#beeflang #compiler #language

Brian Fiete 9c79d8aa6c Fixed shadowing issue on varargs method on non-varargs param 4 달 전
BeefBoot 3cce232442 upgrade cmake min version 1 년 전
BeefBuild 94f02b724d BeefBuild fix 6 달 전
BeefFuzz 3cce232442 upgrade cmake min version 1 년 전
BeefLibs 926259e121 Plane.ToString fix 5 달 전
BeefLink eb0dd0fb38 Upgrade projects to VS22 and MSVC v143 1 년 전
BeefManaged 0fb5a4ae03 Added BeefManaged.toml 9 달 전
BeefRT a341008111 Update Internal.cpp 5 달 전
BeefTools 4e55f62fd5 Fixed string formatting bug 6 달 전
BeefySysLib 421cace017 Expanding support for `params` in delegates, `params` tuple support 5 달 전
Debugger32 2dd6423fab Initial LLVM 18.1.4 support 1 년 전
Debugger64 2dd6423fab Initial LLVM 18.1.4 support 1 년 전
IDE 7a752a3375 CompileFail fix 5 달 전
IDEHelper 9c79d8aa6c Fixed shadowing issue on varargs method on non-varargs param 4 달 전
bin a012f8572e fix the linux building 6 달 전
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 6 년 전
extern 3cce232442 upgrade cmake min version 1 년 전
wasm f609062c2a EmsdkDep1 7 달 전
.gitignore 1c6e99d193 Updated to remove Git and BeefManaged 9 달 전
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 년 전
CMakeLists.txt 8e191b074b SDL platform improvements 2 년 전
LICENSE.TXT 582556dee2 Added linebreaks to license 5 년 전
LICENSES.TXT 94b385495a Adding third-party licenses 5 년 전
README.md e336eeb7a5 Use https for nightly release link 1 년 전
qthelper.py 078564ac9e Initial checkin 6 년 전
readme.txt 55f3bdfa54 Added license and readme 5 년 전

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot