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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef GODOT_SPINETRANSFORMCONSTRAINTDATA_H
- #define GODOT_SPINETRANSFORMCONSTRAINTDATA_H
- #include "core/variant_parser.h"
- #include <spine/spine.h>
- #include "SpineConstraintData.h"
- #include "SpineBoneData.h"
- class SpineTransformConstraintData : public SpineConstraintData {
- GDCLASS(SpineTransformConstraintData, SpineConstraintData);
- protected:
- static void _bind_methods();
- public:
- SpineTransformConstraintData();
- ~SpineTransformConstraintData();
- virtual inline spine::TransformConstraintData *get_spine_data(){
- return (spine::TransformConstraintData*) SpineConstraintData::get_spine_object();
- }
- Array get_bones();
- Ref<SpineBoneData> get_target();
- float get_mix_rotate();
- float get_mix_x();
- float get_mix_y();
- float get_mix_scale_x();
- float get_mix_scale_y();
- float get_mix_shear_y();
- float get_offset_rotation();
- float get_offset_x();
- float get_offset_y();
- float get_offset_scale_x();
- float get_offset_scale_y();
- float get_offset_shear_y();
- bool is_relative();
- bool is_local();
- };
- #endif //GODOT_SPINETRANSFORMCONSTRAINTDATA_H
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