SpineboyPole.cs 3.1 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. using UnityEngine;
  31. using System.Collections;
  32. using Spine.Unity;
  33. using Spine.Unity.Modules;
  34. namespace Spine.Unity.Examples {
  35. public class SpineboyPole : MonoBehaviour {
  36. public SkeletonAnimation skeletonAnimation;
  37. public SkeletonRenderSeparator separator;
  38. [Space(18)]
  39. [SpineAnimation]
  40. public string run;
  41. [SpineAnimation]
  42. public string pole;
  43. public float startX;
  44. public float endX;
  45. const float Speed = 18f;
  46. const float RunTimeScale = 1.5f;
  47. IEnumerator Start () {
  48. var state = skeletonAnimation.state;
  49. while (true) {
  50. // Run phase
  51. SetXPosition(startX);
  52. separator.enabled = false; // Disable Separator during run.
  53. state.SetAnimation(0, run, true);
  54. state.TimeScale = RunTimeScale;
  55. while (transform.localPosition.x < endX) {
  56. transform.Translate(Vector3.right * Speed * Time.deltaTime);
  57. yield return null;
  58. }
  59. // Hit phase
  60. SetXPosition(endX);
  61. separator.enabled = true; // Enable Separator when hit
  62. var poleTrack = state.SetAnimation(0, pole, false);
  63. yield return new WaitForSpineAnimationComplete(poleTrack);
  64. yield return new WaitForSeconds(1f);
  65. }
  66. }
  67. void SetXPosition (float x) {
  68. var tp = transform.localPosition;
  69. tp.x = x;
  70. transform.localPosition = tp;
  71. }
  72. }
  73. }