2
0
Mark Sibly 7 жил өмнө
parent
commit
b030747682

+ 10 - 0
modules/bullet/bullet.monkey2

@@ -452,6 +452,16 @@ Class btCollisionObject Extends btObject
 	Method setRollingFriction( friction:btScalar )
 	
 	Method getRollingFriction:btScalar()
+
+	Method setSpinningFriction( friction:btScalar )
+	
+	Method getSpinningFriction:btScalar()
+	
+  	Method setContactStiffnessAndDamping( stiffness:btScalar,damping:btScalar )
+
+	Method getContactStiffness:btScalar()
+	
+	Method getContactDamping:btScalar()
 	
 	Method setCcdSweptSphereRadius( radius:btScalar )
 	

+ 198 - 190
modules/bullet/bullet3-2.85.1/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp

@@ -1,190 +1,198 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-
-#include "btManifoldResult.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-///This is to allow MaterialCombiner/Custom Friction/Restitution values
-ContactAddedCallback		gContactAddedCallback=0;
-
-
-
-btScalar	btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
-{
-	btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
-
-	const btScalar MAX_FRICTION  = btScalar(10.);
-	if (friction < -MAX_FRICTION)
-		friction = -MAX_FRICTION;
-	if (friction > MAX_FRICTION)
-		friction = MAX_FRICTION;
-	return friction;
-
-}
-
-btScalar	btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1)
-{
-    btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
-    
-    const btScalar MAX_FRICTION  = btScalar(10.);
-    if (friction < -MAX_FRICTION)
-        friction = -MAX_FRICTION;
-    if (friction > MAX_FRICTION)
-        friction = MAX_FRICTION;
-    return friction;
-}
-
-///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
-btScalar	btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
-{
-	btScalar friction = body0->getFriction() * body1->getFriction();
-
-	const btScalar MAX_FRICTION  = btScalar(10.);
-	if (friction < -MAX_FRICTION)
-		friction = -MAX_FRICTION;
-	if (friction > MAX_FRICTION)
-		friction = MAX_FRICTION;
-	return friction;
-
-}
-
-btScalar	btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
-{
-	return body0->getRestitution() * body1->getRestitution();
-}
-
-btScalar	btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1)
-{
-    return body0->getContactDamping() + body1->getContactDamping();
-}
-
-btScalar	btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1)
-{
-    
-    btScalar s0 = body0->getContactStiffness();
-    btScalar s1 = body1->getContactStiffness();
-    
-    btScalar tmp0 = btScalar(1)/s0;
-    btScalar tmp1 = btScalar(1)/s1;
-    btScalar combinedStiffness = btScalar(1) / (tmp0+tmp1);
-    return combinedStiffness;
-}
-
-
-btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-		:m_manifoldPtr(0),
-		m_body0Wrap(body0Wrap),
-		m_body1Wrap(body1Wrap)
-#ifdef DEBUG_PART_INDEX
-		,m_partId0(-1),
-	m_partId1(-1),
-	m_index0(-1),
-	m_index1(-1)
-#endif //DEBUG_PART_INDEX
-{
-}
-
-
-void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
-{
-	btAssert(m_manifoldPtr);
-	//order in manifold needs to match
-
-	if (depth > m_manifoldPtr->getContactBreakingThreshold())
-//	if (depth > m_manifoldPtr->getContactProcessingThreshold())
-		return;
-
-	bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
-
-	btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
-
-	btVector3 localA;
-	btVector3 localB;
-	
-	if (isSwapped)
-	{
-		localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
-		localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
-	} else
-	{
-		localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
-		localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
-	}
-
-	btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
-	newPt.m_positionWorldOnA = pointA;
-	newPt.m_positionWorldOnB = pointInWorld;
-	
-	int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
-
-	newPt.m_combinedFriction = calculateCombinedFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
-	newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
-	newPt.m_combinedRollingFriction = calculateCombinedRollingFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
-    newPt.m_combinedSpinningFriction = calculateCombinedSpinningFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
-	
-	if (    (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
-            (m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
-    {
-        newPt.m_combinedContactDamping1 = calculateCombinedContactDamping(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
-        newPt.m_combinedContactStiffness1 = calculateCombinedContactStiffness(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
-        newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
-    }
-	
-	btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2);
-	
-
-	
-   //BP mod, store contact triangles.
-	if (isSwapped)
-	{
-		newPt.m_partId0 = m_partId1;
-		newPt.m_partId1 = m_partId0;
-		newPt.m_index0  = m_index1;
-		newPt.m_index1  = m_index0;
-	} else
-	{
-		newPt.m_partId0 = m_partId0;
-		newPt.m_partId1 = m_partId1;
-		newPt.m_index0  = m_index0;
-		newPt.m_index1  = m_index1;
-	}
-	//printf("depth=%f\n",depth);
-	///@todo, check this for any side effects
-	if (insertIndex >= 0)
-	{
-		//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
-		m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
-	} else
-	{
-		insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
-	}
-	
-	//User can override friction and/or restitution
-	if (gContactAddedCallback &&
-		//and if either of the two bodies requires custom material
-		 ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
-		   (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
-	{
-		//experimental feature info, for per-triangle material etc.
