SpineSprite::get_clear_tracks(){
- return false;
- }
- void SpineSprite::set_clear_tracks(bool v){
- if(v && animation_state.is_valid() && skeleton.is_valid())
- animation_state->clear_tracks();
- }
- float SpineSprite::get_empty_animation_duration(){
- return empty_animation_duration;
- }
- void SpineSprite::set_empty_animation_duration(float v){
- empty_animation_duration = v;
- }
- bool SpineSprite::get_set_empty_animation(){
- return false;
- }
- void SpineSprite::set_set_empty_animation(bool v){
- if(v && animation_state.is_valid() && skeleton.is_valid())
- animation_state->set_empty_animation(select_track_id, empty_animation_duration);
- }
- bool SpineSprite::get_set_empty_animations(){
- return false;
- }
- void SpineSprite::set_set_empty_animations(bool v){
- if(v && animation_state.is_valid() && skeleton.is_valid())
- animation_state->set_empty_animations(empty_animation_duration);
- }
- Array SpineSprite::get_bind_slot_nodes(){
- return bind_slot_nodes;
- }
- void SpineSprite::set_bind_slot_nodes(Array v) {
- bind_slot_nodes = v;
- }
- bool SpineSprite::get_overlap(){
- return overlap;
- }
- void SpineSprite::set_overlap(bool v){
- overlap = v;
- }
- void SpineSprite::set_skin(Ref<PackedSpineSkinResource> v)
- {
- if(v != skin && skin.is_valid()){
- if(skin->is_connected("property_changed", this, "_on_skin_property_changed"))
- skin->disconnect("property_changed", this, "_on_skin_property_changed");
- }
- skin = v;
- if(skin.is_valid()){
- if(!skin->is_connected("property_changed", this, "_on_skin_property_changed"))
- skin->connect("property_changed", this, "_on_skin_property_changed");
- update_runtime_skin();
- }
- }
- Ref<PackedSpineSkinResource> SpineSprite::get_skin(){
- return skin;
- }
- void SpineSprite::update_runtime_skin(){
- auto new_skin = gen_spine_skin_from_packed_resource(skin);
- if(new_skin.is_valid())
- {
- skeleton->set_skin(new_skin);
- skeleton->set_to_setup_pose();
- }
- }
- void SpineSprite::_on_skin_property_changed(){
- update_runtime_skin();
- }
- Ref<SpineSkin> SpineSprite::gen_spine_skin_from_packed_resource(Ref<PackedSpineSkinResource> res){
- if(!(animation_state.is_valid() && skeleton.is_valid()))
- return NULL;
- if(!res.is_valid())
- return NULL;
- if(res->get_skin_name().empty())
- return NULL;
- auto exist_skin = animation_state_data_res->get_skeleton()->find_skin(res->get_skin_name());
- if(exist_skin.is_valid())
- {
- return exist_skin;
- }
- auto new_skin = Ref<SpineSkin>(memnew(SpineSkin))->init(res->get_skin_name());
- auto sub_skin_names = res->get_sub_skin_names();
- for(size_t i=0;i<sub_skin_names.size();++i)
- {
- auto skin_name = (String)sub_skin_names[i];
- auto sub_skin = animation_state_data_res->get_skeleton()->find_skin(skin_name);
- if(sub_skin.is_valid())
- new_skin->add_skin(sub_skin);
- }
- return new_skin;
- }
- void SpineSprite::bind_slot_with_node_2d(const String &slot_name, Node2D *n){
- auto node_path = n->get_path_to(this);
- // check if has the same binding
- for(size_t i=0, size=bind_slot_nodes.size(); i<size; ++i){
- auto a = bind_slot_nodes[i];
- if(a.get_type() == Variant::DICTIONARY){
- auto d = (Dictionary) a;
- if(d.has("slot_name") && d.has("node_path")){
- if(slot_name == d["slot_name"] && node_path == d["node_path"]){
- return;
- }
- }
- }else if(a.get_type() == Variant::ARRAY){
- auto as = (Array) a;
- if(as.size() >= 2 && as[0].get_type() == Variant::STRING && as[1].get_type() == Variant::NODE_PATH){
- if(slot_name == as[0] && node_path == as[1]){
- return;
- }
- }
- }
- }
- Array bound;
- bound.resize(2);
- bound[0] = slot_name;
- bound[1] = node_path;
- bind_slot_nodes.append(bound);
- }
- void SpineSprite::unbind_slot_with_node_2d(const String &slot_name, Node2D *n){
- auto node_path = n->get_path_to(this);
- for(size_t i=0, size=bind_slot_nodes.size(); i<size; ++i){
- auto a = bind_slot_nodes[i];
- if(a.get_type() == Variant::DICTIONARY){
- auto d = (Dictionary) a;
- if(d.has("slot_name") && d.has("node_path")){
- if(slot_name == d["slot_name"] && node_path == d["node_path"]){
- bind_slot_nodes.remove(i);
- return;
- }
- }
- }else if(a.get_type() == Variant::ARRAY){
- auto as = (Array) a;
- if(as.size() >= 2 && as[0].get_type() == Variant::STRING && as[1].get_type() == Variant::NODE_PATH){
- if(slot_name == as[0] && node_path == as[1]){
- bind_slot_nodes.remove(i);
- return;
- }
- }
- }
- }
- }
- Transform2D SpineSprite::bone_get_global_transform(const String &bone_name) {
- if (!animation_state.is_valid() && !skeleton.is_valid()) {
- return get_global_transform();
- }
- auto bone = skeleton->find_bone(bone_name);
- if (!bone.is_valid()) {
- print_error(vformat("Bone: '%s' not found.", bone_name));
- return get_global_transform();
- }
- return bone->get_godot_global_transform();
- }
- void SpineSprite::bone_set_global_transform(const String &bone_name, Transform2D transform) {
- if (!animation_state.is_valid() && !skeleton.is_valid()) {
- return;
- }
- auto bone = skeleton->find_bone(bone_name);
- if (!bone.is_valid()) {
- return;
- }
- bone->set_godot_global_transform(transform);
- }
- SpineSprite::ProcessMode SpineSprite::get_process_mode() {
- return process_mode;
- }
- void SpineSprite::set_process_mode(SpineSprite::ProcessMode v) {
- process_mode = v;
- set_process_internal(process_mode == ProcessMode_Process);
- set_physics_process_internal(process_mode == ProcessMode_Physics);
- }
- void SpineSprite::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::NIL, "Current Animation Editor", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_CATEGORY));
- p_list->push_back(PropertyInfo(Variant::BOOL, "setup_pose_trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL, "clear_tracks_trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL, "set_empty_animations_trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::REAL, "empty_animation_duration"));
- p_list->push_back(PropertyInfo(Variant::INT, "track_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- for (size_t i=0; i<current_animations.size(); ++i) {
- String prefix = vformat("ca/%d/", (unsigned int)i);
- p_list->push_back(PropertyInfo(Variant::NIL, vformat("ID %d", (unsigned int)i), PROPERTY_HINT_NONE, prefix, PROPERTY_USAGE_GROUP));
- p_list->push_back(PropertyInfo(Variant::INT, vformat("%strack_id", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- Vector<String> anim_list;
- if (skeleton.is_valid() && skeleton->get_data().is_valid()) {
- skeleton->get_data()->get_animation_names(anim_list);
- }
- if (anim_list.empty()) anim_list.push_back("No Animation");
- p_list->push_back(PropertyInfo(Variant::STRING, vformat("%sanimation", prefix), PROPERTY_HINT_ENUM, String(",").join(anim_list), PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::REAL, vformat("%sdelay", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%sloop", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%sempty", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::REAL, vformat("%sempty_animation_duration", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%sclear", prefix), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- }
- }
- bool SpineSprite::_get(const StringName &p_property, Variant &r_value) const {
- if (p_property == "setup_pose_trigger" || p_property == "clear_tracks_trigger" || p_property == "set_empty_animations_trigger") {
- r_value = false;
- return true;
- }
- if (p_property == "empty_animation_duration") {
- r_value = empty_animation_duration;
- return true;
- }
- if (p_property == "track_count") {
- r_value = get_current_animation_count();
- return true;
- }
- String p = p_property;
- if (p.size() > 2 && p[0] == 'c' && p[1] == 'a' && p[2] == '/') {
- Vector<String> sp = p.split("/");
- if (sp.size() > 2) {
- int64_t id = sp[1].to_int64();
- if (id >= 0 && id < current_animations.size()) {
- auto &key = sp[2];
- if (current_animations[id].get_type() == Variant::DICTIONARY) {
- Dictionary dic = current_animations.get(id);
- if (dic.has(key)) {
- r_value = dic[key];
- } else {
- if (key == "track_id") r_value = 0;
- else if (key == "animation") r_value = "";
- else if (key == "loop") r_value = true;
- else if (key == "empty") r_value = false;
- else if (key == "empty_animation_duration") r_value = 0.3;
- else if (key == "clear") r_value = false;
- else if (key == "delay") r_value = 0;
- else return false;
- }
- return true;
- }
- }
- }
- }
- return false;
- }
- bool SpineSprite::_set(const StringName &p_property, const Variant &p_value) {
- if (p_property == "setup_pose_trigger") {
- if (p_value) {
- if (skeleton.is_valid()) {
- skeleton->set_bones_to_setup_pose();
- skeleton->set_slots_to_setup_pose();
- }
- }
- return true;
- }
- if (p_property == "clear_tracks_trigger") {
- if (p_value) {
- if (animation_state.is_valid() && skeleton.is_valid()) {
- animation_state->clear_tracks();
- }
- }
- return true;
- }
- if (p_property == "set_empty_animations_trigger") {
- if (p_value) {
- if (animation_state.is_valid() && skeleton.is_valid()) {
- animation_state->set_empty_animations(empty_animation_duration);
- }
- }
- return true;
- }
- if (p_property == "empty_animation_duration") {
- empty_animation_duration = p_value;
- return true;
- }
- if (p_property == "track_count") {
- set_current_animation_count(p_value);
- return true;
- }
- String p = p_property;
- if (p.size() > 2 && p[0] == 'c' && p[1] == 'a' && p[2] == '/') {
- Vector<String> sp = p.split("/");
- if (sp.size() > 2) {
- int64_t id = sp[1].to_int64();
- if (id >= 0 && id < current_animations.size()) {
- auto &key = sp[2];
- if (current_animations[id].get_type() != Variant::DICTIONARY) {
- current_animations.set(id, Dictionary());
- }
- Dictionary dic = current_animations.get(id);
- dic[key] = p_value;
- _validate_and_play_current_animations();
- return true;
- }
- }
- }
- return false;
- }
- int64_t SpineSprite::get_current_animation_count() const {
- return current_animations.size();
- }
- void SpineSprite::set_current_animation_count(int64_t v) {
- if (v < 0) v = 0;
- while (current_animations.size() < v) {
- Dictionary d;
- d["track_id"] = current_animations.size();
- d["animation"] = "";
- d["delay"] = 0;
- d["loop"] = true;
- d["empty"] = false;
- d["empty_animation_duration"] = 0.3;
- d["clear"] = false;
- current_animations.push_back(d);
- }
- while (current_animations.size() > v) {
- if (animation_state.is_valid() && skeleton.is_valid()) {
- if (current_animations.back().get_type() == Variant::DICTIONARY) {
- Dictionary back = current_animations.back();
- if (back.has("track_id")) {
- int64_t track_id = back["track_id"];
- int track_cnt = 0;
- for (size_t i=0; i<current_animations.size(); ++i) {
- if (current_animations[i].get_type() == Variant::DICTIONARY) {
- Dictionary d = current_animations[i];
- if (d.has("track_id") && track_id == (int64_t)d["track_id"]) {
- track_cnt += 1;
- }
- }
- }
- if (track_cnt == 0)
- animation_state->clear_track(track_id);
- }
- }
- }
- current_animations.pop_back();
- }
- property_list_changed_notify();
- }
- void SpineSprite::_validate_and_play_current_animations() {
- if(animation_state.is_valid() && skeleton.is_valid()){
- int64_t track_cnt = 0;
- HashMap<int64_t, bool> has_track;
- for(size_t i=0; i<current_animations.size(); ++i) {
- auto a = current_animations[i];
- if(a.get_type() == Variant::DICTIONARY){
- Dictionary d = a;
- int64_t track_id = 0;
- String animation = "";
- float delay = 0;
- bool loop = true;
- bool empty = false;
- float empty_animation_duration = 0.3;
- bool clear = false;
- if (d.has("track_id")) track_id = d["track_id"];
- if (d.has("animation")) animation = d["animation"];
- if (d.has("delay")) delay = d["delay"];
- if (d.has("loop")) loop = d["loop"];
- if (d.has("empty")) empty = d["empty"];
- if (d.has("empty_animation_duration")) empty_animation_duration = d["empty_animation_duration"];
- if (d.has("clear")) clear = d["clear"];
- if (track_id < 0) {
- print_line(vformat("track_id at 'ID %d' can not be less than 0!", (unsigned int)i));
- continue;
- }
- track_cnt += 1;
- if (empty) {
- if (has_track.has(track_id))
- animation_state->add_empty_animation(track_id, empty_animation_duration, delay);
- else
- animation_state->set_empty_animation(track_id, empty_animation_duration);
- has_track[track_id] = true;
- } else if (clear) {
- animation_state->clear_track(track_id);
- } else if (skeleton->get_data()->find_animation(animation).is_valid()) {
- if (has_track.has(track_id))
- animation_state->add_animation(animation, delay, loop, track_id);
- else
- animation_state->set_animation(animation, loop, track_id);
- has_track[track_id] = true;
- }
- }
- }
- if (track_cnt == 0) animation_state->clear_tracks();
- }
- }
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