#beeflang #compiler #language

Brian Fiete 59d4e258d5 Fixed prop binding issue with direct-autoprop optimization interference 4 lat temu
BeefBoot 9995803d60 Linux fixes for LLVM 11 4 lat temu
BeefBuild bb848624d1 Version bump (0.43.0) 4 lat temu
BeefLibs 10f175b0c5 Fix for deleting mFileNames values in Reset 4 lat temu
BeefLink b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 lat temu
BeefRT 59f0ff8806 Enable multiprocessor compilation on VS projects 4 lat temu
BeefTools a9f5027d72 Fix warnings 4 lat temu
BeefySysLib 3da1881c9b Preserve equal-hash order during rehash 4 lat temu
Debugger32 59f0ff8806 Enable multiprocessor compilation on VS projects 4 lat temu
Debugger64 59f0ff8806 Enable multiprocessor compilation on VS projects 4 lat temu
IDE aa89d7d496 Fixed issues with very long errors 4 lat temu
IDEHelper 59d4e258d5 Fixed prop binding issue with direct-autoprop optimization interference 4 lat temu
bin fe317aba34 Temporarily remove Win32 Linq test 4 lat temu
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 5 lat temu
extern 702c0c55cd fixes windows batch file build for llvm 4 lat temu
.gitignore b975acb711 IDE file recovery 4 lat temu
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 lat temu
CMakeLists.txt af77115f18 macOS fixes 5 lat temu
LICENSE.TXT 582556dee2 Added linebreaks to license 5 lat temu
LICENSES.TXT 94b385495a Adding third-party licenses 5 lat temu
README.md 957cf7661c Update README.md 4 lat temu
qthelper.py 078564ac9e Initial checkin 6 lat temu
readme.txt 55f3bdfa54 Added license and readme 5 lat temu

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot