#beeflang #compiler #language

Brian Fiete d5024964c8 Improve BeefCon cpu usage 7 månader sedan
BeefBoot 3cce232442 upgrade cmake min version 1 år sedan
BeefBuild 6a90faddc6 Set NoRedirect flag with -run 8 månader sedan
BeefFuzz 3cce232442 upgrade cmake min version 1 år sedan
BeefLibs 40d6195db7 Improved handling of font metrics with overflow 7 månader sedan
BeefLink eb0dd0fb38 Upgrade projects to VS22 and MSVC v143 1 år sedan
BeefManaged 0fb5a4ae03 Added BeefManaged.toml 9 månader sedan
BeefRT 4a819762e6 Unbuffering stdout 9 månader sedan
BeefTools d5024964c8 Improve BeefCon cpu usage 7 månader sedan
BeefySysLib c8dda5d1d9 BfpProcess_WaitFor, BeefCon shutdown fix 9 månader sedan
Debugger32 2dd6423fab Initial LLVM 18.1.4 support 1 år sedan
Debugger64 2dd6423fab Initial LLVM 18.1.4 support 1 år sedan
IDE d5024964c8 Improve BeefCon cpu usage 7 månader sedan
IDEHelper db449ed5a5 Fixed const tuple generation with manual alignment fields 7 månader sedan
bin 32d810b1e9 WasmLaunch update 9 månader sedan
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 6 år sedan
extern 3cce232442 upgrade cmake min version 1 år sedan
wasm c24fb8a26f Autoinstall Emscripten 9 månader sedan
.gitignore 1c6e99d193 Updated to remove Git and BeefManaged 9 månader sedan
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 år sedan
CMakeLists.txt 8e191b074b SDL platform improvements 2 år sedan
LICENSE.TXT 582556dee2 Added linebreaks to license 5 år sedan
LICENSES.TXT 94b385495a Adding third-party licenses 5 år sedan
README.md e336eeb7a5 Use https for nightly release link 1 år sedan
qthelper.py 078564ac9e Initial checkin 6 år sedan
readme.txt 55f3bdfa54 Added license and readme 5 år sedan

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot