main.cpp 14 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include <iostream>
  31. #include <spine/spine-sfml.h>
  32. #include <spine/Debug.h>
  33. #include <SFML/Graphics.hpp>
  34. using namespace std;
  35. using namespace spine;
  36. #include <memory>
  37. template<typename T, typename... Args>
  38. std::unique_ptr<T> make_unique(Args&&... args) {
  39. return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
  40. }
  41. void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
  42. const String& animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
  43. switch (type) {
  44. case EventType_Start:
  45. printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
  46. break;
  47. case EventType_Interrupt:
  48. printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
  49. break;
  50. case EventType_End:
  51. printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
  52. break;
  53. case EventType_Complete:
  54. printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
  55. break;
  56. case EventType_Dispose:
  57. printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
  58. break;
  59. case EventType_Event:
  60. printf("%d event: %s, %s: %d, %f, %s\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
  61. event->getStringValue().buffer());
  62. break;
  63. }
  64. fflush(stdout);
  65. }
  66. SkeletonData* readSkeletonJsonData (const String& filename, Atlas* atlas, float scale) {
  67. SkeletonJson json(atlas);
  68. json.setScale(scale);
  69. SkeletonData* skeletonData = json.readSkeletonDataFile(filename);
  70. if (!skeletonData) {
  71. printf("%s\n", json.getError().buffer());
  72. exit(0);
  73. }
  74. return skeletonData;
  75. }
  76. SkeletonData* readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
  77. SkeletonBinary binary(atlas);
  78. binary.setScale(scale);
  79. SkeletonData *skeletonData = binary.readSkeletonDataFile(filename);
  80. if (!skeletonData) {
  81. printf("%s\n", binary.getError().buffer());
  82. exit(0);
  83. }
  84. return skeletonData;
  85. }
  86. void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
  87. const char* jsonName, const char* binaryName, const char* atlasName,
  88. float scale) {
  89. SFMLTextureLoader textureLoader;
  90. auto atlas = make_unique<Atlas>(atlasName, &textureLoader);
  91. auto skeletonData = unique_ptr<SkeletonData>(readSkeletonJsonData(jsonName, atlas.get(), scale));
  92. func(skeletonData.get(), atlas.get());
  93. skeletonData = unique_ptr<SkeletonData>(readSkeletonBinaryData(binaryName, atlas.get(), scale));
  94. func(skeletonData.get(), atlas.get());
  95. }
  96. void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
  97. SkeletonBounds bounds;
  98. // Configure mixing.
  99. AnimationStateData stateData(skeletonData);
  100. stateData.setMix("walk", "jump", 0.2f);
  101. stateData.setMix("jump", "run", 0.2f);
  102. SkeletonDrawable drawable(skeletonData, &stateData);
  103. drawable.timeScale = 1;
  104. Skeleton* skeleton = drawable.skeleton;
  105. skeleton->setFlipX(false);
  106. skeleton->setFlipY(false);
  107. skeleton->setToSetupPose();
  108. skeleton->setPosition(320, 590);
  109. skeleton->updateWorldTransform();
  110. Slot* headSlot = skeleton->findSlot("head");
  111. drawable.state->setListener(callback);
  112. drawable.state->addAnimation(0, "walk", true, 0);
  113. drawable.state->addAnimation(0, "jump", false, 3);
  114. drawable.state->addAnimation(0, "run", true, 0);
  115. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
  116. window.setFramerateLimit(60);
  117. sf::Event event;
  118. sf::Clock deltaClock;
  119. while (window.isOpen()) {
  120. while (window.pollEvent(event))
  121. if (event.type == sf::Event::Closed) window.close();
  122. float delta = deltaClock.getElapsedTime().asSeconds();
  123. deltaClock.restart();
  124. bounds.update(*skeleton, true);
  125. sf::Vector2i position = sf::Mouse::getPosition(window);
  126. if (bounds.containsPoint((float)position.x, (float)position.y)) {
  127. headSlot->getColor().g = 0;
  128. headSlot->getColor().b = 0;
  129. } else {
  130. headSlot->getColor().g = 1;
  131. headSlot->getColor().b = 1;
  132. }
  133. drawable.update(delta);
  134. window.clear();
  135. window.draw(drawable);
  136. window.display();
  137. }
  138. }
  139. void goblins (SkeletonData* skeletonData, Atlas* atlas) {
  140. SkeletonDrawable drawable(skeletonData);
  141. drawable.timeScale = 1;
  142. Skeleton* skeleton = drawable.skeleton;
