SpineSpriteMeshInstance2D.h 2.2 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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  28. *****************************************************************************/
  29. #ifndef GODOT_SPINESPRITEMESHINSTANCE2D_H
  30. #define GODOT_SPINESPRITEMESHINSTANCE2D_H
  31. #include <scene/2d/mesh_instance_2d.h>
  32. #include "SpineSlot.h"
  33. class SpineSpriteMeshInstance2D : public MeshInstance2D {
  34. GDCLASS(SpineSpriteMeshInstance2D, MeshInstance2D);
  35. protected:
  36. static void _bind_methods();
  37. Ref<SpineSlot> slot;
  38. public:
  39. SpineSpriteMeshInstance2D();
  40. ~SpineSpriteMeshInstance2D();
  41. inline void set_slot(Ref<SpineSlot> s){
  42. slot = s;
  43. }
  44. Ref<SpineSlot> get_slot();
  45. void apply_transform_2d(Variant o);
  46. };
  47. #endif //GODOT_SPINESPRITEMESHINSTANCE2D_H