#beeflang #compiler #language

Brian Fiete 92e189826b Fixed initializer error for unknown-sized arrays 5 lat temu
BeefBoot 672be8a8f7 Linux fixes, now using a IDEHelper_libs.txt file 5 lat temu
BeefBuild ad9cf3c548 Updated version 5 lat temu
BeefLibs 9ea5b72b65 Fixed nullable comparisons 5 lat temu
BeefLink 3eeeaf647e Changing target platform 5 lat temu
BeefRT ced4321239 Backtrace check fix 5 lat temu
BeefTools ad0dab0d4c Revamp Stdcall 5 lat temu
BeefySysLib 365701fe2f Write crash info to OutputDebugString 5 lat temu
Debugger32 f4c252048e Fixed build paths, added comparison warnings, other misc fixes 5 lat temu
Debugger64 f4c252048e Fixed build paths, added comparison warnings, other misc fixes 5 lat temu
IDE c2894b0397 Scope Prev/Next commands 5 lat temu
IDEHelper 92e189826b Fixed initializer error for unknown-sized arrays 5 lat temu
bin 1338eec75d Fixed test script 5 lat temu
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 5 lat temu
extern 5da74382d4 Interop fixes and tests, fixing xplat struct passing issues 5 lat temu
.gitignore 053919d99e Update 5 lat temu
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 lat temu
CMakeLists.txt af77115f18 macOS fixes 5 lat temu
LICENSE.TXT 582556dee2 Added linebreaks to license 5 lat temu
LICENSES.TXT 94b385495a Adding third-party licenses 5 lat temu
README.md 0e60ad4b01 Update README.md 5 lat temu
qthelper.py 078564ac9e Initial checkin 6 lat temu
readme.txt 55f3bdfa54 Added license and readme 5 lat temu

README.md

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot