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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated July 28, 2023. Replaces all prior versions.
- *
- * Copyright (c) 2013-2023, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software or
- * otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
- * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineAtlasAsset.h"
- #include "spine/spine.h"
- #include <string.h>
- #include <string>
- #include "EditorFramework/AssetImportData.h"
- #define LOCTEXT_NAMESPACE "Spine"
- using namespace spine;
- #if WITH_EDITORONLY_DATA
- void USpineAtlasAsset::SetAtlasFileName(const FName &AtlasFileName) {
- importData->UpdateFilenameOnly(AtlasFileName.ToString());
- TArray<FString> files;
- importData->ExtractFilenames(files);
- if (files.Num() > 0)
- atlasFileName = FName(*files[0]);
- }
- void USpineAtlasAsset::PostInitProperties() {
- if (!HasAnyFlags(RF_ClassDefaultObject))
- importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
- Super::PostInitProperties();
- }
- void USpineAtlasAsset::Serialize(FArchive &Ar) {
- Super::Serialize(Ar);
- if (Ar.IsLoading() && Ar.UE4Ver() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON &&
- !importData)
- importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
- }
- #endif
- FName USpineAtlasAsset::GetAtlasFileName() const {
- #if WITH_EDITORONLY_DATA
- TArray<FString> files;
- if (importData)
- importData->ExtractFilenames(files);
- if (files.Num() > 0)
- return FName(*files[0]);
- else
- return atlasFileName;
- #else
- return atlasFileName;
- #endif
- }
- void USpineAtlasAsset::SetRawData(const FString &RawData) {
- this->rawData = RawData;
- if (atlas) {
- delete atlas;
- atlas = nullptr;
- }
- }
- void USpineAtlasAsset::BeginDestroy() {
- if (atlas) {
- delete atlas;
- atlas = nullptr;
- }
- Super::BeginDestroy();
- }
- class UETextureLoader : public TextureLoader {
- void load(AtlasPage &page, const String &path) {
- page.texture = (void *) (uintptr_t) page.index;
- }
- void unload(void *texture) {
- }
- };
- UETextureLoader textureLoader;
- Atlas *USpineAtlasAsset::GetAtlas() {
- if (!atlas) {
- if (atlas) {
- delete atlas;
- atlas = nullptr;
- }
- std::string t = TCHAR_TO_UTF8(*rawData);
- atlas = new (__FILE__, __LINE__)
- Atlas(t.c_str(), strlen(t.c_str()), "", &textureLoader);
- }
- return this->atlas;
- }
- #undef LOCTEXT_NAMESPACE
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