#beeflang #compiler #language

Brian Fiete 92e189826b Fixed initializer error for unknown-sized arrays 5 年之前
BeefBoot 672be8a8f7 Linux fixes, now using a IDEHelper_libs.txt file 5 年之前
BeefBuild ad9cf3c548 Updated version 5 年之前
BeefLibs 9ea5b72b65 Fixed nullable comparisons 5 年之前
BeefLink 3eeeaf647e Changing target platform 5 年之前
BeefRT ced4321239 Backtrace check fix 5 年之前
BeefTools ad0dab0d4c Revamp Stdcall 5 年之前
BeefySysLib 365701fe2f Write crash info to OutputDebugString 5 年之前
Debugger32 f4c252048e Fixed build paths, added comparison warnings, other misc fixes 5 年之前
Debugger64 f4c252048e Fixed build paths, added comparison warnings, other misc fixes 5 年之前
IDE c2894b0397 Scope Prev/Next commands 5 年之前
IDEHelper 92e189826b Fixed initializer error for unknown-sized arrays 5 年之前
bin 1338eec75d Fixed test script 5 年之前
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 5 年之前
extern 5da74382d4 Interop fixes and tests, fixing xplat struct passing issues 5 年之前
.gitignore 053919d99e Update 5 年之前
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 年之前
CMakeLists.txt af77115f18 macOS fixes 5 年之前
LICENSE.TXT 582556dee2 Added linebreaks to license 5 年之前
LICENSES.TXT 94b385495a Adding third-party licenses 5 年之前
README.md 0e60ad4b01 Update README.md 5 年之前
qthelper.py 078564ac9e Initial checkin 6 年之前
readme.txt 55f3bdfa54 Added license and readme 5 年之前

README.md

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot