main.cpp 15 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include <iostream>
  31. #include <string.h>
  32. #define SPINE_SHORT_NAMES
  33. #include <spine/spine-sfml.h>
  34. #include <SFML/Graphics.hpp>
  35. #include <SFML/Window/Mouse.hpp>
  36. using namespace std;
  37. using namespace Spine;
  38. #include <stdio.h>
  39. #include <stdlib.h>
  40. void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
  41. const String& animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
  42. switch (type) {
  43. case EventType_Start:
  44. printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
  45. break;
  46. case EventType_Interrupt:
  47. printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
  48. break;
  49. case EventType_End:
  50. printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
  51. break;
  52. case EventType_Complete:
  53. printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
  54. break;
  55. case EventType_Dispose:
  56. printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
  57. break;
  58. case EventType_Event:
  59. printf("%d event: %s, %s: %d, %f, %s\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
  60. event->getStringValue().buffer());
  61. break;
  62. }
  63. fflush(stdout);
  64. }
  65. SkeletonData* readSkeletonJsonData (const String& filename, Atlas* atlas, float scale) {
  66. SkeletonJson* json = new (__FILE__, __LINE__) SkeletonJson(atlas);
  67. json->setScale(scale);
  68. SkeletonData* skeletonData = json->readSkeletonDataFile(filename);
  69. if (!skeletonData) {
  70. printf("%s\n", json->getError().buffer());
  71. exit(0);
  72. }
  73. delete json;
  74. return skeletonData;
  75. }
  76. SkeletonData* readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
  77. SkeletonBinary* binary = new (__FILE__, __LINE__) SkeletonBinary(atlas);
  78. binary->setScale(scale);
  79. SkeletonData *skeletonData = binary->readSkeletonDataFile(filename);
  80. if (!skeletonData) {
  81. printf("%s\n", binary->getError().buffer());
  82. exit(0);
  83. }
  84. delete binary;
  85. return skeletonData;
  86. }
  87. void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
  88. const char* jsonName, const char* binaryName, const char* atlasName,
  89. float scale) {
  90. Atlas* atlas = new (__FILE__, __LINE__) Atlas(atlasName, 0);
  91. SkeletonData* skeletonData = readSkeletonJsonData(jsonName, atlas, scale);
  92. func(skeletonData, atlas);
  93. delete skeletonData;
  94. skeletonData = readSkeletonBinaryData(binaryName, atlas, scale);
  95. func(skeletonData, atlas);
  96. delete skeletonData;
  97. delete atlas;
  98. }
  99. void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
  100. SkeletonBounds bounds;
  101. // Configure mixing.
  102. AnimationStateData stateData(skeletonData);
  103. stateData.setMix("walk", "jump", 0.2f);
  104. stateData.setMix("jump", "run", 0.2f);
  105. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, &stateData);
  106. drawable->timeScale = 1;
  107. Skeleton* skeleton = drawable->skeleton;
  108. skeleton->setFlipX(false);
  109. skeleton->setFlipY(false);
  110. skeleton->setToSetupPose();
  111. skeleton->setPosition(320, 590);
  112. skeleton->updateWorldTransform();
  113. Slot* headSlot = skeleton->findSlot("head");
  114. drawable->state->setOnAnimationEventFunc(callback);
  115. drawable->state->addAnimation(0, "walk", true, 0);
  116. drawable->state->addAnimation(0, "jump", false, 3);
  117. drawable->state->addAnimation(0, "run", true, 0);
  118. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
  119. window.setFramerateLimit(60);
  120. sf::Event event;
  121. sf::Clock deltaClock;
  122. while (window.isOpen()) {
  123. while (window.pollEvent(event))
  124. if (event.type == sf::Event::Closed) window.close();
  125. float delta = deltaClock.getElapsedTime().asSeconds();
  126. deltaClock.restart();
  127. bounds.update(*skeleton, true);
  128. sf::Vector2i position = sf::Mouse::getPosition(window);
  129. if (bounds.containsPoint(position.x, position.y)) {
  130. headSlot->getColor()._g = 0;
  131. headSlot->getColor()._b = 0;
  132. } else {
  133. headSlot->getColor()._g = 1;
  134. headSlot->getColor()._b = 1;
  135. }
  136. drawable->update(delta);
  137. window.clear();
  138. window.draw(*drawable);
  139. window.display();
  140. }
  141. delete drawable;
  142. }
  143. void goblins (SkeletonData* skeletonData, Atlas* atlas) {
  144. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  145. drawable->timeScale = 1;
  146. Skeleton* skeleton = drawable->skeleton;
  147. skeleton->setFlipX(false);
  148. skeleton->setFlipY(false);
  149. skeleton->setSkin("goblin");
  150. skeleton->setSlotsToSetupPose();
  151. skeleton->setPosition(320, 590);
  152. skeleton->updateWorldTransform();
  153. drawable->state->setAnimation(0, "walk", true);
  154. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
  155. window.setFramerateLimit(60);
  156. sf::Event event;
  157. sf::Clock deltaClock;
  158. while (window.isOpen()) {
  159. while (window.pollEvent(event))
  160. if (event.type == sf::Event::Closed) window.close();
  161. float delta = deltaClock.getElapsedTime().asSeconds();
  162. deltaClock.restart();
  163. drawable->update(delta);
  164. window.clear();
  165. window.draw(*drawable);
  166. window.display();
  167. }
  168. }
  169. void raptor (SkeletonData* skeletonData, Atlas* atlas) {
  170. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  171. drawable->timeScale = 1;
  172. // BOZO spSwirlVertexEffect* effect = spSwirlVertexEffect_create(400);
  173. // effect->centerY = -200;
  174. // drawable->vertexEffect = &effect->super;
  175. Skeleton* skeleton = drawable->skeleton;
  176. skeleton->setPosition(320, 590);
  177. skeleton->updateWorldTransform();
  178. drawable->state->setAnimation(0, "walk", true);
  179. drawable->state->addAnimation(1, "gun-grab", false, 2);
  180. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
  181. window.setFramerateLimit(60);
  182. sf::Event event;
  183. sf::Clock deltaClock;
  184. float swirlTime = 0;
  185. while (window.isOpen()) {
  186. while (window.pollEvent(event))
  187. if (event.type == sf::Event::Closed) window.close();
  188. float delta = deltaClock.getElapsedTime().asSeconds();
  189. deltaClock.restart();
  190. swirlTime += delta;
  191. float percent = MathUtil::fmod(swirlTime, 2);
  192. if (percent > 1) percent = 1 - (percent - 1);
  193. // BOZO effect->angle = _spMath_interpolate(_spMath_pow2_apply, -60, 60, percent);
  194. drawable->update(delta);
  195. window.clear();
  196. window.draw(*drawable);
  197. window.display();
  198. }
  199. // BOZO spSwirlVertexEffect_dispose(effect);
  200. }
  201. void tank (SkeletonData* skeletonData, Atlas* atlas) {
  202. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  203. drawable->timeScale = 1;
  204. Skeleton* skeleton = drawable->skeleton;
  205. skeleton->setPosition(500, 590);
  206. skeleton->updateWorldTransform();
  207. drawable->state->setAnimation(0, "drive", true);
  208. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
  209. window.setFramerateLimit(60);
  210. sf::Event event;
  211. sf::Clock deltaClock;
  212. while (window.isOpen()) {
  213. while (window.pollEvent(event))
  214. if (event.type == sf::Event::Closed) window.close();
  215. float delta = deltaClock.getElapsedTime().asSeconds();
  216. deltaClock.restart();
  217. drawable->update(delta);
  218. window.clear();
  219. window.draw(*drawable);
  220. window.display();
  221. }
  222. }
  223. void vine (SkeletonData* skeletonData, Atlas* atlas) {
  224. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  225. drawable->timeScale = 1;
  226. Skeleton* skeleton = drawable->skeleton;
  227. skeleton->setPosition(320, 590);
  228. skeleton->updateWorldTransform();
  229. drawable->state->setAnimation(0, "grow", true);
  230. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
  231. window.setFramerateLimit(60);
  232. sf::Event event;
  233. sf::Clock deltaClock;
  234. while (window.isOpen()) {
  235. while (window.pollEvent(event))
  236. if (event.type == sf::Event::Closed) window.close();
  237. float delta = deltaClock.getElapsedTime().asSeconds();
  238. deltaClock.restart();
  239. drawable->update(delta);
  240. window.clear();
  241. window.draw(*drawable);
  242. window.display();
  243. }
  244. }
  245. void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
  246. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  247. drawable->timeScale = 1;
  248. Skeleton* skeleton = drawable->skeleton;
  249. skeleton->setFlipX(false);
  250. skeleton->setFlipY(false);
  251. skeleton->setPosition(100, 590);
  252. skeleton->updateWorldTransform();
  253. drawable->state->setAnimation(0, "sneak", true);
  254. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
  255. window.setFramerateLimit(60);
  256. sf::Event event;
  257. sf::Clock deltaClock;
  258. while (window.isOpen()) {
  259. while (window.pollEvent(event))
  260. if (event.type == sf::Event::Closed) window.close();
  261. float delta = deltaClock.getElapsedTime().asSeconds();
  262. deltaClock.restart();
  263. drawable->update(delta);
  264. window.clear();
  265. window.draw(*drawable);
  266. window.display();
  267. }
  268. }