  143. skeleton->setFlipX(false);
  144. skeleton->setFlipY(false);
  145. skeleton->setSkin("goblin");
  146. skeleton->setSlotsToSetupPose();
  147. skeleton->setPosition(320, 590);
  148. skeleton->updateWorldTransform();
  149. drawable.state->setAnimation(0, "walk", true);
  150. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
  151. window.setFramerateLimit(60);
  152. sf::Event event;
  153. sf::Clock deltaClock;
  154. while (window.isOpen()) {
  155. while (window.pollEvent(event))
  156. if (event.type == sf::Event::Closed) window.close();
  157. float delta = deltaClock.getElapsedTime().asSeconds();
  158. deltaClock.restart();
  159. drawable.update(delta);
  160. window.clear();
  161. window.draw(drawable);
  162. window.display();
  163. }
  164. }
  165. void raptor (SkeletonData* skeletonData, Atlas* atlas) {
  166. SkeletonDrawable drawable(skeletonData);
  167. drawable.timeScale = 1;
  168. PowInterpolation pow2(2);
  169. PowOutInterpolation powOut2(2);
  170. SwirlVertexEffect effect(400, powOut2);
  171. effect.setCenterY(-200);
  172. drawable.vertexEffect = &effect;
  173. Skeleton* skeleton = drawable.skeleton;
  174. skeleton->setPosition(320, 590);
  175. skeleton->updateWorldTransform();
  176. drawable.state->setAnimation(0, "walk", true);
  177. drawable.state->addAnimation(1, "gun-grab", false, 2);
  178. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
  179. window.setFramerateLimit(60);
  180. sf::Event event;
  181. sf::Clock deltaClock;
  182. float swirlTime = 0;
  183. while (window.isOpen()) {
  184. while (window.pollEvent(event))
  185. if (event.type == sf::Event::Closed) window.close();
  186. float delta = deltaClock.getElapsedTime().asSeconds();
  187. deltaClock.restart();
  188. swirlTime += delta;
  189. float percent = MathUtil::fmod(swirlTime, 2);
  190. if (percent > 1) percent = 1 - (percent - 1);
  191. effect.setAngle(pow2.interpolate(-60.0f, 60.0f, percent));
  192. drawable.update(delta);
  193. window.clear();
  194. window.draw(drawable);
  195. window.display();
  196. }
  197. }
  198. void tank (SkeletonData* skeletonData, Atlas* atlas) {
  199. SkeletonDrawable drawable(skeletonData);
  200. drawable.timeScale = 1;
  201. Skeleton* skeleton = drawable.skeleton;
  202. skeleton->setPosition(500, 590);
  203. skeleton->updateWorldTransform();
  204. drawable.state->setAnimation(0, "drive", true);
  205. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
  206. window.setFramerateLimit(60);
  207. sf::Event event;
  208. sf::Clock deltaClock;
  209. while (window.isOpen()) {
  210. while (window.pollEvent(event))
  211. if (event.type == sf::Event::Closed) window.close();
  212. float delta = deltaClock.getElapsedTime().asSeconds();
  213. deltaClock.restart();
  214. drawable.update(delta);
  215. window.clear();
  216. window.draw(drawable);
  217. window.display();
  218. }
  219. }
  220. void vine (SkeletonData* skeletonData, Atlas* atlas) {
  221. SkeletonDrawable drawable(skeletonData);
  222. drawable.timeScale = 1;
  223. Skeleton* skeleton = drawable.skeleton;
  224. skeleton->setPosition(320, 590);
  225. skeleton->updateWorldTransform();
  226. drawable.state->setAnimation(0, "grow", true);
  227. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
  228. window.setFramerateLimit(60);
  229. sf::Event event;
  230. sf::Clock deltaClock;
  231. while (window.isOpen()) {
  232. while (window.pollEvent(event))
  233. if (event.type == sf::Event::Closed) window.close();
  234. float delta = deltaClock.getElapsedTime().asSeconds();
  235. deltaClock.restart();
  236. drawable.update(delta);
  237. window.clear();
  238. window.draw(drawable);
  239. window.display();
  240. }
  241. }
  242. void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
  243. SkeletonDrawable drawable(skeletonData);
  244. drawable.timeScale = 1;
  245. Skeleton* skeleton = drawable.skeleton;
  246. skeleton->setFlipX(false);
  247. skeleton->setFlipY(false);
  248. skeleton->setPosition(100, 590);
  249. skeleton->updateWorldTransform();
  250. drawable.state->setAnimation(0, "sneak", true);
  251. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
  252. window.setFramerateLimit(60);
  253. sf::Event event;
  254. sf::Clock deltaClock;
  255. while (window.isOpen()) {
  256. while (window.pollEvent(event))
  257. if (event.type == sf::Event::Closed) window.close();
  258. float delta = deltaClock.getElapsedTime().asSeconds();
  259. deltaClock.restart();
