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@@ -5,6 +5,10 @@
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#include "img/ImageData.h"
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#include "util/PerfTimer.h"
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#include "util/BeefPerf.h"
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+#include "FileStream.h"
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+#include "DDS.h"
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+
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+using namespace DirectX;
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#include <D3Dcompiler.h>
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@@ -37,6 +41,131 @@ USING_NS_BF;
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#define DXFAILED(check) ((hr = (check)) != 0)
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#define DXCHECK(check) if ((check) != 0) BF_FATAL(StrFormat("DirectX call failed with result 0x%X", check).c_str());
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+static int GetBytesPerPixel(DXGI_FORMAT fmt, int& blockSize)
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+{
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+ blockSize = 1;
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+ switch (fmt)
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+ {
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+ case DXGI_FORMAT_UNKNOWN: return 0;
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+ case DXGI_FORMAT_R32G32B32A32_TYPELESS: return 4 + 4 + 4 + 4;
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+ case DXGI_FORMAT_R32G32B32A32_FLOAT: return 4 + 4 + 4 + 4;
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+ case DXGI_FORMAT_R32G32B32A32_UINT: return 4 + 4 + 4 + 4;
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+ case DXGI_FORMAT_R32G32B32A32_SINT: return 4 + 4 + 4 + 4;
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+ case DXGI_FORMAT_R32G32B32_TYPELESS: return 4 + 4 + 4;
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+ case DXGI_FORMAT_R32G32B32_FLOAT: return 4 + 4 + 4;
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+ case DXGI_FORMAT_R32G32B32_UINT: return 4 + 4 + 4;
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+ case DXGI_FORMAT_R32G32B32_SINT: return 4 + 4 + 4;
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+ case DXGI_FORMAT_R16G16B16A16_TYPELESS: return 2 + 2 + 2 + 2;
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+ case DXGI_FORMAT_R16G16B16A16_FLOAT: return 2 + 2 + 2 + 2;
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+ case DXGI_FORMAT_R16G16B16A16_UNORM: return 2 + 2 + 2 + 2;
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+ case DXGI_FORMAT_R16G16B16A16_UINT: return 2 + 2 + 2 + 2;
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+ case DXGI_FORMAT_R16G16B16A16_SNORM: return 2 + 2 + 2 + 2;
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+ case DXGI_FORMAT_R16G16B16A16_SINT: return 2 + 2 + 2 + 2;
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+ case DXGI_FORMAT_R32G32_TYPELESS: return 4 + 4;
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+ case DXGI_FORMAT_R32G32_FLOAT: return 4 + 4;
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+ case DXGI_FORMAT_R32G32_UINT: return 4 + 4;
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+ case DXGI_FORMAT_R32G32_SINT: return 4 + 4;
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+ case DXGI_FORMAT_R32G8X24_TYPELESS: return 4 + 3;
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+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return 4 + 1 + 3;
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+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: return 4 + 1 + 3;
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+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: return 4 + 1 + 1 + 3;
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+ case DXGI_FORMAT_R10G10B10A2_TYPELESS: return 4;
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+ case DXGI_FORMAT_R10G10B10A2_UNORM: return 4;
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+ case DXGI_FORMAT_R10G10B10A2_UINT: return 4;
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+ case DXGI_FORMAT_R11G11B10_FLOAT: return 4;
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+ case DXGI_FORMAT_R8G8B8A8_TYPELESS: return 4;
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+ case DXGI_FORMAT_R8G8B8A8_UNORM: return 4;
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+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return 4;
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+ case DXGI_FORMAT_R8G8B8A8_UINT: return 4;
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+ case DXGI_FORMAT_R8G8B8A8_SNORM: return 4;
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+ case DXGI_FORMAT_R8G8B8A8_SINT: return 4;
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+ case DXGI_FORMAT_R16G16_TYPELESS: return 4;
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+ case DXGI_FORMAT_R16G16_FLOAT: return 4;
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+ case DXGI_FORMAT_R16G16_UNORM: return 4;
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+ case DXGI_FORMAT_R16G16_UINT: return 4;
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+ case DXGI_FORMAT_R16G16_SNORM: return 4;
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+ case DXGI_FORMAT_R16G16_SINT: return 4;
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+ case DXGI_FORMAT_R32_TYPELESS: return 4;
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+ case DXGI_FORMAT_D32_FLOAT: return 4;
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+ case DXGI_FORMAT_R32_FLOAT: return 4;
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+ case DXGI_FORMAT_R32_UINT: return 4;
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+ case DXGI_FORMAT_R32_SINT: return 4;
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+ case DXGI_FORMAT_R24G8_TYPELESS: return 4;
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+ case DXGI_FORMAT_D24_UNORM_S8_UINT: return 4;
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+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: return 4;
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+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT: return 4;
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+ case DXGI_FORMAT_R8G8_TYPELESS: return 2;
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+ case DXGI_FORMAT_R8G8_UNORM: return 2;
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+ case DXGI_FORMAT_R8G8_UINT: return 2;
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+ case DXGI_FORMAT_R8G8_SNORM: return 2;
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+ case DXGI_FORMAT_R8G8_SINT: return 2;
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+ case DXGI_FORMAT_R16_TYPELESS: return 2;
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+ case DXGI_FORMAT_R16_FLOAT: return 2;
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+ case DXGI_FORMAT_D16_UNORM: return 2;
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+ case DXGI_FORMAT_R16_UNORM: return 2;
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+ case DXGI_FORMAT_R16_UINT: return 2;
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+ case DXGI_FORMAT_R16_SNORM: return 2;
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+ case DXGI_FORMAT_R16_SINT: return 2;
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+ case DXGI_FORMAT_R8_TYPELESS: return 1;
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+ case DXGI_FORMAT_R8_UNORM: return 1;
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+ case DXGI_FORMAT_R8_UINT: return 1;
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+ case DXGI_FORMAT_R8_SNORM: return 1;
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+ case DXGI_FORMAT_R8_SINT: return 1;
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+ case DXGI_FORMAT_A8_UNORM: return 1;
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+ case DXGI_FORMAT_R1_UNORM: return 1;
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+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: return 3;
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+ case DXGI_FORMAT_R8G8_B8G8_UNORM: return 4;
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+ case DXGI_FORMAT_G8R8_G8B8_UNORM: return 4;
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+ case DXGI_FORMAT_BC1_TYPELESS: blockSize = 4; return 8;
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+ case DXGI_FORMAT_BC1_UNORM: blockSize = 4; return 8;
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+ case DXGI_FORMAT_BC1_UNORM_SRGB: blockSize = 4; return 8;
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+ case DXGI_FORMAT_BC2_TYPELESS: blockSize = 4; return 16;
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+ case DXGI_FORMAT_BC2_UNORM: blockSize = 4; return 16;
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+ case DXGI_FORMAT_BC2_UNORM_SRGB: blockSize = 4; return 16;
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+ case DXGI_FORMAT_BC3_TYPELESS: blockSize = 4; return 16;
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+ case DXGI_FORMAT_BC3_UNORM: blockSize = 4; return 16;
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+ case DXGI_FORMAT_BC3_UNORM_SRGB: blockSize = 4; return 16;
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+ case DXGI_FORMAT_BC4_TYPELESS: blockSize = 4; return 8;
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+ case DXGI_FORMAT_BC4_UNORM: blockSize = 4; return 8;
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+ case DXGI_FORMAT_BC4_SNORM: blockSize = 4; return 8;
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+ case DXGI_FORMAT_BC5_TYPELESS: blockSize = 4; return 16;
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+ case DXGI_FORMAT_BC5_UNORM: blockSize = 4; return 16;
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+ case DXGI_FORMAT_BC5_SNORM: blockSize = 4; return 16;
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+ case DXGI_FORMAT_B5G6R5_UNORM: return 1;
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+ case DXGI_FORMAT_B5G5R5A1_UNORM: return 2;
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+ case DXGI_FORMAT_B8G8R8A8_UNORM: return 4;
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+ case DXGI_FORMAT_B8G8R8X8_UNORM: return 4;
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+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: return 4;
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+ case DXGI_FORMAT_B8G8R8A8_TYPELESS: return 4;
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+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: return 4;
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+ case DXGI_FORMAT_B8G8R8X8_TYPELESS: return 4;
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+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: return 4;
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+ case DXGI_FORMAT_BC6H_TYPELESS: return 1;
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+ case DXGI_FORMAT_BC6H_UF16: return 1;
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+ case DXGI_FORMAT_BC6H_SF16: return 1;
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+ case DXGI_FORMAT_BC7_TYPELESS: return 1;
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+ case DXGI_FORMAT_BC7_UNORM: return 1;
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+ case DXGI_FORMAT_BC7_UNORM_SRGB: return 1;
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+ case DXGI_FORMAT_AYUV: return 1;
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+ case DXGI_FORMAT_Y410: return 1;
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+ case DXGI_FORMAT_Y416: return 1;
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+ case DXGI_FORMAT_NV12: return 1;
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+ case DXGI_FORMAT_P010: return 1;
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+ case DXGI_FORMAT_P016: return 1;
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+ case DXGI_FORMAT_420_OPAQUE: return 1;
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+ case DXGI_FORMAT_YUY2: return 1;
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+ case DXGI_FORMAT_Y210: return 1;
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+ case DXGI_FORMAT_Y216: return 1;
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+ case DXGI_FORMAT_NV11: return 1;
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+ case DXGI_FORMAT_AI44: return 1;
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+ case DXGI_FORMAT_IA44: return 1;
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+ case DXGI_FORMAT_P8: return 1;
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+ case DXGI_FORMAT_A8P8: return 1;
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+ case DXGI_FORMAT_B4G4R4A4_UNORM: return 1;
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+ default: return 1;
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+ }
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+}
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+
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DXShaderParam::DXShaderParam()
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{
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mD3DVariable = NULL;
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@@ -383,7 +512,7 @@ void DXRenderDevice::PhysSetRenderState(RenderState* renderState)
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if ((renderState->mShader != mPhysRenderState->mShader) && (renderState->mShader != NULL))
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{
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- mD3DDeviceContext->PSSetSamplers(0, 1, &mD3DDefaultSamplerState);
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+ mD3DDeviceContext->PSSetSamplers(0, 1, mPhysRenderState->mTexWrap ? &mD3DWrapSamplerState : &mD3DDefaultSamplerState);
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mD3DDeviceContext->IASetInputLayout(dxShader->mD3DLayout);
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mD3DDeviceContext->VSSetShader(dxShader->mD3DVertexShader, NULL, 0);
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mD3DDeviceContext->PSSetShader(dxShader->mD3DPixelShader, NULL, 0);
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@@ -595,6 +724,7 @@ ModelInstance* DXRenderDevice::CreateModelInstance(ModelDef* modelDef)
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//renderState->mCullMode = CullMode_Front;
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+ renderState->mTexWrap = true;
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renderState->mDepthFunc = DepthFunc_LessEqual;
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renderState->mWriteDepthBuffer = true;
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@@ -602,91 +732,135 @@ ModelInstance* DXRenderDevice::CreateModelInstance(ModelDef* modelDef)
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////
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- dxModelInstance->mD3DRenderDevice = this;
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-
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- dxModelInstance->mDXModelMeshs.resize(modelDef->mMeshes.size());
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+ dxModelInstance->mD3DRenderDevice = this;
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+ dxModelInstance->mDXModelMeshs.Resize(modelDef->mMeshes.size());
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+ int dxMeshIdx = 0;
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for (int meshIdx = 0; meshIdx < (int)modelDef->mMeshes.size(); meshIdx++)
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{
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ModelMesh* mesh = &modelDef->mMeshes[meshIdx];
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+ DXModelMesh* dxMesh = &dxModelInstance->mDXModelMeshs[dxMeshIdx];
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+
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+ dxMesh->mPrimitives.Resize(mesh->mPrimitives.size());
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+
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+ for (int primitivesIdx = 0 ; primitivesIdx < (int)mesh->mPrimitives.size(); primitivesIdx++)
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+ {
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+ auto primitives = &mesh->mPrimitives[primitivesIdx];
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+ auto dxPrimitives = &dxMesh->mPrimitives[primitivesIdx];
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+
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+// String texPath = mesh->mTexFileName;
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+// if (!texPath.IsEmpty())
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+// {
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+// if ((int)texPath.IndexOf(':') == -1)
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+// texPath = modelDef->mLoadDir + "Textures/" + texPath;
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+// //texPath = gBFApp->mInstallDir + L"models/Textures/" + texPath;
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+//
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+// dxPrimitives->mTexture = (DXTexture*)((RenderDevice*)this)->LoadTexture(texPath, TextureFlag_NoPremult);
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+// }
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+
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+ Array<String> texPaths = primitives->mTexPaths;
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+
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- DXModelMesh* dxMesh = &dxModelInstance->mDXModelMeshs[meshIdx];
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-
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- String texPath = mesh->mTexFileName;
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- if ((int)texPath.IndexOf(':') == -1)
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- texPath = modelDef->mLoadDir + "Textures/" + texPath;
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- //texPath = gBFApp->mInstallDir + L"models/Textures/" + texPath;
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-
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- dxMesh->mTexture = (DXTexture*)((RenderDevice*)this)->LoadTexture(texPath, TextureFlag_NoPremult);
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+ if (primitives->mMaterial != NULL)
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+ {
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+ dxPrimitives->mMaterialName = primitives->mMaterial->mName;
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+ if (primitives->mMaterial->mDef != NULL)
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+ {
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+ for (auto& texParamVal : primitives->mMaterial->mDef->mTextureParameterValues)
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+ {
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+ if (texPaths.IsEmpty())
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+ texPaths.Add(texParamVal->mTexturePath);
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+
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+// if (texPath.IsEmpty())
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+// texPath = texParamVal->mTexturePath;
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+// if ((texParamVal->mName == "Albedo_texture") || (texParamVal->mName.EndsWith("_Color")))
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+// texPath = texParamVal->mTexturePath;
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+// else if ((texParamVal->mName == "NM_texture") || (texParamVal->mName.EndsWith("_NM")))
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+// bumpTexPath = texParamVal->mTexturePath;
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+ }
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+ }
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+ }
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+
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+ for (auto& texPath : texPaths)
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+ {
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+ if (!modelDef->mLoadDir.IsEmpty())
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+ texPath = GetAbsPath(texPath, modelDef->mLoadDir);
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+ dxPrimitives->mTextures.Add((DXTexture*)((RenderDevice*)this)->LoadTexture(texPath, TextureFlag_NoPremult));
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+ }
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+
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+ dxPrimitives->mNumIndices = (int)primitives->mIndices.size();
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+ dxPrimitives->mNumVertices = (int)primitives->mVertices.size();
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- dxMesh->mNumIndices = (int)mesh->mIndices.size();
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- dxMesh->mNumVertices = (int)mesh->mVertices.size();
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+ D3D11_BUFFER_DESC bd;
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+ bd.Usage = D3D11_USAGE_DYNAMIC;
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+ bd.ByteWidth = (int)primitives->mIndices.size() * sizeof(uint16);
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+ bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
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+ bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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+ bd.MiscFlags = 0;
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+ bd.StructureByteStride = 0;
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- D3D11_BUFFER_DESC bd;
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- bd.Usage = D3D11_USAGE_DYNAMIC;
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- bd.ByteWidth = (int)mesh->mIndices.size() * sizeof(uint16);
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- bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
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- bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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- bd.MiscFlags = 0;
