#beeflang #compiler #language

Brian Fiete dcc1f23271 LLVM 19 update 4 月之前
BeefBoot dcc1f23271 LLVM 19 update 4 月之前
BeefBuild 1c9d1eeae5 Version bump to 0.43.6 4 月之前
BeefFuzz 3cce232442 upgrade cmake min version 1 年之前
BeefLibs cd3052e418 Added Dialog.GenerateClipboardText to fix About version info copy 4 月之前
BeefLink eb0dd0fb38 Upgrade projects to VS22 and MSVC v143 1 年之前
BeefManaged 0fb5a4ae03 Added BeefManaged.toml 9 月之前
BeefRT a341008111 Update Internal.cpp 5 月之前
BeefTools 4e55f62fd5 Fixed string formatting bug 6 月之前
BeefySysLib 421cace017 Expanding support for `params` in delegates, `params` tuple support 5 月之前
Debugger32 dd6c4988e5 Upgrade to LLVM 19.1.7 4 月之前
Debugger64 dd6c4988e5 Upgrade to LLVM 19.1.7 4 月之前
IDE 466ada3d0e Merge pull request #2193 from Fusioon/fix-#2148 4 月之前
IDEHelper 195463cb77 Improved pointer generic constraints 4 月之前
bin 4c067564ce LLVM 19 version fix 4 月之前
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 5 年之前
extern dd6c4988e5 Upgrade to LLVM 19.1.7 4 月之前
wasm f609062c2a EmsdkDep1 6 月之前
.gitignore dd6c4988e5 Upgrade to LLVM 19.1.7 4 月之前
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 年之前
CMakeLists.txt 8e191b074b SDL platform improvements 2 年之前
LICENSE.TXT 582556dee2 Added linebreaks to license 5 年之前
LICENSES.TXT 94b385495a Adding third-party licenses 5 年之前
README.md e336eeb7a5 Use https for nightly release link 1 年之前
qthelper.py 078564ac9e Initial checkin 6 年之前
readme.txt 55f3bdfa54 Added license and readme 5 年之前

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot