#beeflang #compiler #language

Brian Fiete c0ae4bb8f7 Fixed comptime reflection issue with interface methods 4 лет назад
BeefBoot 9995803d60 Linux fixes for LLVM 11 4 лет назад
BeefBuild 9c948d37ff Version bump to 0.42.9 4 лет назад
BeefLibs 4d1672fbcf Added 'in' parameter support 4 лет назад
BeefLink b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 лет назад
BeefRT 78ae79b802 Test improvements (continue after fail, console output, error location) 4 лет назад
BeefTools 7a3bf74a83 Public fix 4 лет назад
BeefySysLib 61f54a4f88 Comptime math and bug fixes 4 лет назад
Debugger32 b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 лет назад
Debugger64 b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 лет назад
IDE 061ca6acd7 -forceSafe 4 лет назад
IDEHelper c0ae4bb8f7 Fixed comptime reflection issue with interface methods 4 лет назад
bin 27a586df04 Fixed atom deletion issue 4 лет назад
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 6 лет назад
extern 702c0c55cd fixes windows batch file build for llvm 4 лет назад
.gitignore b975acb711 IDE file recovery 4 лет назад
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 лет назад
CMakeLists.txt af77115f18 macOS fixes 5 лет назад
LICENSE.TXT 582556dee2 Added linebreaks to license 5 лет назад
LICENSES.TXT 94b385495a Adding third-party licenses 5 лет назад
README.md 957cf7661c Update README.md 4 лет назад
qthelper.py 078564ac9e Initial checkin 6 лет назад
readme.txt 55f3bdfa54 Added license and readme 5 лет назад

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot