#beeflang #compiler #language

Brian Fiete 3c45db1976 Fixed crash checking generic args for local method 4 years ago
BeefBoot 9995803d60 Linux fixes for LLVM 11 4 years ago
BeefBuild 75b4032794 Version bump 4 years ago
BeefLibs 8852e7e194 Protected protection improvements 4 years ago
BeefLink b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 years ago
BeefRT 3adf9a144e Allow BfpThread_GetIntRegisters to fail without crashing 4 years ago
BeefTools 7a3bf74a83 Public fix 4 years ago
BeefySysLib 11a7d2dd1c Filter device names 4 years ago
Debugger32 b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 years ago
Debugger64 b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 years ago
IDE 8852e7e194 Protected protection improvements 4 years ago
IDEHelper 3c45db1976 Fixed crash checking generic args for local method 4 years ago
bin 6769390cf2 remove old linux build log 4 years ago
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 5 years ago
extern 71a0f70d86 llvm: only build "needed" parts, extracted currently needed parts to llvm_targets.txt 4 years ago
.gitignore b975acb711 IDE file recovery 4 years ago
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 years ago
CMakeLists.txt af77115f18 macOS fixes 5 years ago
LICENSE.TXT 582556dee2 Added linebreaks to license 5 years ago
LICENSES.TXT 94b385495a Adding third-party licenses 5 years ago
README.md 957cf7661c Update README.md 4 years ago
qthelper.py 078564ac9e Initial checkin 6 years ago
readme.txt 55f3bdfa54 Added license and readme 5 years ago

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot