| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 |
- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using UnityEngine;
- using System.Collections;
- using Spine.Unity;
- using Spine.Unity.Modules;
- namespace Spine.Unity.Examples {
- public class SpineboyPole : MonoBehaviour {
- public SkeletonAnimation skeletonAnimation;
- public SkeletonRenderSeparator separator;
- [Space(18)]
- [SpineAnimation]
- public string run;
- [SpineAnimation]
- public string pole;
- public float startX;
- public float endX;
- const float Speed = 18f;
- const float RunTimeScale = 1.5f;
- IEnumerator Start () {
- var state = skeletonAnimation.state;
- while (true) {
- // Run phase
- SetXPosition(startX);
- separator.enabled = false; // Disable Separator during run.
- state.SetAnimation(0, run, true);
- state.TimeScale = RunTimeScale;
- while (transform.localPosition.x < endX) {
- transform.Translate(Vector3.right * Speed * Time.deltaTime);
- yield return null;
- }
- // Hit phase
- SetXPosition(endX);
- separator.enabled = true; // Enable Separator when hit
- var poleTrack = state.SetAnimation(0, pole, false);
- yield return new WaitForSpineAnimationComplete(poleTrack);
- yield return new WaitForSeconds(1f);
- }
- }
- void SetXPosition (float x) {
- var tp = transform.localPosition;
- tp.x = x;
- transform.localPosition = tp;
- }
- }
- }
|