spine-monogame-example.csproj 6.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{0A7474EC-4DF9-40E7-B920-D1D1601F20A7}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>spine_monogame_example</RootNamespace>
  13. <AssemblyName>spine-monogame-example</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>DesktopGL</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. </PropertyGroup>
  18. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  19. <DebugSymbols>true</DebugSymbols>
  20. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  21. <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
  22. <DebugType>full</DebugType>
  23. <PlatformTarget>x64</PlatformTarget>
  24. <ErrorReport>prompt</ErrorReport>
  25. <Prefer32Bit>false</Prefer32Bit>
  26. <WarningLevel>4</WarningLevel>
  27. </PropertyGroup>
  28. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  29. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  30. <DefineConstants>TRACE;LINUX</DefineConstants>
  31. <Optimize>true</Optimize>
  32. <DebugType>pdbonly</DebugType>
  33. <PlatformTarget>AnyCPU</PlatformTarget>
  34. <ErrorReport>prompt</ErrorReport>
  35. <Prefer32Bit>false</Prefer32Bit>
  36. <WarningLevel>4</WarningLevel>
  37. </PropertyGroup>
  38. <PropertyGroup>
  39. <ApplicationIcon>Icon.ico</ApplicationIcon>
  40. </PropertyGroup>
  41. <PropertyGroup>
  42. <ApplicationManifest>app.manifest</ApplicationManifest>
  43. </PropertyGroup>
  44. <ItemGroup>
  45. <Compile Include="..\..\spine-xna\src\MeshBatcher.cs">
  46. <Link>spine-xna\MeshBatcher.cs</Link>
  47. </Compile>
  48. <Compile Include="..\..\spine-xna\src\RegionBatcher.cs">
  49. <Link>spine-xna\RegionBatcher.cs</Link>
  50. </Compile>
  51. <Compile Include="..\..\spine-xna\src\SkeletonMeshRenderer.cs">
  52. <Link>spine-xna\SkeletonMeshRenderer.cs</Link>
  53. </Compile>
  54. <Compile Include="..\..\spine-xna\src\SkeletonRegionRenderer.cs">
  55. <Link>spine-xna\SkeletonRegionRenderer.cs</Link>
  56. </Compile>
  57. <Compile Include="..\..\spine-xna\src\Util.cs">
  58. <Link>spine-xna\Util.cs</Link>
  59. </Compile>
  60. <Compile Include="..\..\spine-xna\src\XnaTextureLoader.cs">
  61. <Link>spine-xna\XnaTextureLoader.cs</Link>
  62. </Compile>
  63. <Compile Include="ExampleGame.cs" />
  64. <Compile Include="ExampleProgram.cs" />
  65. <Compile Include="Properties\AssemblyInfo.cs" />
  66. </ItemGroup>
  67. <ItemGroup>
  68. <Reference Include="MonoGame.Framework">
  69. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
  70. </Reference>
  71. <Reference Include="System" />
  72. <Reference Include="System.Xml" />
  73. </ItemGroup>
  74. <ItemGroup>
  75. <EmbeddedResource Include="Icon.ico" />
  76. <EmbeddedResource Include="Icon.bmp" />
  77. </ItemGroup>
  78. <ItemGroup>
  79. <MonoGameContentReference Include="Content\Content.mgcb" />
  80. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
  81. <Link>x86\SDL2.dll</Link>
  82. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  83. </None>
  84. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
  85. <Link>x64\SDL2.dll</Link>
  86. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  87. </None>
  88. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
  89. <Link>x86\soft_oal.dll</Link>
  90. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  91. </None>
  92. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
  93. <Link>x64\soft_oal.dll</Link>
  94. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  95. </None>
  96. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
  97. <Link>x86\libSDL2-2.0.so.0</Link>
  98. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  99. </None>
  100. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
  101. <Link>x64\libSDL2-2.0.so.0</Link>
  102. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  103. </None>
  104. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
  105. <Link>x86\libopenal.so.1</Link>
  106. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  107. </None>
  108. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
  109. <Link>x64\libopenal.so.1</Link>
  110. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  111. </None>
  112. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
  113. <Link>MonoGame.Framework.dll.config</Link>
  114. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  115. </None>
  116. <None Include="app.manifest" />
  117. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
  118. <Link>x64\libopenal.1.dylib</Link>
  119. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  120. </None>
  121. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
  122. <Link>x64\libSDL2-2.0.0.dylib</Link>
  123. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  124. </None>
  125. </ItemGroup>
  126. <ItemGroup>
  127. <ProjectReference Include="..\..\spine-csharp\spine-csharp.csproj">
  128. <Project>{94144e22-2431-4a8f-ac04-dec22f7edd8f}</Project>
  129. <Name>spine-csharp</Name>
  130. </ProjectReference>
  131. </ItemGroup>
  132. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  133. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  134. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  135. Other similar extension points exist, see Microsoft.Common.targets.
  136. <Target Name="BeforeBuild">
  137. </Target>
  138. <Target Name="AfterBuild">
  139. </Target>
  140. -->
  141. </Project>