  269. void coin (SkeletonData* skeletonData, Atlas* atlas) {
  270. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  271. drawable->timeScale = 1;
  272. Skeleton* skeleton = drawable->skeleton;
  273. skeleton->setPosition(320, 590);
  274. skeleton->updateWorldTransform();
  275. drawable->state->setAnimation(0, "rotate", true);
  276. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
  277. window.setFramerateLimit(60);
  278. sf::Event event;
  279. sf::Clock deltaClock;
  280. float swirlTime = 0;
  281. while (window.isOpen()) {
  282. while (window.pollEvent(event))
  283. if (event.type == sf::Event::Closed) window.close();
  284. float delta = deltaClock.getElapsedTime().asSeconds();
  285. deltaClock.restart();
  286. drawable->update(delta);
  287. window.clear();
  288. window.draw(*drawable);
  289. window.display();
  290. }
  291. }
  292. void owl (SkeletonData* skeletonData, Atlas* atlas) {
  293. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  294. drawable->timeScale = 1;
  295. Skeleton* skeleton = drawable->skeleton;
  296. skeleton->setPosition(320, 400);
  297. skeleton->updateWorldTransform();
  298. drawable->state->setAnimation(0, "idle", true);
  299. drawable->state->setAnimation(1, "blink", true);
  300. TrackEntry* left = drawable->state->setAnimation(2, "left", true);
  301. TrackEntry* right = drawable->state->setAnimation(3, "right", true);
  302. TrackEntry* up = drawable->state->setAnimation(4, "up", true);
  303. TrackEntry* down = drawable->state->setAnimation(5, "down", true);
  304. left->setAlpha(0);
  305. // BOZO left->setMixBlend(SP_MIX_BLEND_ADD);
  306. right->setAlpha(0);
  307. // BOZO right->mixBlend = SP_MIX_BLEND_ADD;
  308. up->setAlpha(0);
  309. // BOZO up->mixBlend = SP_MIX_BLEND_ADD;
  310. down->setAlpha(0);
  311. // BOZO down->mixBlend = SP_MIX_BLEND_ADD;
  312. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
  313. window.setFramerateLimit(60);
  314. sf::Event event;
  315. sf::Clock deltaClock;
  316. while (window.isOpen()) {
  317. while (window.pollEvent(event)) {
  318. if (event.type == sf::Event::Closed) window.close();
  319. if (event.type == sf::Event::MouseMoved) {
  320. float x = event.mouseMove.x / 640.0f;
  321. left->setAlpha((MAX(x, 0.5f) - 0.5f) * 2);
  322. right->setAlpha((0.5 - MIN(x, 0.5)) * 2);
  323. float y = event.mouseMove.y / 640.0f;
  324. down->setAlpha((MAX(y, 0.5f) - 0.5f) * 2);
  325. up->setAlpha((0.5 - MIN(y, 0.5)) * 2);
  326. }
  327. }
  328. float delta = deltaClock.getElapsedTime().asSeconds();
  329. deltaClock.restart();
  330. drawable->update(delta);
  331. window.clear();
  332. window.draw(*drawable);
  333. window.display();
  334. }
  335. }
  336. /**
  337. * Used for debugging purposes during runtime development
  338. */
  339. void test (SkeletonData* skeletonData, Atlas* atlas) {
  340. Skeleton* skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
  341. AnimationStateData* animData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
  342. AnimationState* animState = new (__FILE__, __LINE__) AnimationState(animData);
  343. animState->setAnimation(0, "drive", true);
  344. float d = 3;
  345. for (int i = 0; i < 1; i++) {
  346. skeleton->update(d);
  347. animState->update(d);
  348. animState->apply(*skeleton);
  349. skeleton->updateWorldTransform();
  350. for (int ii = 0; ii < skeleton->getBones().size(); ii++) {
  351. Bone* bone = skeleton->getBones()[ii];
  352. printf("%s %f %f %f %f %f %f\n", bone->getData().getName().buffer(), bone->getA(), bone->getB(), bone->getC(), bone->getD(), bone->getWorldX(), bone->getWorldY());
  353. }
  354. printf("========================================\n");
  355. d += 0.1f;
  356. }
  357. delete skeleton;
  358. delete animData;
  359. delete animState;
  360. }
  361. int main () {
  362. testcase(test, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 1.0f);
  363. testcase(spineboy, "data/spineboy-ess.json", "data/spineboy-ess.skel", "data/spineboy.atlas", 0.6f);
  364. /*testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl.atlas", 0.5f);
  365. testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin.atlas", 0.5f);
  366. testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine.atlas", 0.5f);
  367. testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 0.2f);
  368. testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f);
  369. testcase(spineboy, "data/spineboy-ess.json", "data/spineboy-ess.skel", "data/spineboy.atlas", 0.6f);
  370. testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins.atlas", 1.4f);
  371. testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman.atlas", 0.6f);*/
  372. return 0;
  373. }