  260. drawable.update(delta);
  261. window.clear();
  262. window.draw(drawable);
  263. window.display();
  264. }
  265. }
  266. void coin (SkeletonData* skeletonData, Atlas* atlas) {
  267. SkeletonDrawable drawable(skeletonData);
  268. drawable.timeScale = 1;
  269. Skeleton* skeleton = drawable.skeleton;
  270. skeleton->setPosition(320, 590);
  271. skeleton->updateWorldTransform();
  272. drawable.state->setAnimation(0, "rotate", true);
  273. drawable.update(1);
  274. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - coin");
  275. window.setFramerateLimit(60);
  276. sf::Event event;
  277. sf::Clock deltaClock;
  278. float swirlTime = 0;
  279. while (window.isOpen()) {
  280. float delta = 0;
  281. while (window.pollEvent(event)) {
  282. if (event.type == sf::Event::Closed) window.close();
  283. if (event.type == sf::Event::MouseButtonPressed) delta += 0.1f;
  284. }
  285. // float delta = deltaClock.getElapsedTime().asSeconds();
  286. // deltaClock.restart();
  287. drawable.update(delta);
  288. window.clear();
  289. window.draw(drawable);
  290. window.display();
  291. }
  292. }
  293. void owl (SkeletonData* skeletonData, Atlas* atlas) {
  294. SkeletonDrawable drawable(skeletonData);
  295. drawable.timeScale = 1;
  296. Skeleton* skeleton = drawable.skeleton;
  297. skeleton->setPosition(320, 400);
  298. skeleton->updateWorldTransform();
  299. drawable.state->setAnimation(0, "idle", true);
  300. drawable.state->setAnimation(1, "blink", true);
  301. TrackEntry* left = drawable.state->setAnimation(2, "left", true);
  302. TrackEntry* right = drawable.state->setAnimation(3, "right", true);
  303. TrackEntry* up = drawable.state->setAnimation(4, "up", true);
  304. TrackEntry* down = drawable.state->setAnimation(5, "down", true);
  305. left->setAlpha(0);
  306. left->setMixBlend(MixBlend_Add);
  307. right->setAlpha(0);
  308. right->setMixBlend(MixBlend_Add);
  309. up->setAlpha(0);
  310. up->setMixBlend(MixBlend_Add);
  311. down->setAlpha(0);
  312. down->setMixBlend(MixBlend_Add);
  313. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
  314. window.setFramerateLimit(60);
  315. sf::Event event;
  316. sf::Clock deltaClock;
  317. while (window.isOpen()) {
  318. while (window.pollEvent(event)) {
  319. if (event.type == sf::Event::Closed) window.close();
  320. if (event.type == sf::Event::MouseMoved) {
  321. float x = event.mouseMove.x / 640.0f;
  322. left->setAlpha((MathUtil::max(x, 0.5f) - 0.5f) * 2);
  323. right->setAlpha((0.5f - MathUtil::min(x, 0.5f)) * 2);
  324. float y = event.mouseMove.y / 640.0f;
  325. down->setAlpha((MathUtil::max(y, 0.5f) - 0.5f) * 2);
  326. up->setAlpha((0.5f - MathUtil::min(y, 0.5f)) * 2);
  327. }
  328. }
  329. float delta = deltaClock.getElapsedTime().asSeconds();
  330. deltaClock.restart();
  331. drawable.update(delta);
  332. window.clear();
  333. window.draw(drawable);
  334. window.display();
  335. }
  336. }
  337. /**
  338. * Used for debugging purposes during runtime development
  339. */
  340. void test (SkeletonData* skeletonData, Atlas* atlas) {
  341. Skeleton skeleton(skeletonData);
  342. AnimationStateData animationStateData(skeletonData);
  343. AnimationState animationState(&animationStateData);
  344. animationState.setAnimation(0, "drive", true);
  345. float d = 3;
  346. for (int i = 0; i < 1; i++) {
  347. animationState.update(d);
  348. animationState.apply(skeleton);
  349. skeleton.updateWorldTransform();
  350. d += 0.1f;
  351. }
  352. }
  353. int main () {
  354. DebugExtension dbgExtension(SpineExtension::getInstance());
  355. SpineExtension::setInstance(&dbgExtension);
  356. testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f);
  357. testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin.atlas", 0.5f);
  358. testcase(test, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 1.0f);
  359. testcase(spineboy, "data/spineboy-ess.json", "data/spineboy-ess.skel", "data/spineboy.atlas", 0.6f);
  360. testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl.atlas", 0.5f);
  361. testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine.atlas", 0.5f);
  362. testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 0.2f);
  363. testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f);
  364. testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins.atlas", 1.4f);
  365. testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman.atlas", 0.6f);
  366. dbgExtension.reportLeaks();
  367. return 0;
  368. }