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- ; Texturing ***
- ; By Paul Gerfen (www.gamecoding.co.uk)
- Graphics3D 800,600
- SetBuffer BackBuffer()
- camera=CreateCamera()
- CameraViewport camera,0,0,800,600
- light=CreateLight()
- cube=CreateCube()
- PositionEntity cube,0,0,5
- texture=LoadTexture("blitztexture.bmp")
- EntityTexture cube,texture
- While Not KeyHit(1)
- TurnEntity cube,0.1,0.2,0.3
-
- UpdateWorld
- RenderWorld
-
- Text 340,500,"Texturing Demo"
-
- Flip
- Wend
- End
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