#beeflang #compiler #language

Brian Fiete 82ca799470 Fixed a crash using -generate in BeefBuild il y a 5 ans
BeefBoot 336226d686 Lowered macOS version requirements il y a 5 ans
BeefBuild 006fbdf075 Update BeefBuild version to match IDE version il y a 5 ans
BeefLibs 7acc63a12a Added attribute fixes il y a 5 ans
BeefLink 3eeeaf647e Changing target platform il y a 5 ans
BeefRT accc74957a Calling convention fix (only triggered in Win32) il y a 5 ans
BeefTools dbd9b32e3f Renamed System.Collections.Generic to System.Collections il y a 5 ans
BeefySysLib 4479af6df4 Fixed BfpFile_GetActualPath il y a 5 ans
Debugger32 f4c252048e Fixed build paths, added comparison warnings, other misc fixes il y a 5 ans
Debugger64 f4c252048e Fixed build paths, added comparison warnings, other misc fixes il y a 5 ans
IDE 82ca799470 Fixed a crash using -generate in BeefBuild il y a 5 ans
IDEHelper 50e606773e Fixed loading crash with signature but no string table il y a 5 ans
bin 5a63fec168 mkdir stats, error text on missing lld-link.exe il y a 5 ans
builds a367b8165f Win32 debugging fixes, more work on custom compile commands il y a 6 ans
extern 2dddf9ff14 Build path fix il y a 5 ans
.gitignore 9197c60964 Ignores fixes il y a 5 ans
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness il y a 5 ans
CMakeLists.txt 078564ac9e Initial checkin il y a 6 ans
LICENSE.TXT 582556dee2 Added linebreaks to license il y a 5 ans
LICENSES.TXT 94b385495a Adding third-party licenses il y a 5 ans
README.md fa164bf8e2 Update README.md il y a 5 ans
qthelper.py 078564ac9e Initial checkin il y a 6 ans
readme.txt 55f3bdfa54 Added license and readme il y a 5 ans

README.md

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Binaries and documentation are available on beeflang.org.

IDE Screenshots

Screenshot