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- bd.StructureByteStride = 0;
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+ mD3DDevice->CreateBuffer(&bd, NULL, &dxPrimitives->mD3DIndexBuffer);
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- mD3DDevice->CreateBuffer(&bd, NULL, &dxMesh->mD3DIndexBuffer);
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+ D3D11_MAPPED_SUBRESOURCE mappedSubResource;
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- D3D11_MAPPED_SUBRESOURCE mappedSubResource;
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+ DXCHECK(mD3DDeviceContext->Map(dxPrimitives->mD3DIndexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedSubResource));
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+ uint16* dxIdxData = (uint16*)mappedSubResource.pData;
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+ for (int idxIdx = 0; idxIdx < dxPrimitives->mNumIndices; idxIdx++)
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+ dxIdxData[idxIdx] = (uint16)primitives->mIndices[idxIdx];
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+ mD3DDeviceContext->Unmap(dxPrimitives->mD3DIndexBuffer, 0);
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- DXCHECK(mD3DDeviceContext->Map(dxMesh->mD3DIndexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedSubResource));
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- uint16* dxIdxData = (uint16*)mappedSubResource.pData;
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- for (int idxIdx = 0; idxIdx < dxMesh->mNumIndices; idxIdx++)
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- dxIdxData[idxIdx] = (uint16)mesh->mIndices[idxIdx];
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- mD3DDeviceContext->Unmap(dxMesh->mD3DIndexBuffer, 0);
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+ //
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- //
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+ bd.Usage = D3D11_USAGE_DYNAMIC;
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+ bd.ByteWidth = (int)primitives->mVertices.size() * sizeof(DXModelVertex);
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+ bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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+ bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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+ bd.MiscFlags = 0;
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+ bd.StructureByteStride = 0;
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- bd.Usage = D3D11_USAGE_DYNAMIC;
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- bd.ByteWidth = (int)mesh->mVertices.size() * sizeof(DXModelVertex);
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- bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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- bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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- bd.MiscFlags = 0;
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- bd.StructureByteStride = 0;
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+ mD3DDevice->CreateBuffer(&bd, NULL, &dxPrimitives->mD3DVertexBuffer);
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- mD3DDevice->CreateBuffer(&bd, NULL, &dxMesh->mD3DVertexBuffer);
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+ DXCHECK(mD3DDeviceContext->Map(dxPrimitives->mD3DVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedSubResource));
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+ DXModelVertex* dxVtxData = (DXModelVertex*)mappedSubResource.pData;
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+ for (int vtxIdx = 0; vtxIdx < (int)primitives->mVertices.size(); vtxIdx++)
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+ {
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+ ModelVertex* srcVtxData = &primitives->mVertices[vtxIdx];
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+ DXModelVertex* destVtx = dxVtxData + vtxIdx;
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+
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+ destVtx->mPosition = srcVtxData->mPosition;
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+ destVtx->mTexCoords = srcVtxData->mTexCoords;
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+ //destVtx->mTexCoords.mV = 1.0f - destVtx->mTexCoords.mV;
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+ destVtx->mTexCoords.mV = destVtx->mTexCoords.mV;
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+ destVtx->mBumpTexCoords = srcVtxData->mBumpTexCoords;
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+ destVtx->mColor = srcVtxData->mColor;
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+ destVtx->mTangent = srcVtxData->mTangent;
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+ }
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- /*DXCHECK(mD3DDeviceContext->Map(dxMesh->mD3DVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedSubResource));
|
|
|
- DXModelVertex* dxVtxData = (DXModelVertex*)mappedSubResource.pData;
|
|
|
- for (int vtxIdx = 0; vtxIdx < (int)mesh->mVertexData.size(); vtxIdx++)
|
|
|
- {
|
|
|
- VertexData* srcVtxData = &mesh->mVertexData[vtxIdx];
|
|
|
- DXModelVertex* destVtx = dxVtxData + vtxIdx;
|
|
|
+ mD3DDeviceContext->Unmap(dxPrimitives->mD3DVertexBuffer, 0);
|
|
|
|
|
|
- destVtx->mPosition = srcVtxData->mCoords;
|
|
|
- destVtx->mTexCoords = srcVtxData->mTexCoords[0];
|
|
|
- destVtx->mTexCoords.mV = 1.0f - destVtx->mTexCoords.mV;
|
|
|
- destVtx->mBumpTexCoords = srcVtxData->mTexCoords[0];
|
|
|
- destVtx->mColor = 0xFFFFFFFF;
|
|
|
- destVtx->mTangent = srcVtxData->mTangent;
|
|
|
+ dxMeshIdx++;
