#beeflang #compiler #language

Brian Fiete 3b711932ec Added ITypedAllocator, SingleAllocator 3 rokov pred
BeefBoot aacaf7455a Fail build when execute_process fails 3 rokov pred
BeefBuild 5dcb584242 Version bump to 0.43.4 3 rokov pred
BeefFuzz e16ed4bfbd Add BeefFuzz for Beef fuzzing 3 rokov pred
BeefLibs 3b711932ec Added ITypedAllocator, SingleAllocator 3 rokov pred
BeefLink b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 rokov pred
BeefRT 1d2811f50d Appended fields 3 rokov pred
BeefTools b564611697 Fix shutdown 3 rokov pred
BeefySysLib 7c00fe87c4 Fixed update-after-shutdown issue 3 rokov pred
Debugger32 114a90dd5e llvm build script updates, vcxproj llvm path updates 3 rokov pred
Debugger64 114a90dd5e llvm build script updates, vcxproj llvm path updates 3 rokov pred
IDE 1fe4a27abf Watch range check fix 3 rokov pred
IDEHelper 3b711932ec Added ITypedAllocator, SingleAllocator 3 rokov pred
bin 8c16454006 Added JEMalloc/TCMalloc options 3 rokov pred
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 6 rokov pred
extern f5c8f955ad Fix clang build 3 rokov pred
wasm dd835e6521 Move build_wasm.bat 3 rokov pred
.gitignore 8c16454006 Added JEMalloc/TCMalloc options 3 rokov pred
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 rokov pred
CMakeLists.txt af77115f18 macOS fixes 5 rokov pred
LICENSE.TXT 582556dee2 Added linebreaks to license 5 rokov pred
LICENSES.TXT 94b385495a Adding third-party licenses 5 rokov pred
README.md 957cf7661c Update README.md 4 rokov pred
qthelper.py 078564ac9e Initial checkin 6 rokov pred
readme.txt 55f3bdfa54 Added license and readme 5 rokov pred

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot