spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

pharan d72f99e01c Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta 8 years ago
examples bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 8 years ago
spine-as3 11b402fcaf [as3] Fixed memory leak in Triangulator 8 years ago
spine-c 95f3a1fe17 [c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895 8 years ago
spine-cocos2d-objc 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 years ago
spine-cocos2dx 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 years ago
spine-corona 8123422f33 [lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation 8 years ago
spine-csharp 5b691065bf [csharp] Fixed memory leak in Triangulator 8 years ago
spine-js 6e4784232f [spine-js] Deprecated, updated README.md 9 years ago
spine-libgdx d94170b411 Formatting. 8 years ago
spine-love bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 8 years ago
spine-lua 4ee17864a2 Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material 8 years ago
spine-monogame c542fb3d91 [csharp] Separated triangulation and convex decomposition 8 years ago
spine-sfml 95f3a1fe17 [c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895 8 years ago
spine-starling 2b60e8f3b2 [starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897 8 years ago
spine-threejs 24404b4adf [threejs] Deprecated, updated README.md 9 years ago
spine-tk2d e360d08d5e Link to new 2D Toolkit website. 9 years ago
spine-ts 66c6d5cd89 [ts][widget] Added test for WebGLRenderingContext issues, see #675 8 years ago
spine-ue4 4ee17864a2 Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material 8 years ago
spine-unity 015ade60ea [unity] Allow empty slots as separators. 8 years ago
spine-xna 0d33ee5294 [xna] Updated samples 8 years ago
.gitignore bb13b3d0f2 Updated .gitignore for MonoGame & cocos2d-x on Windows 8 years ago
.npmignore a8a20fce13 Add npm support (#793) 8 years ago
CHANGELOG.md 2b60e8f3b2 [starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897 8 years ago
CMakeLists.txt 387b0afb80 [c] Added spine-c-tests (thanks @jpoag), fixed up CMake build 8 years ago
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 9 years ago
README.md 0c59cccf3a Added contributor guidelines to README.md 8 years ago
package.json a8a20fce13 Add npm support (#793) 8 years ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.

Documentation

See the Spine runtime documentation for documentation applicable to all runtimes. See each runtime's README.md for runtime specific documentation.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. However, you may find it more convenient to use the spine-runtimes waffle and spine-editor waffle, which provide a nicer view of the same issue tracker information.

Versioning

The code provided here is continuously under development. Generally the latest Git master source works with the data exported from the latest version of Spine. The Spine version can be frozen at a specific Spine version that matches the Spine Runtimes source being used. Occaisionally the Spine Runtimes are tagged to work with a specific Spine version.

Contributing

Before we can merge your contributions, we will need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

If possible, base your contributions on the current development branch, which is $version-beta, e.g. 3.6-beta. Makre sure to follow the formatting you find in the respective runtime code you contribute to.