#beeflang #compiler #language

Brian Fiete ff2e40e3bf Comptime debugging 3 rokov pred
BeefBoot a91fb46cf5 Bump BeefBoot to C++17 3 rokov pred
BeefBuild 2a3efe3698 Version bump to 0.43.2 3 rokov pred
BeefLibs bbb97d1490 Comptime compat 3 rokov pred
BeefLink b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 rokov pred
BeefRT 9ca48c26f2 Numeric ToString/Parse fixes 3 rokov pred
BeefTools 20a932f5a7 Fixed theme image merging issue with missing elements 3 rokov pred
BeefySysLib ff2e40e3bf Comptime debugging 3 rokov pred
Debugger32 114a90dd5e llvm build script updates, vcxproj llvm path updates 3 rokov pred
Debugger64 114a90dd5e llvm build script updates, vcxproj llvm path updates 3 rokov pred
IDE ff2e40e3bf Comptime debugging 3 rokov pred
IDEHelper ff2e40e3bf Comptime debugging 3 rokov pred
bin 434a7406de Fixed some comptime dependency rebuilding issues with aliases/extensions 3 rokov pred
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 6 rokov pred
extern 1210fb7142 LLVM 13 Linux fixes 3 rokov pred
wasm dd835e6521 Move build_wasm.bat 3 rokov pred
.gitignore 5483f333a5 wasm ignore 3 rokov pred
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 rokov pred
CMakeLists.txt af77115f18 macOS fixes 5 rokov pred
LICENSE.TXT 582556dee2 Added linebreaks to license 5 rokov pred
LICENSES.TXT 94b385495a Adding third-party licenses 5 rokov pred
README.md 957cf7661c Update README.md 4 rokov pred
qthelper.py 078564ac9e Initial checkin 6 rokov pred
readme.txt 55f3bdfa54 Added license and readme 5 rokov pred

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot