#beeflang #compiler #language

Brian Fiete c8dda5d1d9 BfpProcess_WaitFor, BeefCon shutdown fix 9 月之前
BeefBoot 3cce232442 upgrade cmake min version 1 年之前
BeefBuild b0a559e464 LLVM linux fixes 1 年之前
BeefFuzz 3cce232442 upgrade cmake min version 1 年之前
BeefLibs c8dda5d1d9 BfpProcess_WaitFor, BeefCon shutdown fix 9 月之前
BeefLink eb0dd0fb38 Upgrade projects to VS22 and MSVC v143 1 年之前
BeefManaged 0fb5a4ae03 Added BeefManaged.toml 9 月之前
BeefRT 81a2f95279 linux build quick fix 11 月之前
BeefTools c8dda5d1d9 BfpProcess_WaitFor, BeefCon shutdown fix 9 月之前
BeefySysLib c8dda5d1d9 BfpProcess_WaitFor, BeefCon shutdown fix 9 月之前
Debugger32 2dd6423fab Initial LLVM 18.1.4 support 1 年之前
Debugger64 2dd6423fab Initial LLVM 18.1.4 support 1 年之前
IDE 6a14bb55b5 Fixed wasm directory finding 9 月之前
IDEHelper b9d0dc693f Sanitize BF_DEPENDS_ defines 9 月之前
bin ac718dde19 Add BeefCon to build.bat 1 年之前
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 6 年之前
extern 3cce232442 upgrade cmake min version 1 年之前
wasm c24fb8a26f Autoinstall Emscripten 9 月之前
.gitignore 9d1bd60c9a Fixed UseShellExecute flag when spawning a process 2 年之前
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 年之前
CMakeLists.txt 8e191b074b SDL platform improvements 2 年之前
LICENSE.TXT 582556dee2 Added linebreaks to license 5 年之前
LICENSES.TXT 94b385495a Adding third-party licenses 5 年之前
README.md e336eeb7a5 Use https for nightly release link 1 年之前
qthelper.py 078564ac9e Initial checkin 6 年之前
readme.txt 55f3bdfa54 Added license and readme 5 年之前

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot