1234567891011121314151617181920212223242526 |
- //@renderpasses 2,6,10
- //@import "std"
- //@vertex
- void main(){
- transformSpriteVertex();
- }
- //@fragment
- uniform sampler2D m_ColorTexture;
- uniform vec4 m_ColorFactor;
- uniform float m_AlphaDiscard;
- void main(){
- vec4 color=texture2D( m_ColorTexture,v_TexCoord0 ) * m_ColorFactor;
-
- if( color.a<m_AlphaDiscard ) discard;
-
- emitColorFragment( color );
- }
|