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- The MaxLua module provides a way to use the Lua scripting language from within Blitzmax programs.
- Lua is a simple but fast and powerful scripting language. For more information on programming in Lua, please visit the official Lua site at http://www.lua.org
- Here is an example of the MaxLua module in action:
- {{
- Strict
- 'Our TDemo type...
- '
- Type TDemo
- Method SayHello$( name$ )
- Return "Hello "+name+"! Peace be with you..."
- End Method
- End Type
- 'Register a demo object with Lua.
- '
- 'Lua code can now access the object using the identifier "Demo".
- '
- Local demo:TDemo=New TDemo
- LuaRegisterObject demo,"Demo"
- 'source code to our little Lua program...
- '
- Local source$=..
- "function hello()~n"+..
- "print( Demo.SayHello( 'Fredborg' ) )~n"+..
- "end~n"+..
- "function goodbye()~n"+..
- "print( Demo.SayHello( 'CandyMan' ) )~n"+..
- "end~n"
- 'create a Lua 'class' and set it's source code...
- '
- Local class:TLuaClass=TLuaClass.Create( source )
- 'Now, create an instance of the class.
- '
- Local instance:TLuaObject=TLuaObject.Create( class,Null )
- 'We can no invoke methods of the class.
- '
- instance.Invoke "hello",Null
- instance.Invoke "goodbye",Null
- }}
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