SpineTransformConstraintData.h 2.7 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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  29. #ifndef GODOT_SPINETRANSFORMCONSTRAINTDATA_H
  30. #define GODOT_SPINETRANSFORMCONSTRAINTDATA_H
  31. #include "core/variant_parser.h"
  32. #include <spine/spine.h>
  33. #include "SpineConstraintData.h"
  34. #include "SpineBoneData.h"
  35. class SpineTransformConstraintData : public SpineConstraintData {
  36. GDCLASS(SpineTransformConstraintData, SpineConstraintData);
  37. protected:
  38. static void _bind_methods();
  39. public:
  40. SpineTransformConstraintData();
  41. ~SpineTransformConstraintData();
  42. virtual inline spine::TransformConstraintData *get_spine_data(){
  43. return (spine::TransformConstraintData*) SpineConstraintData::get_spine_object();
  44. }
  45. Array get_bones();
  46. Ref<SpineBoneData> get_target();
  47. float get_mix_rotate();
  48. float get_mix_x();
  49. float get_mix_y();
  50. float get_mix_scale_x();
  51. float get_mix_scale_y();
  52. float get_mix_shear_y();
  53. float get_offset_rotation();
  54. float get_offset_x();
  55. float get_offset_y();
  56. float get_offset_scale_x();
  57. float get_offset_scale_y();
  58. float get_offset_shear_y();
  59. bool is_relative();
  60. bool is_local();
  61. };
  62. #endif //GODOT_SPINETRANSFORMCONSTRAINTDATA_H