-		const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
-		const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
-		(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
-	}
-
-}
-
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose, 
+including commercial applications, and to alter it and redistribute it freely, 
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btManifoldResult.h"
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+
+///This is to allow MaterialCombiner/Custom Friction/Restitution values
+ContactAddedCallback		gContactAddedCallback=0;
+
+
+
+btScalar	btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+	btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
+
+	const btScalar MAX_FRICTION  = btScalar(10.);
+	if (friction < -MAX_FRICTION)
+		friction = -MAX_FRICTION;
+	if (friction > MAX_FRICTION)
+		friction = MAX_FRICTION;
+	return friction;
+
+}
+
+btScalar	btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+    btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
+    
+    const btScalar MAX_FRICTION  = btScalar(10.);
+    if (friction < -MAX_FRICTION)
+        friction = -MAX_FRICTION;
+    if (friction > MAX_FRICTION)
+        friction = MAX_FRICTION;
+    return friction;
+}
+
+///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
+btScalar	btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+	//Mark was here!
+	btScalar f0=body0->getFriction(),f1=body1->getFriction();
+	btScalar friction=f0<f1 ? f0 : f1;
+	
+	//btScalar friction = body0->getFriction() * body1->getFriction();
+
+	const btScalar MAX_FRICTION  = btScalar(10.);
+	if (friction < -MAX_FRICTION)
+		friction = -MAX_FRICTION;
+	if (friction > MAX_FRICTION)
+		friction = MAX_FRICTION;
+	return friction;
+
+}
+
+btScalar	btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+	//Mark was here!
+	btScalar r0=body0->getRestitution(),r1=body1->getRestitution();
+	return r0>=r1 ? r0 : r1;
+
+	//return body0->getRestitution() * body1->getRestitution();
+}
+
+btScalar	btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+    return body0->getContactDamping() + body1->getContactDamping();
+}
+
+btScalar	btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+    
+    btScalar s0 = body0->getContactStiffness();
+    btScalar s1 = body1->getContactStiffness();
+    
+    btScalar tmp0 = btScalar(1)/s0;
+    btScalar tmp1 = btScalar(1)/s1;
+    btScalar combinedStiffness = btScalar(1) / (tmp0+tmp1);
+    return combinedStiffness;
+}
+
+
+btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+		:m_manifoldPtr(0),
+		m_body0Wrap(body0Wrap),
+		m_body1Wrap(body1Wrap)
+#ifdef DEBUG_PART_INDEX
+		,m_partId0(-1),
+	m_partId1(-1),
+	m_index0(-1),
+	m_index1(-1)
+#endif //DEBUG_PART_INDEX
+{
+}
+
+
+void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+{
+	btAssert(m_manifoldPtr);
+	//order in manifold needs to match
+
+	if (depth > m_manifoldPtr->getContactBreakingThreshold())
+//	if (depth > m_manifoldPtr->getContactProcessingThreshold())
+		return;
+
+	bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
+
+	btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
+
+	btVector3 localA;
+	btVector3 localB;
+	
+	if (isSwapped)
+	{
+		localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+		localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
+	} else
+	{
+		localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+		localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
+	}
+
+	btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
+	newPt.m_positionWorldOnA = pointA;
+	newPt.m_positionWorldOnB = pointInWorld;
+	
+	int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
+
+	newPt.m_combinedFriction = calculateCombinedFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+	newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+	newPt.m_combinedRollingFriction = calculateCombinedRollingFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+    newPt.m_combinedSpinningFriction = calculateCombinedSpinningFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+	
+	if (    (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
+            (m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
+    {
+        newPt.m_combinedContactDamping1 = calculateCombinedContactDamping(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+        newPt.m_combinedContactStiffness1 = calculateCombinedContactStiffness(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+        newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
+    }
+	
+	btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2);
+	
+
+	
+   //BP mod, store contact triangles.
+	if (isSwapped)
+	{
+		newPt.m_partId0 = m_partId1;
+		newPt.m_partId1 = m_partId0;
+		newPt.m_index0  = m_index1;
+		newPt.m_index1  = m_index0;
+	} else
+	{
+		newPt.m_partId0 = m_partId0;
+		newPt.m_partId1 = m_partId1;
+		newPt.m_index0  = m_index0;
+		newPt.m_index1  = m_index1;
+	}
+	//printf("depth=%f\n",depth);
+	///@todo, check this for any side effects
+	if (insertIndex >= 0)
+	{
+		//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
+		m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
+	} else
+	{
+		insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
+	}
+	
+	//User can override friction and/or restitution
+	if (gContactAddedCallback &&
+		//and if either of the two bodies requires custom material
+		 ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
+		   (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
+	{
+		//experimental feature info, for per-triangle material etc.
+		const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
+		const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
+		(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
+	}
+
+}
+