|
|
|
}
|
|
|
-
|
|
|
- mD3DDeviceContext->Unmap(dxMesh->mD3DVertexBuffer, 0);*/
|
|
|
}
|
|
|
|
|
|
return dxModelInstance;
|
|
|
}
|
|
|
|
|
|
-void DXDrawLayer::SetShaderConstantData(int slotIdx, void* constData, int size)
|
|
|
+void DXDrawLayer::SetShaderConstantData(int usageIdx, int slotIdx, void* constData, int size)
|
|
|
{
|
|
|
DXSetConstantData* dxSetConstantData = AllocRenderCmd<DXSetConstantData>(size);
|
|
|
dxSetConstantData->mRenderState = mRenderDevice->mCurRenderState;
|
|
|
+ dxSetConstantData->mUsageIdx = usageIdx;
|
|
|
dxSetConstantData->mSlotIdx = slotIdx;
|
|
|
dxSetConstantData->mSize = size;
|
|
|
|
|
|
- if (size == 64) // Transpose for shader
|
|
|
- *((Matrix4*)dxSetConstantData->mData) = Matrix4::Transpose(*((Matrix4*)constData));
|
|
|
- else
|
|
|
+// if (size == 64) // Transpose for shader
|
|
|
+// *((Matrix4*)dxSetConstantData->mData) = Matrix4::Transpose(*((Matrix4*)constData));
|
|
|
+// else
|
|
|
memcpy(dxSetConstantData->mData, constData, size);
|
|
|
QueueRenderCmd(dxSetConstantData);
|
|
|
}
|
|
|
|
|
|
-void DXDrawLayer::SetShaderConstantDataTyped(int slotIdx, void* constData, int size, int* typeData, int typeCount)
|
|
|
+void DXDrawLayer::SetShaderConstantDataTyped(int usageIdx, int slotIdx, void* constData, int size, int* typeData, int typeCount)
|
|
|
{
|
|
|
for (int usageIdx = 0; usageIdx < 2; usageIdx++)
|
|
|
{
|
|
@@ -770,18 +944,20 @@ void DXDrawLayer::SetShaderConstantDataTyped(int slotIdx, void* constData, int s
|
|
|
|
|
|
///
|
|
|
|
|
|
-DXModelMesh::DXModelMesh()
|
|
|
+DXModelPrimitives::DXModelPrimitives()
|
|
|
{
|
|
|
mD3DIndexBuffer = NULL;
|
|
|
- mD3DVertexBuffer = NULL;
|
|
|
+ mD3DVertexBuffer = NULL;
|
|
|
}
|
|
|
|
|
|
-DXModelMesh::~DXModelMesh()
|
|
|
+DXModelPrimitives::~DXModelPrimitives()
|
|
|
{
|
|
|
if (mD3DIndexBuffer != NULL)
|
|
|
mD3DIndexBuffer->Release();
|
|
|
if (mD3DVertexBuffer != NULL)
|
|
|
mD3DVertexBuffer->Release();
|
|
|
+ for (auto tex : mTextures)
|
|
|
+ tex->Release();
|
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
@@ -839,6 +1015,12 @@ void DXRenderState::SetClipped(bool clipped)
|
|
|
InvalidateRasterizerState();
|
|
|
}
|
|
|
|
|
|
+void DXRenderState::SetTexWrap(bool wrap)
|
|
|
+{
|
|
|
+ mTexWrap = wrap;
|
|
|
+ InvalidateRasterizerState();
|
|
|
+}
|
|
|
+
|
|
|
void DXRenderState::SetClipRect(const Rect& rect)
|
|
|
{
|
|
|
BF_ASSERT((rect.mWidth >= 0) && (rect.mHeight >= 0));
|
|
@@ -879,14 +1061,44 @@ void DXModelInstance::Render(RenderDevice* renderDevice, RenderWindow* renderWin
|
|
|
|
|
|
DXModelMesh* dxMesh = &mDXModelMeshs[meshIdx];
|
|
|
|
|
|
- mD3DRenderDevice->mD3DDeviceContext->PSSetShaderResources(0, 1, &dxMesh->mTexture->mD3DResourceView);
|
|
|
-
|
|
|
- // Set vertex buffer
|
|
|
- UINT stride = sizeof(DXModelVertex);
|
|
|
- UINT offset = 0;
|
|
|
- mD3DRenderDevice->mD3DDeviceContext->IASetVertexBuffers(0, 1, &dxMesh->mD3DVertexBuffer, &stride, &offset);
|
|
|
- mD3DRenderDevice->mD3DDeviceContext->IASetIndexBuffer(dxMesh->mD3DIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
|
|
|
- mD3DRenderDevice->mD3DDeviceContext->DrawIndexed(dxMesh->mNumIndices, 0, 0);
|
|
|
+ for (auto primIdx = 0; primIdx < (int)dxMesh->mPrimitives.size(); primIdx++)
|
|
|
+ {
|
|
|
+ auto dxPrimitives = &dxMesh->mPrimitives[primIdx];
|
|
|
+
|
|
|
+ if (dxPrimitives->mNumIndices == 11904)
|
|
|
+ {
|
|
|
+ NOP;
|
|
|
+ }
|
|
|
+
|
|
|
+ //TODO:
|
|
|
+ if (dxPrimitives->mNumIndices == 48384)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ if (::GetAsyncKeyState('1'))
|
|
|
+ {
|
|
|
+ if (dxPrimitives->mNumIndices != 9417)
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ else if (::GetAsyncKeyState('2'))
|
|
|
+ {
|
|
|
+ if (dxPrimitives->mNumIndices != 3684)
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ if (dxPrimitives->mTextures.IsEmpty())
|
|
|
+ continue;
|
|
|
+
|
|
|
+ for (int i = 0; i < (int)dxPrimitives->mTextures.mSize; i++)
|
|
|
+ mD3DRenderDevice->mD3DDeviceContext->PSSetShaderResources(i, 1, &dxPrimitives->mTextures[i]->mD3DResourceView);
|
|
|
+
|
|
|
+ // Set vertex buffer
|
|
|
+ UINT stride = sizeof(DXModelVertex);
|
|
|
+ UINT offset = 0;
|
|
|
+ mD3DRenderDevice->mD3DDeviceContext->IASetVertexBuffers(0, 1, &dxPrimitives->mD3DVertexBuffer, &stride, &offset);
|
|
|
+ mD3DRenderDevice->mD3DDeviceContext->IASetIndexBuffer(dxPrimitives->mD3DIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
|
|
|
+ mD3DRenderDevice->mD3DDeviceContext->DrawIndexed(dxPrimitives->mNumIndices, 0, 0);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -992,46 +1204,59 @@ void DXSetTextureCmd::Render(RenderDevice* renderDevice, RenderWindow* renderWin
|
|
|
|
|
|
void DXSetConstantData::Render(RenderDevice* renderDevice, RenderWindow* renderWindow)
|
|
|
{
|
|
|
- SetRenderState();
|
|
|
+ //SetRenderState();
|
|
|
|
|
|
DXShader* dxShader = (DXShader*)renderDevice->mCurRenderState->mShader;
|
|
|
DXRenderDevice* dxRenderDevice = (DXRenderDevice*)renderDevice;
|
|
|
|
|
|
HRESULT result = 0;
|
|
|
|
|
|
- int numBlocks = (mSize + 16 - 1) / 16;
|
|
|
- int mtxBufferNum = mSlotIdx * 32 + (numBlocks - 1) * 2 + mUsageIdx;
|
|
|
- static ID3D11Buffer* matrixBuffers[32 * 32 * 2] = {NULL};
|
|
|
-
|
|
|
- if (matrixBuffers[mtxBufferNum] == NULL)
|
|
|
- {
|
|
|
+ int bufferSize = BF_ALIGN(mSize, 16);
|
|
|
+
|
|
|
+ int id = (mSlotIdx << 24) | (bufferSize << 1) | (mUsageIdx);
|
|
|
+ ID3D11Buffer* buffer = NULL;
|
|
|
+ ID3D11Buffer** bufferPtr = NULL;
|
|
|
+ if (dxRenderDevice->mBufferMap.TryAdd(id, NULL, &bufferPtr))
|
|
|
+ {
|
|
|
D3D11_BUFFER_DESC matrixBufferDesc;
|
|
|
matrixBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
|
