#beeflang #compiler #language

Brian Fiete dd835e6521 Move build_wasm.bat 3 years ago
BeefBoot a91fb46cf5 Bump BeefBoot to C++17 3 years ago
BeefBuild 2a3efe3698 Version bump to 0.43.2 3 years ago
BeefLibs 9ca48c26f2 Numeric ToString/Parse fixes 3 years ago
BeefLink b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 years ago
BeefRT 9ca48c26f2 Numeric ToString/Parse fixes 3 years ago
BeefTools 1f0d2dcc82 Generate theme images in 'cache' directory, allow PNG source images 3 years ago
BeefySysLib 795c70af2f Improve robustness of CrashCatcher registration 3 years ago
Debugger32 114a90dd5e llvm build script updates, vcxproj llvm path updates 3 years ago
Debugger64 114a90dd5e llvm build script updates, vcxproj llvm path updates 3 years ago
IDE ae53196e74 Const lhs handling of ??, cond var assignment in CreateConditionalScope 3 years ago
IDEHelper 9d66e6429a PopulateType fix in CheckEnumCreation 3 years ago
bin dd835e6521 Move build_wasm.bat 3 years ago
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 6 years ago
extern 1210fb7142 LLVM 13 Linux fixes 3 years ago
wasm dd835e6521 Move build_wasm.bat 3 years ago
.gitignore 5483f333a5 wasm ignore 3 years ago
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 years ago
CMakeLists.txt af77115f18 macOS fixes 5 years ago
LICENSE.TXT 582556dee2 Added linebreaks to license 5 years ago
LICENSES.TXT 94b385495a Adding third-party licenses 5 years ago
README.md 957cf7661c Update README.md 4 years ago
qthelper.py 078564ac9e Initial checkin 6 years ago
readme.txt 55f3bdfa54 Added license and readme 5 years ago

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot