sfx.bmx 2.0 KB

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  1. Strict
  2. Import BRL.FreeAudioAudio
  3. Import BRL.Wavloader
  4. ' sfx
  5. Global ticksfx:TSound
  6. Global bulletsfx:TSound
  7. Global shotsfx:TSound
  8. Global zapsfx:TSound
  9. Global zoominsfx:TSound
  10. Global zoomoutsfx:TSound
  11. Global pulsesfx:TSound
  12. Global killedbybulletsfx:TSound
  13. Global killedbyflippersfx:TSound
  14. Global killedbyspikesfx:TSound
  15. Global killedbypulsarsfx:TSound
  16. Global killedbyfuseballsfx:TSound
  17. Global flippershotsfx:TSound
  18. Global spikeshotsfx:TSound
  19. Global pulsarshotsfx:TSound
  20. Global fuseballshotsfx:TSound
  21. Global tankershotsfx:TSound
  22. Global spinnershotsfx:TSound
  23. Global bonusmansfx:TSound
  24. Incbin "sfx/tick.wav"
  25. Incbin "sfx/bullet.wav"
  26. Incbin "sfx/shot.wav"
  27. Incbin "sfx/zap.wav"
  28. Incbin "sfx/zoomin.wav"
  29. Incbin "sfx/zoomout.wav"
  30. Incbin "sfx/pulse.wav"
  31. Incbin "sfx/killedbybullet.wav"
  32. Incbin "sfx/killedbyflipper.wav"
  33. Incbin "sfx/flippershot.wav"
  34. Incbin "sfx/spikeshot.wav"
  35. Incbin "sfx/bonus.wav"
  36. Function LoadSfx()
  37. ticksfx = LoadSound("incbin::sfx/tick.wav")
  38. bulletsfx = LoadSound("incbin::sfx/bullet.wav")
  39. shotsfx = LoadSound("incbin::sfx/shot.wav")
  40. zapsfx = LoadSound("incbin::sfx/zap.wav")
  41. zoominsfx = LoadSound("incbin::sfx/zoomin.wav")
  42. zoomoutsfx = LoadSound("incbin::sfx/zoomout.wav")
  43. pulsesfx = LoadSound("incbin::sfx/pulse.wav")
  44. killedbybulletsfx = LoadSound("incbin::sfx/killedbybullet.wav")
  45. killedbyflippersfx = LoadSound("incbin::sfx/killedbyflipper.wav")
  46. killedbyspikesfx = LoadSound("incbin::sfx/killedbyflipper.wav")'*reused
  47. killedbypulsarsfx = LoadSound("incbin::sfx/killedbyflipper.wav")'*reused
  48. killedbyfuseballsfx = LoadSound("incbin::sfx/killedbyflipper.wav")'*reused
  49. flippershotsfx = LoadSound("incbin::sfx/flippershot.wav")
  50. spikeshotsfx = LoadSound("incbin::sfx/spikeshot.wav")
  51. pulsarshotsfx = LoadSound("incbin::sfx/flippershot.wav")'*reused
  52. fuseballshotsfx = LoadSound("incbin::sfx/flippershot.wav")'*reused
  53. tankershotsfx = LoadSound("incbin::sfx/flippershot.wav")'*reused
  54. spinnershotsfx = LoadSound("incbin::sfx/flippershot.wav")'*reused
  55. bonusmansfx = LoadSound("incbin::sfx/bonus.wav")
  56. End Function