- matrixBufferDesc.ByteWidth = sizeof(float[4]) * numBlocks;
|
|
|
+ matrixBufferDesc.ByteWidth = bufferSize;
|
|
|
matrixBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
|
matrixBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
matrixBufferDesc.MiscFlags = 0;
|
|
|
matrixBufferDesc.StructureByteStride = 0;
|
|
|
|
|
|
- result = dxRenderDevice->mD3DDevice->CreateBuffer(&matrixBufferDesc, NULL, &matrixBuffers[mtxBufferNum]);
|
|
|
+ result = dxRenderDevice->mD3DDevice->CreateBuffer(&matrixBufferDesc, NULL, &buffer);
|
|
|
if (FAILED(result))
|
|
|
return;
|
|
|
+
|
|
|
+ //OutputDebugStrF("Created Buffer %d %p\n", bufferSize, buffer);
|
|
|
+
|
|
|
+ *bufferPtr = buffer;
|
|
|
}
|
|
|
+ else
|
|
|
+ buffer = *bufferPtr;
|
|
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
|
|
- result = dxRenderDevice->mD3DDeviceContext->Map(matrixBuffers[mtxBufferNum], 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
|
|
|
- if (FAILED(result))
|
|
|
+ result = dxRenderDevice->mD3DDeviceContext->Map(buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
|
|
|
+ if (FAILED(result))
|
|
|
return;
|
|
|
-
|
|
|
- float* dataPtr = (float*) mappedResource.pData;
|
|
|
- memset(dataPtr, 0, numBlocks * 16);
|
|
|
+
|
|
|
+ float* dataPtr = (float*)mappedResource.pData;
|
|
|
+ memset(dataPtr, 0, bufferSize);
|
|
|
memcpy(mappedResource.pData, mData, mSize);
|
|
|
-
|
|
|
- dxRenderDevice->mD3DDeviceContext->Unmap(matrixBuffers[mtxBufferNum], 0);
|
|
|
+
|
|
|
+ dxRenderDevice->mD3DDeviceContext->Unmap(buffer, 0);
|
|
|
if (mUsageIdx == 0)
|
|
|
- dxRenderDevice->mD3DDeviceContext->VSSetConstantBuffers(mSlotIdx, 1, &matrixBuffers[mtxBufferNum]);
|
|
|
+ {
|
|
|
+ //OutputDebugStrF("VSSetConstantBuffers %d %p\n", mSlotIdx, buffer);
|
|
|
+ dxRenderDevice->mD3DDeviceContext->VSSetConstantBuffers(mSlotIdx, 1, &buffer);
|
|
|
+ }
|
|
|
else
|
|
|
- dxRenderDevice->mD3DDeviceContext->PSSetConstantBuffers(mSlotIdx, 1, &matrixBuffers[mtxBufferNum]);
|
|
|
+ {
|
|
|
+ //OutputDebugStrF("PSSetConstantBuffers %d %p\n", mSlotIdx, buffer);
|
|
|
+ dxRenderDevice->mD3DDeviceContext->PSSetConstantBuffers(mSlotIdx, 1, &buffer);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
///
|
|
@@ -1291,7 +1516,8 @@ bool DXRenderDevice::Init(BFApp* app)
|
|
|
|
|
|
D3D_FEATURE_LEVEL d3dFeatureLevel = (D3D_FEATURE_LEVEL)0;
|
|
|
int flags = 0;
|
|
|
- //flags = D3D11_CREATE_DEVICE_DEBUG;
|
|
|
+ //TODO:
|
|
|
+ flags = D3D11_CREATE_DEVICE_DEBUG;
|
|
|
DXCHECK(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, flags, featureLevelArr, 6, D3D11_SDK_VERSION, &mD3DDevice, &d3dFeatureLevel, &mD3DDeviceContext));
|
|
|
OutputDebugStrF("D3D Feature Level: %X\n", d3dFeatureLevel);
|
|
|
|
|
@@ -1363,9 +1589,18 @@ bool DXRenderDevice::Init(BFApp* app)
|
|
|
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
|
sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
|
|
sampDesc.MinLOD = 0;
|
|
|
- sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
|
|
|
-
|
|
|
+ sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
|
|
|
DXCHECK(mD3DDevice->CreateSamplerState(&sampDesc, &mD3DDefaultSamplerState));
|
|
|
+
|
|
|
+ ZeroMemory(&sampDesc, sizeof(sampDesc));
|
|
|
+ sampDesc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
|
|
|
+ sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
|
|
|
+ sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
|
|
|
+ sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
|
|
|
+ sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
|
|
+ sampDesc.MinLOD = 0;
|
|
|
+ sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
|
|
|
+ DXCHECK(mD3DDevice->CreateSamplerState(&sampDesc, &mD3DWrapSamplerState));
|
|
|
|
|
|
D3D11_BUFFER_DESC bd;
|
|
|
bd.Usage = D3D11_USAGE_DYNAMIC;
|
|
@@ -1402,6 +1637,8 @@ void DXRenderDevice::ReleaseNative()
|
|
|
mD3DNormalBlendState = NULL;
|
|
|
mD3DDefaultSamplerState->Release();
|
|
|
mD3DDefaultSamplerState = NULL;
|
|
|
+ mD3DWrapSamplerState->Release();
|
|
|
+ mD3DWrapSamplerState = NULL;
|
|
|
mD3DDeviceContext->Release();
|
|
|
mD3DDeviceContext = NULL;
|
|
|
mD3DDevice->Release();
|
|
@@ -1468,6 +1705,178 @@ void DXRenderDevice::FrameEnd()
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+Texture* DXRenderDevice::LoadTexture(const StringImpl& fileName, int flags)
|
|
|
+{
|
|
|
+ if (fileName.StartsWith("!backbuffer:"))
|
|
|
+ {
|
|
|
+ int colon = (int)fileName.IndexOf(':');
|
|
|
+ String addrStr = fileName.Substring(colon + 1);
|
|
|
+ void* addr = (void*)(intptr)strtoll(addrStr.c_str(), NULL, 16);
|
|
|
+ BFWindow* window = (BFWindow*)addr;
|
|
|
+ DXRenderWindow* renderWindow = (DXRenderWindow*)window->mRenderWindow;
|
|
|
+
|
|
|
+ DXTexture* aTexture = NULL;
|
|
|
+ aTexture->mD3DRenderTargetView = renderWindow->mD3DRenderTargetView;
|
|
|
+ aTexture->mD3DTexture = renderWindow->mD3DBackBuffer;
|
|
|
+
|
|
|
+ aTexture->mD3DRenderTargetView->AddRef();
|
|
|
+ aTexture->mD3DTexture->AddRef();
|
|
|
+ aTexture->AddRef();
|
|
|
+ return aTexture;
|
|
|
+ }
|
|
|
+
|
|
|
+ DXTexture* aTexture = NULL;
|
|
|
+ if (mTextureMap.TryGetValue(fileName, &aTexture))
|
|
|
+ {
|
|
|
+ aTexture->AddRef();
|
|
|
+ return aTexture;
|
|
|
+ }
|
|
|
+
|
|
|
+ int dotPos = (int)fileName.LastIndexOf('.');
|
|
|
+ String ext;
|
|
|
+ if (dotPos != -1)
|
|
|
+ ext = fileName.Substring(dotPos);
|
|
|
+
|
|
|
+ if (ext.Equals(".dds", StringImpl::CompareKind_OrdinalIgnoreCase))
|
|
|
+ {
|
|
|
+ FileStream fs;
|
|
|
+ if (!fs.Open(fileName, "rb"))
|
|
|
+ return NULL;
|
|
|
+
|
|
|
+ int header = fs.ReadInt32();
|
|
|
+ if (header != 0x20534444)
|
|
|
+ return NULL;
|
|
|
+
|
|
|
+ auto hdr = fs.ReadT<DDS_HEADER>();
|
|
|
+
|
|
|
+ DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
