gxruntime.dsp 7.2 KB

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  1. # Microsoft Developer Studio Project File - Name="gxruntime" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Static Library" 0x0104
  5. CFG=gxruntime - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "gxruntime.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
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  14. !MESSAGE NMAKE /f "gxruntime.mak" CFG="gxruntime - Win32 Debug"
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  18. !MESSAGE "gxruntime - Win32 Release" (based on "Win32 (x86) Static Library")
  19. !MESSAGE "gxruntime - Win32 Debug" (based on "Win32 (x86) Static Library")
  20. !MESSAGE "gxruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
  21. !MESSAGE "gxruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
  22. !MESSAGE
  23. # Begin Project
  24. # PROP AllowPerConfigDependencies 0
  25. # PROP Scc_ProjName ""
  26. # PROP Scc_LocalPath ""
  27. CPP=cl.exe
  28. RSC=rc.exe
  29. !IF "$(CFG)" == "gxruntime - Win32 Release"
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  47. # ADD BSC32 /nologo
  48. LIB32=link.exe -lib
  49. # ADD BASE LIB32 /nologo
  50. # ADD LIB32 /nologo
  51. !ELSEIF "$(CFG)" == "gxruntime - Win32 Debug"
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  53. # PROP BASE Use_Debug_Libraries 1
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  84. # SUBTRACT BASE CPP /Ot
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  94. # ADD LIB32 /nologo
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  107. # SUBTRACT BASE CPP /Ot
  108. # ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
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  115. # ADD BASE LIB32 /nologo
  116. # ADD LIB32 /nologo
  117. !ENDIF
  118. # Begin Target
  119. # Name "gxruntime - Win32 Release"
  120. # Name "gxruntime - Win32 Debug"
  121. # Name "gxruntime - Win32 Blitz3DRelease"
  122. # Name "gxruntime - Win32 Blitz2DRelease"
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  125. # Begin Source File
  126. SOURCE=.\ddutil.cpp
  127. # End Source File
  128. # Begin Source File
  129. SOURCE=.\gxaudio.cpp
  130. # End Source File
  131. # Begin Source File
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  165. SOURCE=.\gxruntime.cpp
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  167. # ADD CPP /FAs
  168. !ELSEIF "$(CFG)" == "gxruntime - Win32 Debug"
  169. !ELSEIF "$(CFG)" == "gxruntime - Win32 Blitz3DRelease"
  170. # ADD BASE CPP /FAs
  171. # ADD CPP /FAs
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  235. # Begin Source File
  236. SOURCE=.\gxruntime.h
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  252. # End Project