Mario Zechner 68b59271bb [godot] Backport to 4.1 %!s(int64=3) %!d(string=hai) anos
..
alien 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
coin 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
dragon 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
export 68b59271bb [godot] Backport to 4.1 %!s(int64=3) %!d(string=hai) anos
goblins 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
hero 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
mix-and-match 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
owl fc180d3a09 [libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning. %!s(int64=3) %!d(string=hai) anos
powerup 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
raptor 68b59271bb [godot] Backport to 4.1 %!s(int64=3) %!d(string=hai) anos
speedy 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
spine-unity 67e02ab4fa Example project clean up. %!s(int64=4) %!d(string=hai) anos
spineboy 58ac2fa67e [libgdx] Fixed frame-by-frame test, added PNG export to spineboy example. %!s(int64=3) %!d(string=hai) anos
spinosaurus 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
stretchyman 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
tank 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
vine 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
windmill 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
readme.txt 403fb86122 Updated examples readme. %!s(int64=4) %!d(string=hai) anos

readme.txt

These example projects show off many of Spine's features. Below are a number
of other example resources that may prove useful.

We have detailed documentation for how many of the example projects are built:
http://esotericsoftware.com/spine-examples

See our online demos, which render Spine animations right in your browser:
http://esotericsoftware.com/spine-demos

Learn how to use Spine with the Spine User Guide:
http://esotericsoftware.com/spine-user-guide
And the accompanying Spine User Guide videos:
https://www.youtube.com/playlist?list=PLwGl7Ikd_6GRFo7d0uRu_fN2RIlvkxW7b
And our other videos:
https://www.youtube.com/user/EsotericSoftware/videos

Learn how to integrate Spine into your software:
http://esotericsoftware.com/spine-runtime-documentation

Super Spineboy is a full example game using Spine and libgdx:
https://github.com/EsotericSoftware/spine-superspineboy

Many companies around the world are doing great things with Spine:
http://esotericsoftware.com/spine-showcase

Tag your tweets using #madewithspine to show up on our Twitter page:
http://esotericsoftware.com/madewithspine