+
|
|
|
+ if (hdr.ddspf.dwFlags == DDS_RGBA)
|
|
|
+ {
|
|
|
+ if (hdr.ddspf.dwRGBBitCount == 32)
|
|
|
+ {
|
|
|
+ if (hdr.ddspf.dwRBitMask == 0xff)
|
|
|
+ format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
+ else if (hdr.ddspf.dwRBitMask = 0xff0000)
|
|
|
+ format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
|
+ else if (hdr.ddspf.dwRBitMask == 0xffff)
|
|
|
+ format = DXGI_FORMAT_R16G16_UNORM;
|
|
|
+ else if (hdr.ddspf.dwRBitMask == 0x3ff)
|
|
|
+ format = DXGI_FORMAT_R10G10B10A2_UNORM;
|
|
|
+ }
|
|
|
+ else if (hdr.ddspf.dwRGBBitCount == 16)
|
|
|
+ {
|
|
|
+ if (hdr.ddspf.dwRBitMask == 0x7c00)
|
|
|
+ format = DXGI_FORMAT_B5G5R5A1_UNORM;
|
|
|
+ else if (hdr.ddspf.dwRBitMask == 0xf800)
|
|
|
+ format = DXGI_FORMAT_B5G6R5_UNORM;
|
|
|
+ }
|
|
|
+ else if (hdr.ddspf.dwRGBBitCount == 8)
|
|
|
+ {
|
|
|
+ if (hdr.ddspf.dwRBitMask == 0xff)
|
|
|
+ format = DXGI_FORMAT_R8_UNORM;
|
|
|
+ else if (hdr.ddspf.dwABitMask == 0xff)
|
|
|
+ format = DXGI_FORMAT_A8_UNORM;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (hdr.ddspf.dwFourCC == '1TXD')
|
|
|
+ format = DXGI_FORMAT_BC1_UNORM;
|
|
|
+ if (hdr.ddspf.dwFourCC == '3TXD')
|
|
|
+ format = DXGI_FORMAT_BC2_UNORM;
|
|
|
+ if (hdr.ddspf.dwFourCC == '5TXD')
|
|
|
+ format = DXGI_FORMAT_BC3_UNORM;
|
|
|
+ if (hdr.ddspf.dwFourCC == 'U4CB')
|
|
|
+ format = DXGI_FORMAT_BC4_UNORM;
|
|
|
+ if (hdr.ddspf.dwFourCC == 'S4CB')
|
|
|
+ format = DXGI_FORMAT_BC4_SNORM;
|
|
|
+ if (hdr.ddspf.dwFourCC == '2ITA')
|
|
|
+ format = DXGI_FORMAT_BC5_UNORM;
|
|
|
+ if (hdr.ddspf.dwFourCC == 'S5CB')
|
|
|
+ format = DXGI_FORMAT_BC5_SNORM;
|
|
|
+
|
|
|
+ if (hdr.ddspf.dwFourCC == '01XD')
|
|
|
+ {
|
|
|
+ auto hdr10 = fs.ReadT<DDS_HEADER_DXT10>();
|
|
|
+ format = hdr10.dxgiFormat;
|
|
|
+ }
|
|
|
+
|
|
|
+ int blockSize = 0;
|
|
|
+ int bytesPerPixel = GetBytesPerPixel(format, blockSize);
|
|
|
+
|
|
|
+ int mipSize = ((hdr.dwWidth + blockSize - 1) / blockSize) * ((hdr.dwHeight + blockSize - 1) / blockSize) * bytesPerPixel;
|
|
|
+ Array<uint8> data;
|
|
|
+ data.Resize(mipSize);
|
|
|
+ fs.Read(data.mVals, data.mSize);
|
|
|
+
|
|
|
+ D3D11_SUBRESOURCE_DATA resData;
|
|
|
+ resData.pSysMem = data.mVals;
|
|
|
+ resData.SysMemPitch = ((hdr.dwWidth + blockSize - 1) / blockSize) * bytesPerPixel;
|
|
|
+ resData.SysMemSlicePitch = mipSize;
|
|
|
+
|
|
|
+ // Create the target texture
|
|
|
+ D3D11_TEXTURE2D_DESC desc;
|
|
|
+ ZeroMemory(&desc, sizeof(desc));
|
|
|
+ desc.Width = hdr.dwWidth;
|
|
|
+ desc.Height = hdr.dwHeight;
|
|
|
+ desc.MipLevels = 1;
|
|
|
+ desc.ArraySize = 1;
|
|
|
+ desc.Format = format;
|
|
|
+ desc.SampleDesc.Count = 1;
|
|
|
+ desc.Usage = D3D11_USAGE_DEFAULT;
|
|
|
+ desc.CPUAccessFlags = 0;
|
|
|
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
+
|
|
|
+ DXGI_FORMAT viewFormat = format;
|
|
|
+ switch (viewFormat)
|
|
|
+ {
|
|
|
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS: viewFormat = DXGI_FORMAT_B8G8R8A8_UNORM; break;
|
|
|
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS: viewFormat = DXGI_FORMAT_R8G8B8A8_UNORM; break;
|
|
|
+ case DXGI_FORMAT_BC1_TYPELESS: viewFormat = DXGI_FORMAT_BC1_UNORM; break;
|
|
|
+ case DXGI_FORMAT_BC2_TYPELESS: viewFormat = DXGI_FORMAT_BC2_UNORM; break;
|
|
|
+ case DXGI_FORMAT_BC3_TYPELESS: viewFormat = DXGI_FORMAT_BC3_UNORM; break;
|
|
|
+ case DXGI_FORMAT_BC4_TYPELESS: viewFormat = DXGI_FORMAT_BC4_UNORM; break;
|
|
|
+ case DXGI_FORMAT_BC5_TYPELESS: viewFormat = DXGI_FORMAT_BC5_UNORM; break;
|
|
|
+ }
|
|
|
+
|
|
|
+ //OutputDebugStrF("Creating texture\n");
|
|
|
+
|
|
|
+ ID3D11Texture2D* d3DTexture = NULL;
|
|
|
+ DXCHECK(mD3DDevice->CreateTexture2D(&desc, &resData, &d3DTexture));
|
|
|
+
|
|
|
+ D3D11_SHADER_RESOURCE_VIEW_DESC srDesc;
|
|
|
+ srDesc.Format = viewFormat;
|
|
|
+ srDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
|
+ srDesc.Texture2D.MostDetailedMip = 0;
|
|
|
+ srDesc.Texture2D.MipLevels = 1;
|
|
|
+
|
|
|
+ ID3D11ShaderResourceView* d3DShaderResourceView = NULL;
|
|
|
+ DXCHECK(mD3DDevice->CreateShaderResourceView(d3DTexture, &srDesc, &d3DShaderResourceView));
|
|
|
+
|
|
|
+ DXTexture* aTexture = new DXTexture();
|
|
|
+ aTexture->mPath = fileName;
|
|
|
+ aTexture->mRenderDevice = this;
|
|
|
+ aTexture->mWidth = hdr.dwWidth;
|
|
|
+ aTexture->mHeight = hdr.dwHeight;
|
|
|
+ aTexture->mD3DTexture = d3DTexture;
|
|
|
+ aTexture->mD3DResourceView = d3DShaderResourceView;
|
|
|
+ aTexture->AddRef();
|
|
|
+
|
|
|
+ mTextureMap[aTexture->mPath] = aTexture;
|
|
|
+ mTextures.Add(aTexture);
|
|
|
+ return aTexture;
|
|
|
+ }
|
|
|
+
|
|
|
+ aTexture = (DXTexture*)RenderDevice::LoadTexture(fileName, flags);
|
|
|
+ if (aTexture != NULL)
|
|
|
+ {
|
|
|
+ aTexture->mPath = fileName;
|
|
|
+ mTextureMap[aTexture->mPath] = aTexture;
|
|
|
+ }
|
|
|
+
|
|
|
+ return aTexture;
|
|
|
+}
|
|
|
+
|
|
|
Texture* DXRenderDevice::LoadTexture(ImageData* imageData, int flags)
|
|
|
{
|
|
|
ID3D11ShaderResourceView* d3DShaderResourceView = NULL;
|
|
@@ -1809,7 +2218,7 @@ Texture* DXRenderDevice::CreateRenderTarget(int width, int height, bool destAlph
|
|
|
|
|
|
ID3D11Texture2D* d3DTexture = NULL;
|
|
|
DXCHECK(mD3DDevice->CreateTexture2D(&desc, NULL, &d3DTexture));
|
|
|
-
|
|
|
+
|
|
|
aWidth = width;
|
|
|
aHeight = height;
|
|
|
|
|
@@ -1833,6 +2242,7 @@ Texture* DXRenderDevice::CreateRenderTarget(int width, int height, bool destAlph
|
|
|
aRenderTarget->mWidth = width;
|
|
|
aRenderTarget->mHeight = height;
|
|
|
aRenderTarget->mRenderDevice = this;
|
|
|
+ aRenderTarget->mD3DTexture = d3DTexture;
|
|
|
aRenderTarget->mD3DResourceView = d3DShaderResourceView;
|
|
|
aRenderTarget->mD3DRenderTargetView = d3DRenderTargetView;
|
|
|
aRenderTarget->AddRef();
|