#beeflang #compiler #language

Brian Fiete 119da8dada MemLogger 3 місяців тому
BeefBoot dcc1f23271 LLVM 19 update 4 місяців тому
BeefBuild 1a4f0b1b4a Preserve working directory with -run 4 місяців тому
BeefFuzz 3cce232442 upgrade cmake min version 1 рік тому
BeefLibs 119da8dada MemLogger 3 місяців тому
BeefLink eb0dd0fb38 Upgrade projects to VS22 and MSVC v143 1 рік тому
BeefManaged 0fb5a4ae03 Added BeefManaged.toml 9 місяців тому
BeefRT a341008111 Update Internal.cpp 5 місяців тому
BeefTools 119da8dada MemLogger 3 місяців тому
BeefySysLib 119da8dada MemLogger 3 місяців тому
Debugger32 dd6c4988e5 Upgrade to LLVM 19.1.7 4 місяців тому
Debugger64 dd6c4988e5 Upgrade to LLVM 19.1.7 4 місяців тому
IDE 81a9478e77 mHadValidateErrors propagation fix 4 місяців тому
IDEHelper f750d44d8d mCurMethodState null check in CheckLabel 3 місяців тому
bin 4c067564ce LLVM 19 version fix 4 місяців тому
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 5 роки тому
extern dd6c4988e5 Upgrade to LLVM 19.1.7 4 місяців тому
wasm f609062c2a EmsdkDep1 6 місяців тому
.gitignore dd6c4988e5 Upgrade to LLVM 19.1.7 4 місяців тому
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 роки тому
CMakeLists.txt 8e191b074b SDL platform improvements 2 роки тому
LICENSE.TXT 582556dee2 Added linebreaks to license 5 роки тому
LICENSES.TXT 94b385495a Adding third-party licenses 5 роки тому
README.md e336eeb7a5 Use https for nightly release link 1 рік тому
qthelper.py 078564ac9e Initial checkin 6 роки тому
readme.txt 55f3bdfa54 Added license and readme 5 роки тому

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot