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- #include "AppDelegate.h"
- #include <vector>
- #include <string>
- #include "ExampleScene.h"
- USING_NS_CC;
- using namespace std;
- AppDelegate::AppDelegate() {
- }
- AppDelegate::~AppDelegate() {
- }
- bool AppDelegate::applicationDidFinishLaunching() {
- CCDirector* director = CCDirector::sharedDirector();
-
- CCEGLView* view = CCEGLView::sharedOpenGLView();
- director->setOpenGLView(view);
- view->setViewName("Spine Example");
- view->setFrameSize(640, 480);
- view->setDesignResolutionSize(640, 480, kResolutionNoBorder);
- director->setDisplayStats(true);
- director->runWithScene(ExampleScene::scene());
- return true;
- }
- void AppDelegate::applicationDidEnterBackground() {
- CCDirector::sharedDirector()->stopAnimation();
- // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
- }
- void AppDelegate::applicationWillEnterForeground() {
- CCDirector::sharedDirector()->startAnimation();
- // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
- }
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