SpawnFromSkeletonDataExample.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace Spine.Unity.Examples {
  5. public class SpawnFromSkeletonDataExample : MonoBehaviour {
  6. public SkeletonDataAsset skeletonDataAsset;
  7. [Range(0, 100)]
  8. public int count = 20;
  9. [SpineAnimation(dataField:"skeletonDataAsset")]
  10. public string startingAnimation;
  11. IEnumerator Start () {
  12. if (skeletonDataAsset == null) yield break;
  13. skeletonDataAsset.GetSkeletonData(false); // Preload SkeletonDataAsset.
  14. yield return new WaitForSeconds(1f); // Pretend stuff is happening.
  15. var spineAnimation = skeletonDataAsset.GetSkeletonData(false).FindAnimation(startingAnimation);
  16. for (int i = 0; i < count; i++) {
  17. var sa = SkeletonAnimation.NewSkeletonAnimationGameObject(skeletonDataAsset); // Spawn a new SkeletonAnimation GameObject.
  18. DoExtraStuff(sa, spineAnimation); // optional stuff for fun.
  19. sa.gameObject.name = i.ToString();
  20. yield return new WaitForSeconds(1f/8f);
  21. }
  22. }
  23. void DoExtraStuff (SkeletonAnimation sa, Spine.Animation spineAnimation) {
  24. sa.transform.localPosition = Random.insideUnitCircle * 6f;
  25. sa.transform.SetParent(this.transform, false);
  26. if (spineAnimation != null) {
  27. sa.Initialize(false);
  28. sa.AnimationState.SetAnimation(0, spineAnimation, true);
  29. }
  30. }
  31. }
  32. }