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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated May 1, 2019. Replaces all prior versions.
- *
- * Copyright (c) 2013-2019, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
- * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
- * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
- * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
- * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "MixAndMatchExample.h"
- #include "BatchingExample.h"
- USING_NS_CC;
- using namespace spine;
- Scene* MixAndMatchExample::scene () {
- Scene *scene = Scene::create();
- scene->addChild(MixAndMatchExample::create());
- return scene;
- }
- MixAndMatchExample::~MixAndMatchExample() {
- delete skin;
- }
- bool MixAndMatchExample::init () {
- if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
- skeletonNode = SkeletonAnimation::createWithBinaryFile("mix-and-match-pro.skel", "mix-and-match.atlas", 0.5);
- skeletonNode->setAnimation(0, "dance", true);
-
- // Create a new skin, by mixing and matching other skins
- // that fit together. Items making up the girl are individual
- // skins. Using the skin API, a new skin is created which is
- // a combination of all these individual item skins.
- SkeletonData* skeletonData = skeletonNode->getSkeleton()->getData();
- skin = new (__FILE__, __LINE__) Skin("mix-and-match");
- skin->addSkin(skeletonData->findSkin("skin-base"));
- skin->addSkin(skeletonData->findSkin("nose/short"));
- skin->addSkin(skeletonData->findSkin("eyes/eyelids-girly"));
- skin->addSkin(skeletonData->findSkin("eyes/violet"));
- skin->addSkin(skeletonData->findSkin("hair/brown"));
- skin->addSkin(skeletonData->findSkin("clothes/hoodie-orange"));
- skin->addSkin(skeletonData->findSkin("legs/pants-jeans"));
- skin->addSkin(skeletonData->findSkin("accessories/bag"));
- skin->addSkin(skeletonData->findSkin("accessories/hat-red-yellow"));
- skeletonNode->getSkeleton()->setSkin(skin);
- skeletonNode->setPosition(Vec2(_contentSize.width / 2, _contentSize.height / 2 - 200));
- addChild(skeletonNode);
- scheduleUpdate();
- EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
- listener->onTouchBegan = [this] (Touch* touch, cocos2d::Event* event) -> bool {
- if (!skeletonNode->getDebugBonesEnabled())
- skeletonNode->setDebugBonesEnabled(true);
- else if (skeletonNode->getTimeScale() == 1)
- skeletonNode->setTimeScale(0.3f);
- else
- Director::getInstance()->replaceScene(BatchingExample::scene());
- return true;
- };
- _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
- return true;
- }
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