#beeflang #compiler #language

Robert Campbell e336eeb7a5 Use https for nightly release link il y a 1 an
BeefBoot bea1de42fa c++ 17 update il y a 1 an
BeefBuild b0a559e464 LLVM linux fixes il y a 1 an
BeefFuzz ec2d888470 Use pre-built LLVM if available il y a 1 an
BeefLibs 78549fa364 Removed .so copying il y a 1 an
BeefLink eb0dd0fb38 Upgrade projects to VS22 and MSVC v143 il y a 1 an
BeefRT 66cf3fe823 Upgraded rest of the solutions/projects il y a 1 an
BeefTools 66cf3fe823 Upgraded rest of the solutions/projects il y a 1 an
BeefySysLib b0a559e464 LLVM linux fixes il y a 1 an
Debugger32 2dd6423fab Initial LLVM 18.1.4 support il y a 1 an
Debugger64 2dd6423fab Initial LLVM 18.1.4 support il y a 1 an
IDE 6a5b0b49ed Fixed undo text corruption bug il y a 1 an
IDEHelper 9e61cdf75d SetCurrentDebugLocation debug check il y a 1 an
bin 665b071094 Use BeefDep0.zip il y a 1 an
builds a367b8165f Win32 debugging fixes, more work on custom compile commands il y a 6 ans
extern b0a559e464 LLVM linux fixes il y a 1 an
wasm fc6ac6165e Update build_wasm.bat il y a 2 ans
.gitignore 9d1bd60c9a Fixed UseShellExecute flag when spawning a process il y a 2 ans
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness il y a 5 ans
CMakeLists.txt 8e191b074b SDL platform improvements il y a 2 ans
LICENSE.TXT 582556dee2 Added linebreaks to license il y a 5 ans
LICENSES.TXT 94b385495a Adding third-party licenses il y a 5 ans
README.md e336eeb7a5 Use https for nightly release link il y a 1 an
qthelper.py 078564ac9e Initial checkin il y a 6 ans
readme.txt 55f3bdfa54 Added license and readme il y a 5 ans

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot